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I'm intrigued by its cockpit. From the pilot's (and the other crew's perspective), why is looking down important in this ship?
It’s so the right-way-up station names and “welcome” are readable when flying through the docking slot :)
 
Atmospheric landings on non inhabited planets as DLC & cosmetic holo-me editable NPC crewmates to fill those vacant seats on multi seat bridges (I would pay real money for this alone) in the store.
 
Errr, SC have built a lot of tech (just ontop of an unsuitable off-the-shelf engine, that then needed massively rewriting & still doesn't perform well).

As for what tech FDev are copying the idea of, I am talking about how they generate interesting terrain features:
https://youtu.be/DbEKn6gN4Qk?t=1016 (watch 16:56 to 19:15)

FDev didn't mention anything like this, until long after SC described this in detail (in June 2017), and FDev now plan something similar for their 2018 Q4 update.

And that's fine. SC copied a lot of ED ideas (e.g. procedural planets). So if ED copies one idea of SC, then great, that means we get a better game :)

You are assuming that FDev copied the idea, when FDev could have already been working on it.
 
Errr, SC have built a lot of tech (just ontop of an unsuitable off-the-shelf engine, that then needed massively rewriting & still doesn't perform well).

As for what tech FDev are copying the idea of, I am talking about how they generate interesting terrain features:
https://youtu.be/DbEKn6gN4Qk?t=1016 (watch 16:56 to 19:15)

FDev didn't mention anything like this, until long after SC described this in detail (in June 2017), and FDev now plan something similar for their 2018 Q4 update.

And that's fine. SC copied a lot of ED ideas (e.g. procedural planets). So if ED copies one idea of SC, then great, that means we get a better game :)

From 2013:

[video=youtube;GEVutbSqBI0]https://www.youtube.com/watch?v=GEVutbSqBI0[/video]
 
I think I heard FD mutter something about forth-coming premium content (or words to that effect. Paid for dlc as I understood it).

Any idea what this may be?

I'm guessing a few more ships and possibly the ability to fly in the upper atmosphere of gas giants.

But I'm not holding my breath for the latter.
 
Errr, SC have built a lot of tech (just ontop of an unsuitable off-the-shelf engine, that then needed massively rewriting & still doesn't perform well).

As for what tech FDev are copying the idea of, I am talking about how they generate interesting terrain features:
https://youtu.be/DbEKn6gN4Qk?t=1016 (watch 16:56 to 19:15)

FDev didn't mention anything like this, until long after SC described this in detail (in June 2017), and FDev now plan something similar for their 2018 Q4 update.

And that's fine. SC copied a lot of ED ideas (e.g. procedural planets). So if ED copies one idea of SC, then great, that means we get a better game :)

As if either SC or FDev thought of such things first. There's been plenty of work on terrain generation and procedural worlds way before SC or FDev.
 
As if either SC or FDev thought of such things first. There's been plenty of work on terrain generation and procedural worlds way before SC or FDev.

Braben is definitely one of the early pioneers of procedural generation, originally with Elite (1984), Frontier and First Encounters (mid 90, which had planets and procedurally generated terrain to land on) and other games up to and including ED. I'm not saying he's the sole contributer (by a long way) but to think that he has any need to copy SC is frankly insulting. (That last isn't at you Equinox).
 
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Frontier first encounters had mining stations you could deploy and return to collect the mined materials later if I remember correctly.

Maybe LEP owners will get the Panther Clipper?
 
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I'm guessing a few more ships and possibly the ability to fly in the upper atmosphere of gas giants.

But I'm not holding my breath for the latter.
You might have to if the canopy's breached.

Badum-tish. And with that I'm calling it a night before the jokes get any worse.
 
I like to know what is meant by "premium" content. Is that slang for a f2p shop, a sub or "seasonal" model or just another word for expansions?
 
I like to know what is meant by "premium" content. Is that slang for a f2p shop, a sub or "seasonal" model or just another word for expansions?

Don't really know that either, but the assumption is an expansion pack that will be available at approx. full game price, as Horizons was. Could be a small expansion for less money of course, or several.

Mostly it's the time delay that's a bit of a problem, FDev have said they will announce 'it' when they are ready, which is a little annoying for those of us that paid in advance.

Like most of the game it's a test of patience ;)
 
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From 2013:
OK, a talk about general procedural generation. What was your point?

Mine was that FDev chose to randomly place little rocks on their planets 2.5+ years ago,
while more recently SC chose to use rules that describe the relationships between large interesting things placed on their surface & demonstrated+explained that,
and then 7 months after they demonstrated that, FDev announces that 9-12 months later they hope to have something that sounds eerily similar.

BTW, one game copying another is not a bad thing, it happens all the time, and arguably most games are 90% to 95% copies of other games. (Or if your name is Warhammer Vermintide, 99.5% copied from Left 4 Dead.)

Braben is definitely one of the early pioneers of procedural generation, originally with Elite (1984), Frontier and First Encounters (mid 90, which had planets and procedurally generated terrain to land on) and other games up to and including ED. I'm not saying he's the sole contributer (by a long way) but to think that he has any need to copy SC is frankly insulting.
So SC uses a specific procedural generation technique before FDev, and you find that insulting?

I've played Elite 1, 2 & 3, so I'm well aware of what David B pioneered. That doesn't mean he has copyright on every procedural generation technique that will ever be invented...

(In fact I've been quite disappointed by most of the procedural generation techniques used by Elite Dangerous so far, apart from Horizon's planet geology.
e.g. I was hoping for Outsider-style dynamic/reactive procedural mission generation, not the repetitive template-based roll-a-dice missions that we got.)
 
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Braben is definitely one of the early pioneers of procedural generation, originally with Elite (1984), Frontier and First Encounters (mid 90, which had planets and procedurally generated terrain to land on) and other games up to and including ED. I'm not saying he's the sole contributer (by a long way) but to think that he has any need to copy SC is frankly insulting. (That last isn't at you Equinox).

With elite 1984 and Frontier Elite II you knew you were getting quality because it was coded by David Braben himself, FEII was amazing for its time.

Elite dangerous is not amazing for its time, and not coded by David Braben.
 
The premium content will be not premiumly priced but will be an available option like Horizons.

Atmos (not water yet) planetary re-entries that kill you if you don't fly the blue ;)
or
Walkies with holo me chats, but no long hair until everyone's running win10 64 and 2G gpu card :|

I believe Ian (UV is my bag) Bell was the coder for the first elite.

Elite Dangerous is amazing for its time to me anyways.
 
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With elite 1984 and Frontier Elite II you knew you were getting quality because it was coded by David Braben himself, FEII was amazing for its time.
I believe Ian (UV is my bag) Bell was the coder for the first elite.

From Ian Bell's web site:

Elite Programming
Ian BellDavid Braben
Sun & planet plotting
Ship plotting
3D movement, ship rotationsTrading screens
Stars/Dust Particles,ExplosionsEquip ship screen
Hyperspace effect, Weapon EffectsNavigational charts
Solar system maintenance
Galaxy generation
"Goat Soup" string"Furry Felines" string
Scanner codingScanner concept
Graphics primitivesSound effects
Enemy tactics, Docking, MissilesDial bars
Secret Missions, Trumbles

Elite Ship Design
Ian BellDavid Braben
Adder, Anaconda, Asp, Boa,
Boulder, Cobra I, Cougar,
Fer-de-Lance, Gecko, Krait, Moray, Orbit shuttle, Tharglet, Transporter, Worm,
Dodecahedral Station
Asteroid, Cobra III, Constrictor, Mamba, Missile, Python, Sidewinder, Thargoid, Viper,
Coriolis Station
 
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