Patch Notes Update Update 3.0.3

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Great, I log out halfway through a wetwork mission having me kill some NPC civvies last night and come back not being able to refit my ship anywhere because I'm wanted in the system I was sent to do work in. I can't even refit with the people who gave me the mission in the first place.

What on Earth were you thinking not making this change jurisdictional? I'm pretty sure that I'm going to have to pay way more credits clearing my bounties than I'm going to make from this wetwork mission. Go figure it was my first time going to try some "illegal" work. Let me reiterate: What were you THINKING making such a blanket-wide change... you literally can't even do illegal missions for NPCs without being punished way too harshly. [down][down][down]
 

Deleted member 115407

D
Skimmer missions are crap now.

I was a tank commander. I love tankin' and would be happy to do it if I had an appropriate vehicle to do it in. The SRV isn't it, and kiting skimmers and reinstancing until there is no air cover is lame. I suppose they would be fun as wing missions, that way all of that hard work could be rewarded with up to 4x the influence/rep/money. But I don't expect that wing kills will count towards personal mission goals (they haven't in the past).

Oh well. I used to love flying my strike eagle on these missions. If I had a tank that could tank some damage, or some wingmates that could hit these bases like a proper tank platoon, they'd be OK. Now they are just a waste of time.
 
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My oh my.

Wing delivery missions.
The system I have been using has upped the cargo to be delivered from 2k to 8k.
Goodbye garbage missions.

+1 on this. Go fetch yer own stinking goods.

Some of the missions I've seen are ridiculous. 1.5mill for shifting 8k of gold. Errr...I'll pass, thanks.

Passenger missions: 10% of what they were previously.

Someone please take that nerfhammer off the development team.
 
The turret problem was not just a problem in the Anaconda. It's was also an even bigger problem in the Type-10, for instance, though you couldn't see it right in front of you like with the Anaconda. I really hope it's fixed. I'll be testing soon.

I tested in an Anaconda to see if the turret problem was actually fixed and it is. Thanks FD!

I haven't tested on Type-10 yet. The problem in the Type-10 was even worse in 3.0.2 because large beam turrets would not even fire on ships directly in front of the Type-10. I bet it's fixed, but I'll test it later anyway.
 
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Eurybia blue mafia missions crash my game when entering planetary glide mode. Now I cant even login to play the game! thanks!
 
There still seems to be a issue with your C&P because Im sitting here with 0 notoriety looking at the interstellar factors contact and it still won't allow me to pay off bounties. Please fix this issue please.
 
I tested in an Anaconda to see if the turret problem was actually fixed and it is. Thanks FD!

I haven't tested on Type-10 yet. The problem in the Type-10 was even worse in 3.0.2 because large beam turrets would not even fire on ships directly in front of the Type-10. I bet it's fixed, but I'll test it later anyway.

Not every gun on a big tank of a ship should be able to shoot straight forward. I would love to have a big honking tank of a ship that had big honking guns that could shoot at the stuff that was behind me chasing me.

The two inner bottom turrets on my ASPX have very restricted fields of fire. That just made me come up with a combat flying style to try and keep the target someplace in my forward lower quadrant so all 6 guns could see it at the same time.
 
Game is slower than ever. It took me a minute to open system map. During this I missed my selected station.....Grrrrr
 
Sitting here at the interstellar contact and its not letting me pay my bounties off. There marked in yellow and I just keep clicking on them and confirming to pay them but nothing is happening with it. Please fix

Sitting here at the interstellar contact and its not letting me pay my bounties off. There marked in yellow and I just keep clicking on them and confirming to pay them but nothing is happening with it. Please fix
 
Skimmer missions are crap now.

I was a tank commander. I love tankin' and would be happy to do it if I had an appropriate vehicle to do it in. The SRV isn't it, and kiting skimmers and reinstancing until there is no air cover is lame. I suppose they would be fun as wing missions, that way all of that hard work could be rewarded with up to 4x the influence/rep/money. But I don't expect that wing kills will count towards personal mission goals (they haven't in the past).

Oh well. I used to love flying my strike eagle on these missions. If I had a tank that could tank some damage, or some wingmates that could hit these bases like a proper tank platoon, they'd be OK. Now they are just a waste of time.

