OK, let's not do that ever again, FD!

Hard to give up some of the rolls on legacy modules we spent hundreds of hours grinding the mats for... just to do it again on the whole fleet.

Well, that's a different issue. If you want to keep your legacy modules, then do so. If you're going to convert, in the case of these drives, it's easier to strip them off and start from scratch using a combination of the pinned blueprints, Felicity for grades 1-3 and the experimental mod, and the remote workstation after that. Easy peasy.
 
thats what i did :)

you can also take legacy to her and they get swapped over to start of grade 3. i've done that to 5 of my ships so far.

for clarification: experimental's stay on the drive during upgrades

Are you sure?

Marco would not convert my legacy G5 PP (he only does up to G4), nor would he allow me to add an experimental to it.

Edit: Just double checked, and it is not possible to convert a legacy module if it is a higher level than the engineer can make. The message reads:
⚠This legacy modification can not be converted, engineer grade is too low
Engineer grade too low (in red)

It may work at Felicity however - she can be upgraded to level 5, where level 4 is Marco's maximum.
 
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I shipped all my ships at once to Asterope once I had all the mats to convert my legacy G5 drives, then went to bed. The total time to do the mods was 10 minutes per ship including the travel time to-from Asterope to Palin. Plus no scrounging for the G1-G4 materials.

Lots of ways to skin this cat.

Yep, lots of different ways to do it.

As far as scrounging, that wasn't a problem for me. Before 3.0 dropped, I purged my inventory of everything below G4 and stocked up to full on G4 and even more G5s. Then I used the material traders when 3.0 dropped. That was good enough to take care of all the upgrades for my first 4 (out of 25-30, I can't keep track any more) ships.

I've been finding plenty more mats (high and low level) in my travels as I upgraded my ships. Collector Limpets, do your thing!

Everyone of my major ships (Corvette, Cutter, (primary) Anaconda, Python, Clipper, Chieftain, AspX, DBX, Cobra Mk III) has already had every (or nearly every) component re-engineered. New G5 Charge Enhanced capacitors are way better than the old ones, and I can apply the "stripped down" mod to save weight! KWS, DDS, and FWS G5 fast scan gives me the guaranteed result I used to have waist 20 rolls to get (i.e. 2 second scan, 2.25 range for 0C). Boosters are better, reinforced shields are better, etc. I have been very, very busy.

Plus mission rewards through at least 4 G5 mats at you like candy (assuming your allied with local faction). I'm constantly getting rewards of 5 MEF, 5 Biotech Conductors, 5 Exquisite Focus Crystals, or 5... crap I forgot what the fourth one was. Anyway, I keep down converting the extras and am swimming in low level mats. :D
 
Are you sure?

Marco would not convert my legacy G5 PP (he only does up to G4), nor would he allow me to add an experimental to it.

They can't convert a Legacy mod higher than what they can make. The station Remote workshops can't convert an legacy modules at all. Hence, why (for Dirty Drives) I recommended go to Felicity, removing the modification manually (in Outfitting) and rerolling levels 1-3. Then apply the experimental effect before leaving and finish the rest of the upgrade at any station with the Remote workshop.

In the case of Power Plants, I often went to Marco (since he's so close to the Dweller, another frequent stopped) and stripped my drive mod off and had him do levels 1-4. Again, not many rolls/mats needed, and he could apply the blessed "Thermal Spread" experimental effect to get rid of that excess heat. :D
 
Unless you have legacy drives. No clue what happens if you take legacy G5 DD to farseer, but I would guess grade 2 because she is a hateful old bag. Might as well just get new drives and start over at that point. Even if farseer converted legacy to G3, lord only knows how many rolls to get 5 maxed.

Legacy should be convertable via pinned blueprint. Seriously.

Well, that was the Devs call. They didn't even have to give us Remote Workshops at all. It is a pain, but not that hard to work around.

I'm almost done with all my dirty drive upgrades (would be done already, but I generally try to do the whole ship at once). Once I've finished, I'll switch the pinned upgrade to something else. Lord knows I wish I could have had more than one pinned at a time to save travel time.
 
Only to Grade 3. Dude, how do you not know this?

