New crime and punishment system sucks.

Deleted member 115407

D
Strange. I never figured you for a saltminer vin.
Oh well. Live and learn I guess.

Hey, I'm out legitimately hunting criminals for their bounties.

If anyone ever catches me with a bounty, no matter how small, I'm 100% fair game.

*edit*

And it's not unheard of - prior to jumping into my Chieftain I was running around in my Asp with a small bounty on it.

I love this new C&P. It has actually brought some meaningful PvP to the game [yesnod]
 
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Deleted member 115407

D
Strange. I never figured you for a saltminer vin.
Oh well. Live and learn I guess.

Hey, I'm out legitimately hunting criminals for their bounties.

If anyone ever catches me with a bounty, no matter how small, I'm 100% fair game.

*edit*

And it's not unheard of - prior to jumping into my Chieftain I was running around in my Asp with a small bounty on it.

I love this new C&P. It has actually brought some meaningful PvP to the game [yesnod]

The cool thing about all of this is - Yes, it is easy to claim these small bounties right now while a lot of folks are still trying to figure out how the whole thing works. I'm sure many players hadn't even considered the KWS when it came to out of system bounties, i.e. they jumped, saw they weren't wanted, and no problem - I'll take care of that when I have the opportunity. What should be, instead, is that no one should even think of going to a CG in secure space with a bounty, because players like me will be looking for them.

TL;DR - Mind your criminal status.

What I suspect is going to come of all of this (provided FD don't step in to tweak things and hold people's hands) is that players will start to become much more cognizant of their criminal status and will be more proactive about how they carry that status. In my opinion, that's a really good thing. Frankly, under the new C&P and with the KWS as it is now, it's foolish for anyone with a bounty, no matter how small or how far away, to hang around non-Anarchy starports when other players are about, because you never know who's going to be sporting a KWS. And that​ is good C&P, IMO.
 
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I understand what you're saying, but explain to me how I can do that in under a second:

{ "timestamp":"2018-03-17T18:26:05Z", "event":"CommitCrime", "CrimeType":"recklessWeaponsDischarge", "Faction":"Federation Unite!", "Fine":200 }
{ "timestamp":"2018-03-17T18:26:05Z", "event":"CommitCrime", "CrimeType":"assault", "Faction":"Federation Unite!", "Victim":"$ShipName_Police_Federation;", "Victim_Localised":"Federal Security Service", "Bounty":200 }

Firstly, this shows that the increased limits ARE being applied as they show 2 separate crimes. You got a Fine (which could have been paid off as local port of faction) for Reckless Discharge. This wuld have given you a warning on the HUD - in essence a STOP NOW. This is followed by the Assault Bounty (now you are in it deep) for continuing to throw fire at a friendly. The fact that the 2 items are so close together shows that you were NOT paying attention to the situation around you (as provided by your HUD, Radar, and Cockpit Visuals). This is working as intended.

The first step in avoiding a trap is knowing of its existence, so be more judicious with your weapons (all of them, including the ship itself), pay attention to your HUD and Radar, and lay back on the trigger. If you take your time and look for a clean firing solution it IS entirely possible to avoid these situations. As I have said before, I am not the best pilot - but I haven't had a SINGLE friendly fire incident in over 2 years of playing.

Fly Safe CMDR
 
Firstly, this shows that the increased limits ARE being applied as they show 2 separate crimes. You got a Fine (which could have been paid off as local port of faction) for Reckless Discharge. This wuld have given you a warning on the HUD - in essence a STOP NOW. This is followed by the Assault Bounty (now you are in it deep) for continuing to throw fire at a friendly. The fact that the 2 items are so close together shows that you were NOT paying attention to the situation around you (as provided by your HUD, Radar, and Cockpit Visuals). This is working as intended.

The first step in avoiding a trap is knowing of its existence, so be more judicious with your weapons (all of them, including the ship itself), pay attention to your HUD and Radar, and lay back on the trigger. If you take your time and look for a clean firing solution it IS entirely possible to avoid these situations. As I have said before, I am not the best pilot - but I haven't had a SINGLE friendly fire incident in over 2 years of playing.

Fly Safe CMDR

Well, you heard it here, folks. Better have exceptionally fast reactions. Faster than I've got at any rate. Increased time limits? Pfft!.
 
Your 38M bounty is because you're probably sealclubbing in an expensive ship. Try being creative in a smaller, less expensive ship. This if you want real PvP and not just sealclubbing.
 

Deleted member 115407

D
Well, you heard it here, folks. Better have exceptionally fast reactions. Faster than I've got at any rate. Increased time limits? Pfft!.

You don't need exceptionally fast reaction times. You need to be mindful of who is around you, and how much lead you send downrange given the situation.

Just practice. The trigger discipline will come.
 
Well, you heard it here, folks. Better have exceptionally fast reactions. Faster than I've got at any rate. Increased time limits? Pfft!.

No, what I said is that YOU were the cause for your own problems. And NOWHERE has there been mentioned increased time limits - nor should there be. The Fine/Bounty threshold is based on DAMMAGE.

Bottom line is you should have been PAYING ATTENTION TO YOUR SURROUNDINGS. Had you done so you would have LAID OFF THE TRIGGER BEFORE the Cop Entered your Weapons arc - and would probably have gotten off with just a fine.
 
