I'm afraid I haven't read all 31 pages of the thread yet, but as the proud owner of a flaky Internet connection, I'd quite like to add my twopenneth!
First of all, there's a expression that comes to mind here: "Better to let 100 guilty men go free than to punish an innocent man" (or something like that).
Given the number of people like me who end up being booted with infuriating regularity, I think any significant automatic sanction would be inappropriate, as it would inconvenience honest players far more than it would punish genuine C-loggers. Some of the more punitive suggestions in particular (including a 1 hour delay after disconnecting or straight to rebut for disconnecting when 'in danger') would make the game utterly unplayable for people like me.
However, I do have a couple of suggestions for if FDev really must change the game to make it fairer / more robust.
1. Provide a PvP sandbox area (like CQC) where players can fight each other in their own ship builds without incurring the rebuy cost.
And / or:
2. If a player is in an instance with one or more other players who are currently hostile to them, then they disconnect when 'in danger', then their ship remains in the instance for the duration of the 15s logout timer.
Possible variation on 2.:
- Make the ship remain in the instance for longer, but put an NPC pilot of equal rank to the player into the cockpit to hold the fort.
Pie
I appreciate the thread is long, there are links to particularly helpful posts in the first post, if you only read those it will give you a good idea of where the thought process has gone.
I broadly agree with your desire not to punish the innocent, personally I'm satisfied with 'beyond reasonable doubt' rather than requiring cast iron proof. Any punishment applied could always be appealed. otoh playing in a populated instance with an unreliable connection is a little inconsiderate, you will be affecting their game quality too.
For your suggestions:
1. A PvP sandbox is already provided, CQC/Arena. This is isolated from the main game & has proved unpopular. The CLogging issue doesn't particularly affect organised PvP, it is freeform emergent play where CLogging rears it's ugly head. Providing a second dedicated PvP arena would be nice, but wouldn't have much effect on CLogging imo.
2 & 3. There is no trustworthy way to maintain another players' ship in your instance because of the way the instances are hosted. This is why we have the current 15sec 'ship in danger' timer.
What do you think of this idea?
CMDR_Cosmicspacehead's Mode Restricting Proposal