What's needed however is some sort of criminality rep, some sort of infamy. Not notoriety as currently presented, but something with longer tail.
That sounds like the Karma system that's supposed to be coming this year.
What's needed however is some sort of criminality rep, some sort of infamy. Not notoriety as currently presented, but something with longer tail.
What if I land my ship, drop the SRV to make the skimmers spawn and then re-enter my ship to shoot the skimmers with missiles? Does that work?
Hi everyone,
Thank you for your feedback about the outfitting lock. We understand your frustrations, and we're currently looking in to what are options are available in order for us to rectify this.
Thanks again, we'll share more information as soon we've got it.
It is there not to allow players to ram skimmers with their ships.
Suggestion:
Tie them to "Black Markets" and only those in an Anarcy systems. Thus it would still be available, but require some doing and depending on the degree of "HOT", the price would be higer.
Hi everyone,
Thank you for your feedback about the outfitting lock. We understand your frustrations, and we're currently looking in to what are options are available in order for us to rectify this.
Thanks again, we'll share more information as soon we've got it.
Yes but also if that is to be put into the game it should be costly to clean a hot ship or module at the black market.
So.Much.Salt...as usual sadly
It's easy, Ed.
Legal Outfitters will not deal with criminal ships or hot modules.
Anarchy outfitters will, and you can freely outfit and clean modules at these locations, but stored and equipped modules will gain/retain hot status as they did in 3.0.2
Makes total sense.
Power Bounties
[…]
Unfortunately, Power Bounties seem to be triggering some of the punishments that normal bounties do, and are not always being removed when you leave a Power. As an interim fix, we are allowing Interstellar Factors to clear Power Bounties, while we investigate the issues.
It's easy, Ed.
Legal Outfitters will not deal with criminal ships or hot modules.
Anarchy outfitters will, and you can freely outfit and clean modules at these locations, but stored and equipped modules will gain/retain hot status as they did in 3.0.2
Makes total sense.
Wait wait... is that comms panel UI bug not fixed? Or just not listed?
Hi everyone,
Thank you for your feedback about the outfitting lock. We understand your frustrations, and we're currently looking in to what are options are available in order for us to rectify this.
Thanks again, we'll share more information as soon we've got it.