Patch Notes Update Update 3.0.3

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What if I land my ship, drop the SRV to make the skimmers spawn and then re-enter my ship to shoot the skimmers with missiles? Does that work?

I'd reckon not becasue it changes the instance you were in. Which generally changes it back to having them need to spawn again as it was prior to deploying your srv.
 
The module thing is quite silly both in itself and worse with no warning given. This has not been a crime and punishment update. It has just been a punishment one.
 
Hi everyone,

Thank you for your feedback about the outfitting lock. We understand your frustrations, and we're currently looking in to what are options are available in order for us to rectify this.

Thanks again, we'll share more information as soon we've got it.

Suggestion:
Tie them to "Black Markets" and only those in an Anarcy systems. Thus it would still be available, but require some doing and depending on the degree of "HOT", the price would be higer.
 
Im just gonna up and say it. The 3.0 system was better, you should be able to clean modules with cash there an then should you need to regardless of expense, much like ship transfer, you pay out the for convenience. So.. in a system which has no laws (IE: Anarchy) we now cant outfit our ships despite there being no authority to monitor our ships having commited crimes? I loved the new system as you had to think about where you hit, but this is taking it to extremes, essentially if youre a pirate you now either pay most of your profit to clean your ship JUST to change a module. or you never ever have a home system where stuff is useable and all that time you've sunk into engineering a module thats needed elsewhere now cost MORE time and money to get washed. Personally I was worried about the C&P changes initially but the job was done perfectly. This iteration is too extreme. Just my two cents aye
 
It is there not to allow players to ram skimmers with their ships.

I am not asking why is it there, I know why it was originally implemented and since then it only caused additional issues.

I am asking if it will be removed now that ship's contact with skimmers will be limited by other means. Read the patch notes
 

Deleted member 115407

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Hi everyone,

Thank you for your feedback about the outfitting lock. We understand your frustrations, and we're currently looking in to what are options are available in order for us to rectify this.

Thanks again, we'll share more information as soon we've got it.

It's easy, Ed.

Legal Outfitters will not deal with criminal ships or hot modules.
Anarchy outfitters will, and you can freely outfit and clean modules at these locations, but stored and equipped modules will gain/retain hot status as they did in 3.0.2

Makes total sense.
 
Yes but also if that is to be put into the game it should be costly to clean a hot ship or module at the black market.

I agree, depending the total of bounties and or fines, which will vary. possibly an additional percent for various level of the the total amouts, owed. It's a no briainer, "Can't pay the fine, don't do the crime". Anyone can accidently commit a small crime, larger ones are generally deliberate; Thus, should cost more.
 
I must say that all ED 3.0 is disapoiting for us :( Frontier obviously punishing players for PVP and destroyed balance in BGS. Police kiling was only one equal to RES influence efect :(
We ( KNIGHTS OF THE EMPIRE ) start thinking leave this game.......
We wqaiting for our faction more than 9 months ..... and now our space is under attack XBOX faction+ PC players in solo ...... NICE JOB FRONTIER !! you cant make nothing worst than in ONLINE game give to some player posibility hide
them self from other players :(
Result is that lotof clans ABUSE solo mode for PP/BGS. and you have no way how defend !!!!!



"WELL DONE" FRONTIER..... I never see some one screw so much so good game :(


LEADER of KNIGHTS OF THE EMPIRE
cmdr fleet general ZVIRE30
 
It's easy, Ed.

Legal Outfitters will not deal with criminal ships or hot modules.
Anarchy outfitters will, and you can freely outfit and clean modules at these locations, but stored and equipped modules will gain/retain hot status as they did in 3.0.2

Makes total sense.

I like it. And maybe FDev does as well. The issue lies in how much coding that would take and it would probably launch, then be fixed come 3 patches later, not meant as an insult but there will be bugs to work out. Right now I’m hoping they are just trying to find temp fixes, admittedly tho they are going about it backward. Too many quick blanket fixes.
 
Power Bounties

[…]

Unfortunately, Power Bounties seem to be triggering some of the punishments that normal bounties do, and are not always being removed when you leave a Power. As an interim fix, we are allowing Interstellar Factors to clear Power Bounties, while we investigate the issues.

This is not the case, see bug report at… https://forums.frontier.co.uk/showt...s-stated-in-Patch-Notes?p=6537660#post6537660

Would be great if someone could look at this & correct the patch notes accordingly.

Many thanks,
CMDR Justinian Octavius
 
It's easy, Ed.

Legal Outfitters will not deal with criminal ships or hot modules.
Anarchy outfitters will, and you can freely outfit and clean modules at these locations, but stored and equipped modules will gain/retain hot status as they did in 3.0.2

Makes total sense.

Alot of the complaints had to do with the exorbitant charge to clean a high end module when the fine/bounty was minor.
 
Should outfitting not at least be accessible at ports run by an anarchy faction?
So even if a system is anarchy, at a station run by a faction that isn't, it would still be disabled. But even in a non anarchy system, at an anarchy port you could use the outfitter (where one available).

Also, on our slack people are saying there's no option to pay PP bounties, can anyone else confirm?
 
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Hi everyone,

Thank you for your feedback about the outfitting lock. We understand your frustrations, and we're currently looking in to what are options are available in order for us to rectify this.

Thanks again, we'll share more information as soon we've got it.

Top man! I can't say fairer than that. Acknowledgement is 99% of the battle. Admittedly that last 1% can be a tricky what-sit!
 
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