Dude how do you not know to fly your anaconda to Palin and pin the blueprint, then just fly any ship out to farseer to g3 and add experimental, then (since the pin system only currently works in the ship you used to pin the blueprint in) toss those drives on said anaconda, and roll up to G5 and keep the experimental? You can equip down to a C4 thruster if you trim the fat in her. Duh[yesnod]

Seriously this does work and maybe you should be a little less of a sphincter hat so to speak when folks are trying to help you out
 
Dude how do you not know to fly your anaconda to Palin and pin the blueprint, then just fly any ship out to farseer to g3 and add experimental, then (since the pin system only currently works in the ship you used to pin the blueprint in) toss those drives on said anaconda, and roll up to G5 and keep the experimental? You can equip down to a C4 thruster if you trim the fat in her. Duh[yesnod]

Seriously this does work and maybe you should be a little less of a sphincter hat so to speak when folks are trying to help you out

LOL! You completely omit the extra time to collect G1-G4 materials. Do you even Elite?
 
The thing where you pin a blueprint, then switch ships and it gets unpinned is a bug, not intended design, right? Right? That's put a bit of a damper on things for me. Was rather irked after going all the way to Palin, pinning, flying home, then finding the blueprint wasn't there once I switched ships (and no, didn't have legacy mods on the switched ship)...

But the remote workshop, in general, is a welcome change, and does make it a bit less of a ball ache.
 
My "gameplay" over the past week has been to equip 21 ships with "new" G5 DD including Drag Drives at Palin. Collecting the materials, using the material traders, grinding the credits to have the ships transported out there (35 Million just for the Corvette...), doing the upgrades...

Not "fun" at all.

But, I'm happy with the performance upgrade, so...where's the new content that will let me use them?

Thanks!

Why the hell are you doing things in a game that are not fun and then blame others?!? That's not what you are supposed to do with games...
Also because, and you said that yourself, you didn't even need what you did in the end. And I guess you even knew that before.
 
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21 ships... are you out of your mind?

I'm neck deep buried in acquiring G5 materials for maxing out my Annie and ASP.

You... can not be human!
 
LOL! You completely omit the extra time to collect G1-G4 materials. Do you even Elite?

Yup, sure do. Maxed out on most of the G5 mat stuffs and got some lower tier stuff along the way. Then use the Mat Trader to trade down for what I needed. Ony 1 roll for G1, 1or 2 for G2, 3-4 for G3, 4-5 for G4, and somewhere around 8 to max out G5. Do you even Elite Bro?
 
Yup, sure do. Maxed out on most of the G5 mat stuffs and got some lower tier stuff along the way. Then use the Mat Trader to trade down for what I needed. Ony 1 roll for G1, 1or 2 for G2, 3-4 for G3, 4-5 for G4, and somewhere around 8 to max out G5. Do you even Elite Bro?

You should head off to your local Casino, if they're the rolls you're getting.

I'm finding 1 for G1, 2 for G2, 5-6 for G3, up to 9 for G4 & at least 10 for G5.
 
Thread in a nutshell:

Convert Legacy Modules via pinned blueprint. Allow Legacy Module to select experimental during conversion (still gotta pay).
Sound right?

You cannot convert legacy modules to new style engineering via remote workshop. They have to be converted at the engineer's base. It's a pain.
 
You should head off to your local Casino, if they're the rolls you're getting.

I'm finding 1 for G1, 2 for G2, 5-6 for G3, up to 9 for G4 & at least 10 for G5.

I have noticed that the more modifiers in a blueprint the more rolls it appears to take but those were figures I got on the DD5 blueprints.
 
I have noticed that the more modifiers in a blueprint the more rolls it appears to take but those were figures I got on the DD5 blueprints.

I had logged the first two or three mods, just to see what to expect....it was getting depressing so I stopped. I'm reckoning on 9 mats each to complete G4 & around 10 to complete G5's, then I go out mat hunting again to finish off.

Not that I'm complaining, it's different & the novelty hasn't worn off yet. I certainly won't be modding out all my ships & Iv only got around a dozen. I'm re-modding my Exploraconda, done FSD on my Asp, Corvette & Cutter, then that'll do me for a while.
 
I had logged the first two or three mods, just to see what to expect....it was getting depressing so I stopped. I'm reckoning on 9 mats each to complete G4 & around 10 to complete G5's, then I go out mat hunting again to finish off.

Not that I'm complaining, it's different & the novelty hasn't worn off yet. I certainly won't be modding out all my ships & Iv only got around a dozen. I'm re-modding my Exploraconda, done FSD on my Asp, Corvette & Cutter, then that'll do me for a while.

Its the have to start every module at G1 that gets me. If i have G5 rank with the engineer...just let be start at G5.
 
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