So in summary, those two guys on the 3.0 livestreams lied through their teeth when they said anarchy systems would be a safe haven for the criminally inclined
They are safe to reside there.
So in summary, those two guys on the 3.0 livestreams lied through their teeth when they said anarchy systems would be a safe haven for the criminally inclined
You need to be able to buy a Sidewinder, jump to an Anarchy, begin a criminal career raiding surrounding Systems and upgrade your modules and ships.
All while Wanted. Criminal gameplay.
Under 3.0.3 you need a maxed out, fully engineered Python etc.. that you can never change a single module on. Ridiculous.
Correct.So in summary, those two guys on the 3.0 livestreams lied through their teeth when they said anarchy systems would be a safe haven for the criminally inclined
Agreed. This just goes against both lore and logic.
The whole "Anarchy System" thing had been the Cornerstone of the new C&P system since day one. Even someone like me who has no dog in this fight is stunned by what has just happened within the 3.03 update.
I'm trying to find the logic in the changes while looking for something we have all missed here, but I'm not finding either one.
So, just for my understanding... Is it not the case that the OP got a bounty with the controlling faction of that station? As far as I was aware, that would lock you out even in an anarchy (but you may well find another station in the same system controlled by another faction).
I also thought that in an anarchy system, you can still find stations that themselves are not anarchy (dependent upon the controlling faction). Is this not the case?
No. It is related how hot ships and hot modules work. Idea is that when your ship or modules are 'hot', you can sell them, or withdraw then from storage, but you can sell them for seriously decreased price, or withdrawing modules from storage costing huge extra.So, just for my understanding... Is it not the case that the OP got a bounty with the controlling faction of that station? As far as I was aware, that would lock you out even in an anarchy (but you may well find another station in the same system controlled by another faction).
I also thought that in an anarchy system, you can still find stations that themselves are not anarchy (dependent upon the controlling faction). Is this not the case?
This apparently has caused confusion and thus FD decided to lock outfitting for hot ships outright. Players who want to stay with their bounties - for various reasons - are not happy.
End of story![]()
Doesn't sound like a very good story.If that is the case, then it does rather go against what FD were touting about anarchy systems in the new C&P.
Agreed, this appears to be a temporary fix for the error found with hot modules. Certainly hope so, I ply as a clean pilot but criminal career should be a viable option.
Not really seeing it that way. Hot modules were issue even in anarchies before.
You can't have C&P without the C
Fully agree!Anarchy systems should be the last bastions for criminals where anything goes and with no restrictions.
I thought it was simply that they would cost a lot of money to remove from/put into a ship. And anarchies were where you were meant to head to if you wanted this kind of expensive service. Criminals do need somewhere to hang out. You can't have C&P without the C.![]()