R.I.P. Criminal Gameplay

You need to be able to buy a Sidewinder, jump to an Anarchy, begin a criminal career raiding surrounding Systems and upgrade your modules and ships.
All while Wanted. Criminal gameplay.

Under 3.0.3 you need a maxed out, fully engineered Python etc.. that you can never change a single module on. Ridiculous.

This is exactly the thing. Repped
 
...3.0 Crime & Punishment. Its more convoluted than a Starbucks tax return form. I say bin it, along with the fools who thought it was a good idea.
 
if you commit a crime against a station owning faction of that anarchy system, then they should block you of course, but otherwsie you shouldn't. However in power controlled space, if power related faction is in control, then you should also be blocked out.
 
Agreed. This just goes against both lore and logic.

The whole "Anarchy System" thing had been the Cornerstone of the new C&P system since day one. Even someone like me who has no dog in this fight is stunned by what has just happened within the 3.03 update.

I'm trying to find the logic in the changes while looking for something we have all missed here, but I'm not finding either one.
 

Deleted member 115407

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The whole "Anarchy System" thing had been the Cornerstone of the new C&P system since day one. Even someone like me who has no dog in this fight is stunned by what has just happened within the 3.03 update.

I'm trying to find the logic in the changes while looking for something we have all missed here, but I'm not finding either one.

Crazy, yeah?
 
So, just for my understanding... Is it not the case that the OP got a bounty with the controlling faction of that station? As far as I was aware, that would lock you out even in an anarchy (but you may well find another station in the same system controlled by another faction).

I also thought that in an anarchy system, you can still find stations that themselves are not anarchy (dependent upon the controlling faction). Is this not the case?
 

Deleted member 115407

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So, just for my understanding... Is it not the case that the OP got a bounty with the controlling faction of that station? As far as I was aware, that would lock you out even in an anarchy (but you may well find another station in the same system controlled by another faction).

I also thought that in an anarchy system, you can still find stations that themselves are not anarchy (dependent upon the controlling faction). Is this not the case?

You aren't issued bounties from Anarchy factions.

In Anarchy you have carte blanche to commit all the crime you want.
 
So, just for my understanding... Is it not the case that the OP got a bounty with the controlling faction of that station? As far as I was aware, that would lock you out even in an anarchy (but you may well find another station in the same system controlled by another faction).

I also thought that in an anarchy system, you can still find stations that themselves are not anarchy (dependent upon the controlling faction). Is this not the case?
No. It is related how hot ships and hot modules work. Idea is that when your ship or modules are 'hot', you can sell them, or withdraw then from storage, but you can sell them for seriously decreased price, or withdrawing modules from storage costing huge extra.

This apparently has caused confusion and thus FD decided to lock outfitting for hot ships outright. Players who want to stay with their bounties - for various reasons - are not happy.

End of story :)
 
This apparently has caused confusion and thus FD decided to lock outfitting for hot ships outright. Players who want to stay with their bounties - for various reasons - are not happy.

End of story :)

Doesn't sound like a very good story. :D If that is the case, then it does rather go against what FD were touting about anarchy systems in the new C&P.
 
This is my post from the 3.0.3 patch thread. I repost it here to double the chances someone from FD will read it. Here you go:

I´m not sure what to expect from the C&P changes. They were far from perfect before this patch, with 3.0.3 it seems FD are applying more of the same: they send you to timeout. All the punishment is WAITING. As if I there isn´t enough waiting already. Do you know how much time I spent waiting for HGE?!? Excuse my rant.

I think 3.0.2 was fine when you planned to stay wanted, but this is gone with this new patch. Not being able to refit hot ships is a punishment, that look like you only spent 5 minutes thinking about it. Does no one @Frontier play as pirate or criminal? Who has these ideas? Am I not masochistic enough?

When it comes to mixed activities, like playing the BGS, it sometimes happens that you become wanted. The status of 3.0.2 was horrible with this already, because you carry your notoriety over to another ship. Then you do a assasination mission in a clean ship, kill the target´s fighter, get a murderbounty because of a game bug. ONE WE ALREADY HAD in, idk, 2.3 and find yourself unable to pay off at IF. Because of notoriety. So somehow, abrakadabra, they do know who was in the ship that killed all these SysSec. What now FD? Ship or pilot - who or, possibly, what commited the crime?
Even a 400cr. bounty is enough to reject all services in my home station. I´d have to wait up top 20 hours to continue doing something civil?!? ("...we do not want to waste your time..." - well, you are actually doing it right now, more than ever before, FD)

I don´t get it. Is it the ship or is it the pilot that´s wanted? Please FD, pick one, the actual system is highly illogical.

I´ll try it tonight. I hope for the best but i fear for the worst. This C&P is so halfbaked, it is an insult to the hard working criminal. Apart from that it is still pretty much toothless against playerkilling, one of the reasons it was implemented iirc.

I could go on and on but I´ll better stop now.
 
Might as well just convert all the Anarchies into Detention Centres while you're at it Frontier.

You have utterly destroyed criminality as a career choice for new players.
 
Not really seeing it that way. Hot modules were issue even in anarchies before.

I thought it was simply that they would cost a lot of money to remove from/put into a ship. And anarchies were where you were meant to head to if you wanted this kind of expensive service. Criminals do need somewhere to hang out. You can't have C&P without the C. :)
 

Deleted member 38366

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I wonder if that's a bug due to some quickfix ?

Anarchy Systems indeed should give any Criminal the needed "Home advantage" and be their natural habitat. No Restrictions, no background checks. Full Services at all times - no questions asked.
IMHO that's how Anarchy Systems must work.

The absolutely only exception I could agree with would be criminal/disruptive acts that go against the very core interests of the Faction controlling a respective Anarchy Station.
(i.e. an Anarchy Station naturally still reacts to direct attacks, Pad Loitering or blocking the Mailslot, or someone blowing up their Faction Ships all the time causing Faction Reputation losses... which makes sense)
But other than that, that should be "Free for all" space.
 
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I thought it was simply that they would cost a lot of money to remove from/put into a ship. And anarchies were where you were meant to head to if you wanted this kind of expensive service. Criminals do need somewhere to hang out. You can't have C&P without the C. :)

As painful as it may be for some people, I think Eagleboy is right. There has been a fair bit of confusion (read: people not actually reading the 3.0 release notes), and after getting small bounties some people were swapping ships, moving hot modules around, then crying bloody murder when they incurred massive cleaning fines on hot modules. My understanding from Dev feedback was that they were going to flag hot modules - so they either couldn't be swapped out, or there was a massive warning about the implications (cleaning fines). Blocking outfitting may simply be that interim action while they find a more robust solution.
 
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