Thanks for the heads up, was going to try a skimmer mission when I logged in today.

Now I'm not going to bother.
 
Hrrrm.

OK, Some people were abusing skimmer missions. I get it.

Blowing them up from a ship is fun. And guess what, that loadout is nearly useless for ship-vs-ship combat. (for me, I am terribad at combat.)


Now skimmers don't even spawn for ships?

I hate the SRV, I bought the game to fly a ship. Not drive around in some barely controllable logic defying go-kart wannabe. I read somewhere planetary scan missions can now be done from the ship? This is a plus, now if only I could do planetary salvage from a ship somehow...

I am starting to regret my Horizon's purchase.

Try turning off driver-assist for the SRV. It's absolutely terrible if you're using a keyboard and mouse, and it is barely helpful if you're using a gamepad/joystick.

Once I discovered how much nicer the SRV was to drive without assist, I actually started enjoying the SRV.
 
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Alliance Chieftain

  • Fixed Chieftain cockpit hit region being oversized

........


This is not the question i was asking, is this (Above) not to do with the Cockpit Canopy hit point being to large?

I am asking about the Chief's Interdiction Circle being off centre, hence making it ultra hard to interdict or escape interdiction??

Thank you!
 
Soo basicaly you are telling that ANARCHY system loosing its ANARCHY? I feel something is off.... Someone should think this over....
 

Deleted member 115407

D
Skimmer missions are crap now.

I was a tank commander. I love tankin' and would be happy to do it if I had an appropriate vehicle to do it in. The SRV isn't it, and kiting skimmers and reinstancing until there is no air cover is lame. I suppose they would be fun as wing missions, that way all of that hard work could be rewarded with up to 4x the influence/rep/money. But I don't expect that wing kills will count towards personal mission goals (they haven't in the past).

Oh well. I used to love flying my strike eagle on these missions. If I had a tank that could tank some damage, or some wingmates that could hit these bases like a proper tank platoon, they'd be OK. Now they are just a waste of time.


OK, I'm re-evaluating. Repair synthesis helps the SRV stay alive. The problem with them is that the dual repeater is inaccurate at range, and the distributor on it is poo. Even with premium hull repair you lose hull like nobody's business.

Like I said, I love tankin', and am happy to kill skimmers from a ground vehicle. The problem isn't that I have to do that, it's that the ground vehicle that I have available for the job is the wrong tool for the job.

-Skimmer missions should be wing missions, so that multiple wingmates can participate and share the kills and rewards.
-We need an appropriate vehicle for the job... hello "SCV", the surface combat vehicle, which has better hull, a better distributor, and more effective dual repeater, all at the cost of increased mass and ground speed.
 
aah I did have rebuy ..but I have a FDL loaded to the nines (courtesy of skimmer missions just before it got kyboshed) and I only just bought it thats why I was broke afterwards ..my rebuy was over 3 mill which I had left over
"I want my 3 mill back" I earned it fair n square :)
 
OK, I'm re-evaluating. Repair synthesis helps the SRV stay alive. The problem with them is that the dual repeater is inaccurate at range, and the distributor on it is poo. Even with premium hull repair you lose hull like nobody's business.

Like I said, I love tankin', and am happy to kill skimmers from a ground vehicle. The problem isn't that I have to do that, it's that the ground vehicle that I have available for the job is the wrong tool for the job.

-Skimmer missions should be wing missions, so that multiple wingmates can participate and share the kills and rewards.
-We need an appropriate vehicle for the job... hello "SCV", the surface combat vehicle, which has better hull, a better distributor, and more effective dual repeater, all at the cost of increased mass and ground speed.

The dual repeater is much better when you deploy the turret. It's a PITA to use with the joystick though, but the huge aim assist helps a lot.

Pre 3.0, I remember taking a skimmer mission with a friend. He took the "same as mine", meaning same mission giver and same system (we had slightly different rewards), and as long as we both engaged the skimmer, it would count for the both of us. 500cr per kill instead of 1000. It could work in a base, but that would require great trigger discipline, which can be hard when you get pummeled by the turrets and other skimmers.
 
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