Does anyone know if this is a *suppresses barf* NERF or a buff?

From the new patchnotes

Missions
+Adjusted reputation reward numbers to balance Superpower progression speed

Anyone know?
 
For me it was actually.... perfect... honestly. I got my vette from ensign in 2 days... as it should be! No grind in my 120$ game plox
 
Must be a correction back to pre 3.0 levels - the faction rep. progress bars have been visibly filling up significant chunks even with Rep++ hand-ins.
 
Superpower reputation gains were obscenely high after 3.0, to the point that two or three moderately attractive missions were enough to get from the 75% decay limit to allied.
 
Yep, definitely a needed nerf. Reputation rewards were so good, I did some grinding for the only the second or third time ever. I only had one rank to go, but yeh, it was done in 2 hours (post captain to rear admiral) may doing data missions. I had thought at the time, wow, that has been made trivial!

The amount of reputation provided should be relevant to the maximum credit value, so you can't get max rep from data deliveries, but you can from wing missions (for example).
 
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For me it was actually.... perfect... honestly. I got my vette from ensign in 2 days... as it should be! No grind in my 120$ game plox

It is however, hard to argue with this point of view. I hope the nerf is appropriate and not 'to the ground'.
 
From the new patchnotes

Missions
+Adjusted reputation reward numbers to balance Superpower progression speed

Anyone know?

Its a nerf. Quite substantial. I just logged off.
Without paying much attention i went and donated about 12mcr. And only saw 20% rise in rank. Then i started looking and 1m cr is only a ++ now when it used to be a +++++ also the normal +++ seem to rank quite a bit slower now. Positive note were getting on some low paying missions mats or data now. Not very often though.
 
Yep, definitely a needed nerf.

No it didn't. If was this level all the time there would be no gold rush mentality and people would rep up over time at a reasonable pace. Only seems too fast (although can't understand this either) was if you do nothing but these missions in a loop. Not normal gameplay caused by the fact that the rate was so dismal before. If this was left at the new normal new players would just gain rank without stress. Better for the game.
 
No it didn't. If was this level all the time there would be no gold rush mentality and people would rep up over time at a reasonable pace. Only seems too fast (although can't understand this either) was if you do nothing but these missions in a loop. Not normal gameplay caused by the fact that the rate was so dismal before. If this was left at the new normal new players would just gain rank without stress. Better for the game.
Why even have a rank progression mechanic if it can just be blown through in so little time? That turns a "progression" into a minor speedbump. Like, what is even the point of the intermediate ranks, at that point? To have a different title for a few... minutes?
 
You know, they just could implement daily caps for progress and offer missions where you actually do something for the cause and get a decent reward. Then people wouldn't try to binge through it in one day in order to circumvent the terrible hamster treadmill and still see decent steady progress.
 
You know, they just could implement daily caps for progress and offer missions where you actually do something for the cause and get a decent reward. Then people wouldn't try to binge through it in one day in order to circumvent the terrible hamster treadmill and still see decent steady progress.

Addressing the cause instead of the symptom! That's not how things are done 'round these parts.

(I agree with you)
 
Why even have a rank progression mechanic if it can just be blown through in so little time? That turns a "progression" into a minor speedbump. Like, what is even the point of the intermediate ranks, at that point? To have a different title for a few... minutes?
Superpower reputation is a leaky bucket that gives (minor) advantages as long as it's full as a reward to players doing steady work for "their" superpower. If it's to hard to keep up (or decays too quickly *cough*) it's just a frustration, if it fills up too quickly, it loses the retention aspect. I'd imagine there were a few meetings about it.
 
Why even have a rank progression mechanic if it can just be blown through in so little time? That turns a "progression" into a minor speedbump. Like, what is even the point of the intermediate ranks, at that point? To have a different title for a few... minutes?

Anything can be blown through with grind. Look at the Triple Elite competition; took those guys a month! I still don't have it after 8 weeks in game and playing since launch. The grinders are the outliers and balancing a game against the 1% (or 5% whatever) is not good design.

edit: good point about intermediate rank as they serve no purpose at all, might as well have one big bar to fill up take you straight to Duke. A missed opportunity, each rank point should open up mission chains and permits and I don't know what else. Cosmetics even although we have to pay for those so I guess that is off limits. Would add a lot to the progression.
 
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@Navigare: That would be a step in the right direction. Rank in the powers is, at this time, mostly irrelevant. Aside from unlocking a few ships, it has no impact in game.
  • no unique missions (that I’ve noticed)
  • no npc interaction changes
  • no changed interactions with factions
  • no relevent content
  • no titles (visible to other players)
  • no uniforms available
  • no decals
  • no paints

Hopefully, one of the improvements this year will ecpand on the potential military rank as a career
 
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