Open play trolls

so this dump is still getting filled? you guys must be horribly bored, feel you.
I am perpetually bored [sad]

anyone care to make an abstract of the last 3 pages? i find them highly confusing. preferably with a goat meme. actually, just the goat meme would be enough. thanks!
Thank Zeus, I was afraid it would have to be on topic.

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Challenge accepted. Results below.

The Bartle Test of Gamer Psychology
You are 100% Explorer
What Bartle says:


♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.
You are also:


47% Socialiser
47% Achiever
7% Killer


This result may be abbreviated as ESAK
[h=1]The Bartle Test of Gamer Psychology[/h][h=1]You are 87% Explorer[/h]
What Bartle says:
♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.​
You are also:
[h=1]67% Achiever[/h]
What Bartle says:
♦ Achievers regard points-gathering and rising in levels as their main goal, and all is ultimately subserviant to this. Exploration is necessary only to find new sources of treasure, or improved ways of wringing points from it. Socialising is a relaxing method of discovering what other players know about the business of accumulating points, that their knowledge can be applied to the task of gaining riches. Killing is only necessary to eliminate rivals or people who get in the way, or to gain vast amounts of points (if points are awarded for killing other players).​
[h=1]40% Socialiser[/h]
What Bartle says:
♥ Socialisers are interested in people, and what they have to say. The game is merely a backdrop, a common ground where things happen to players. Inter-player relationships are important: empathising with people, sympathising, joking, entertaining, listening; even merely observing people play can be rewarding - seeing them grow as individuals, maturing over time. Some exploration may be necessary so as to understand what everyone else is talking about, and points-scoring could be required to gain access to neat communicative spells available only to higher levels (as well as to obtain a certain status in the community). Killing, however, is something only ever to be excused if it's a futile, impulsive act of revenge, perpetrated upon someone who has caused intolerable pain to a dear friend. The only ultimately fulfilling thing is not how to rise levels or kill hapless drips; it's getting to know people, to undertand them, and to form beautiful, lasting relationships.​
[h=1]7% Killer[/h]
What Bartle says:
♣ Killers get their kicks from imposing themselves on others. This may be "nice", ie. busybody do-gooding, but few people practice such an approach because the rewards (a warm, cosy inner glow, apparently) aren't very substantial. Much more commonly, people attack other players with a view to killing off their personae (hence the name for this style of play). The more massive the distress caused, the greater the killer's joy at having caused it. Normal points-scoring is usually required so as to become powerful enough to begin causing havoc in earnest, and exploration of a kind is necessary to discover new and ingenious ways to kill people. Even socialising is sometimes worthwhile beyond taunting a recent victim, for example in finding out someone's playing habits, or discussing tactics with fellow killers. They're all just means to an end, though; only in the knowledge that a real person, somewhere, is very upset by what you've just done, yet can themselves do nothing about it, is there any true adrenalin-shooting, juicy fun.​
This result may be abbreviated as EASK

Hmmm... I think the Barty test is off base and perhaps biased towards certain behaviour patterns... the range of options for each question is too restrictive and appear to be loaded... the Explorer part seems accurate though.
 
Cats are not evil - well not all cats anyway.

of course. cats are cats. only homo sapiens can be evil, evil being a typically sapiens imaginary construct used for brain manipulation, but mostly to stop any behavior analysis right on its tracks ...
 
of course. cats are cats. only homo sapiens can be evil, evil being a typically sapiens imaginary construct used for brain manipulation, but mostly to stop any behavior analysis right on its tracks ...

Ok, I'll rephrase they picked up a lot of the traits of a right bunch of Richards whilst evolving into apex parasites.
 
As a suggestion, that's fine.

But we should also be mindful that blowing people up is an accepted part of the game. Being abusive over comms is not.
True griefing though is NOT acceptable behaviour, it does not involve comms and considered a form of harassment - whether the OP's case does or does not constitute griefing is a bit moot, only FD can be the true judge of that. Personally, it sounds to me more like habitual ganking rather than griefing - referring to such PvPErs as trolls seems to be appropriate to me. Whether such behaviour is allowed to happen or not is down to FD, but it is not acceptable and is toxic IMO.
 
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True griefing though is NOT acceptable behaviour, it does not involve comms and considered a form of harassment - whether the OP's case does or does not constitute griefing is a bit moot, only FD can be the true judge of that. Personally, it sounds to me more like habitual ganking rather than griefing - referring to such PvPErs as trolls seems to be appropriate to me. Whether such behaviour is allowed to happen or not is down to FD, but it is not acceptable and is toxic IMO.

"True griefimg"? Killing by itself is not harassment. Frontier has said this many times. Beyond this Frontier has said it's all about "context". So "harassment" is currently and unfortunately vaguely defined. The only thing Frontier are 100% clear on however is that verbal abuse is unacceptable.

It should also be noted that killing in game is being addressed by Frontier's game mechanics. So the degree to which repeated killing is considered "harassment" is already penalized with bounties, harsh police response, and added Rebuy fees. If you're looking for punishment for in game actions that goes beyond the scope of mechanics, then you risk becoming the harasser rather the harassee. That is the line in the sand. Keep it in game, keep it clean, snd you're in the in the clear.
 
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