No, what I said is that YOU were the cause for your own problems. And NOWHERE has there been mentioned increased time limits - nor should there be. The Fine/Bounty threshold is based on DAMMAGE.

Bottom line is you should have been PAYING ATTENTION TO YOUR SURROUNDINGS. Had you done so you would have LAID OFF THE TRIGGER BEFORE the Cop Entered your Weapons arc - and would probably have gotten off with just a fine.

You assume I have a lot invested in this. I don't. I was simply making a comment about my opinion of this one, small part of ED - and explaining why I think the way that I do. Is it a problem for me? Doesn't even register. I've explained why I think it's unfair, and I'm sorry that you don't understand my view.

Anyway you did say there were increased limits: "Firstly, this shows that the increased limits ARE being applied as they show 2 separate crimes". Forgive me if I translated that into time limits within the context of going from fine to bounty in under a second.

I get that what you're saying is that if I hadn't have been firing at the time, there wouldn't have been a problem. True. Sometimes, sh*t happens. But it's a childish argument to put up, because we all know it happens and simply saying "well, you shouldn't have" doesn't help.

And, if I'd have "LAID OFF THE TRIGGER" (nice use of emphasis, btw), I wouldn't have got a fine at all. But then I would have been dead, killed by the pirate I was fighting.

Bottom line is that if I hadn't have BOUGHT THE GAME and PLAYED IT FOR YEARS, we wouldn't be having this discussion. [smile]
 
Well, you heard it here, folks. Better have exceptionally fast reactions. Faster than I've got at any rate. Increased time limits? Pfft!.

You hardly need fast reactions if you keep an eye out for ships about to cross your line of fire. That's what you have a radar for, as well as a computer simulating outside sounds for the benefit of improving your situational awareness.
I have the reflexes you can expect from a 30yo dude, if a ship boosts into my field of view while I'm still pressing the trigger, I'll probably get a fine or bounty too. But whenever I hit somebody's ship it's always deliberate because I pay attention to what I do and both my radar and the soundscape alert me when it's time to let go of the trigger.
 
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You assume I have a lot invested in this. I don't. I was simply making a comment about my opinion of this one, small part of ED - and explaining why I think the way that I do. Is it a problem for me? Doesn't even register. I've explained why I think it's unfair, and I'm sorry that you don't understand my view.

Anyway you did say there were increased limits: "Firstly, this shows that the increased limits ARE being applied as they show 2 separate crimes". Forgive me if I translated that into time limits within the context of going from fine to bounty in under a second.

I get that what you're saying is that if I hadn't have been firing at the time, there wouldn't have been a problem. True. Sometimes, sh*t happens. But it's a childish argument to put up, because we all know it happens and simply saying "well, you shouldn't have" doesn't help.

And, if I'd have "LAID OFF THE TRIGGER" (nice use of emphasis, btw), I wouldn't have got a fine at all. But then I would have been dead, killed by the pirate I was fighting.

Bottom line is that if I hadn't have BOUGHT THE GAME and PLAYED IT FOR YEARS, we wouldn't be having this discussion. [smile]

And you assume a lot as well. To recap - the system is not unfair as the rules are being applied equally and judiciously. Don't misunderstand me (as you claim I do) as I do understand your thinking - but it is categorically incorrect and misinformed.

As I have stated several times previously, when dealing with lethal firepower one cannot and should not ever resort to the argument "sh*t happens". It doesn't work IRL, nor in a game. And yes it is a personal pet peeve of mine since I know for a fact how ruinous that argument can be - PM me if you want more details on that as its off topic. On topic this hearkens back to the first time I went with my father to learn to drive. Rule #1 was simply "You are about to take control of a 3500lb weapon. Anything that happens in this vehicle, while under your control, is entirely your responsibility. As such, there is no such thing as an accident - responsibility begins and ends with you and if you cannot accept that you should not be driving."

Now you are in a game piloting a ship capable of raining unimaginable amounts of hot death down, but the principle remains the same. Your ship cannot and does not take action independent of your control or responsibility. Therefore there is no "accidental" friendly fire - ever, and the current rules reflect that fact. As for the argument that ceasing fire would have caused your death - not buying that either. Since SA were already in the instance (as evidenced by the Fine/Bounty incurred) you already had backup. Further, since you managed to cause them damage your fire was already not effective in hitting your intended target - so sending it downrange in the first place was a wasted effort and not instrumental in the Pirate's eventual destruction.

Finally, to your point of "BOUGHT THE GAME" - I too have bought this game (as well as all of its predecessors) and followed it for the majority of my life. ED specifically I have played for several years. As has been stated on other threads, I expect that I will be playing this game until either the servers are decommissioned - or I am. One of the reasons that I am so vocal on these forums is that finally we have a working C&P system, as prior to 3.0 what we had was more of a "Commit a crime, grab a coffee, ignore it, and move on never to speak of it" system with no personal accountability. Now at least actions have consequences and it is incumbent upon each of us to behave accordingly.

After all, what I purchased was Elite Dangerous, the latest installment in the Elite saga that started the space sim genre - not GTA "with spaceships and lazors".

Safe Travels, and Fly Safe CMDR
o7
 
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