You assume I have a lot invested in this. I don't. I was simply making a comment about my opinion of this one, small part of ED - and explaining why I think the way that I do. Is it a problem for me? Doesn't even register. I've explained why I think it's unfair, and I'm sorry that you don't understand my view.
Anyway you did say there were increased limits: "Firstly, this shows that the increased limits ARE being applied as they show 2 separate crimes". Forgive me if I translated that into time limits within the context of going from fine to bounty in under a second.
I get that what you're saying is that if I hadn't have been firing at the time, there wouldn't have been a problem. True. Sometimes, sh*t happens. But it's a childish argument to put up, because we all know it happens and simply saying "well, you shouldn't have" doesn't help.
And, if I'd have "LAID OFF THE TRIGGER" (nice use of emphasis, btw), I wouldn't have got a fine at all. But then I would have been dead, killed by the pirate I was fighting.
Bottom line is that if I hadn't have BOUGHT THE GAME and PLAYED IT FOR YEARS, we wouldn't be having this discussion. [smile]
And you assume a lot as well. To recap - the system is not unfair as the rules are being applied equally and judiciously. Don't misunderstand me (as you claim I do) as I do understand your thinking - but it is categorically incorrect and misinformed.
As I have stated several times previously, when dealing with lethal firepower one cannot and should not ever resort to the argument "sh*t happens". It doesn't work IRL, nor in a game. And yes it is a personal pet peeve of mine since I know for a fact how ruinous that argument can be - PM me if you want more details on that as its off topic. On topic this hearkens back to the first time I went with my father to learn to drive. Rule #1 was simply "You are about to take control of a 3500lb weapon. Anything that happens in this vehicle, while under your control, is entirely your responsibility. As such, there is no such thing as an accident - responsibility begins and ends with you and if you cannot accept that you should not be driving."
Now you are in a game piloting a ship capable of raining unimaginable amounts of hot death down, but the principle remains the same. Your ship cannot and does not take action independent of your control or responsibility. Therefore there is no "accidental" friendly fire - ever, and the current rules reflect that fact. As for the argument that ceasing fire would have caused your death - not buying that either. Since SA were already in the instance (as evidenced by the Fine/Bounty incurred) you already had backup. Further, since you managed to cause them damage your fire was already not effective in hitting your intended target - so sending it downrange in the first place was a wasted effort and not instrumental in the Pirate's eventual destruction.
Finally, to your point of "BOUGHT THE GAME" - I too have bought this game (as well as all of its predecessors) and followed it for the majority of my life. ED specifically I have played for several years. As has been stated on other threads, I expect that I will be playing this game until either the servers are decommissioned - or I am. One of the reasons that I am so vocal on these forums is that finally we have a working C&P system, as prior to 3.0 what we had was more of a "Commit a crime, grab a coffee, ignore it, and move on never to speak of it" system with no personal accountability. Now at least
actions have
consequences and it is incumbent upon each of us to behave accordingly
.
After all, what I purchased was
Elite Dangerous, the latest installment in the Elite saga that started the space sim genre - not GTA "with spaceships and lazors".
Safe Travels, and Fly Safe CMDR
o7