I 've been using a corvette pretty much from when it was released. I have tried various loadouts including a bi-weave loadout, but i always come back to the same one and i only switch a set of weapons if i wanna go to a RES or a conflict zone.
Personally i think there is absolutely no reason to fit turreted weapons with good dirty drives. i send the npc fighter to deal with small ships, but its not even necessary.
The following is the loadout for some pvp and also works like a charm to go alone and kick some b on the new assasignation missions.
2 X efficient huge PAs, 3 double shot incediary frags and a small pair of LR feedback cascade rails. It also includes the standard reinforced prismatics, 4 banks (i pop 7A and 6A together (5 sec delay) with a sink and then activate 7A with 5A) along with 2 heat sink launchers engineered for extra ammo.
Armor is reactive and goes with one thermal HRP to balance the resistances a bit (rest HRPs are HD). 3 X HD boosters and 3 X augmented.
https://eddp.co/u/ihnFpkV9
When i want to go on a res or on a conflict zone, i simply switch on my 2 X huge OC incediary multis, a large beam with regeneration sequence for wingmates, and just put the rest stock pulses (lazy i know), everything on gimballed mount.
My tip: For pve, just dont waste pips on system, just boost and turn that beast like there is no tomorow
And here is an old video to show that a corvette can probably delete stuff around it in a CZ, faster than the spawn rate

. (Weapons i had back then were pretty weak)
[video=youtube_share;QaIEo7IARcs]https://youtu.be/QaIEo7IARcs[/video]
I also fit a collector with some cargo for materials some times..