Notoriery 1 is already heavily disturbing to me

I just accidentally killed an NPC. I saw that wanted ASP-Scout in a wanted wing of 2. Before engaging, I scanned the other winged ship. Then I went back to the ASP, but there was another ASP-S close-by, a clean one. So, I selected the wrong ship, and got my engineered Python cutting through its hull quicker than I could say ooops... My fault.

I got a 5400cr bounty. Ok, that's just right. I did stupid. I need to go to interstellar factors. Makes sense. But, I can't pay off, because I'm "notorious" level 1. Having a game penalty for stupid playing, that's how games work.. But a several hours long real-world time penalty, forcing me to be somewhat active at my PC... well... That's creepy.

Now I have to wait. Two hours. The disturbing thing here for me is NOT that I couldn't find other things to do in a combat-fit, but wanted Python, although the choice is already a bit limited with outfitting locked (almost?) everywhere (I tried in anarchy, but was still locked there), and always having a clean NPC hunter behind me in every RES, who's trying to make me even more, er.. notorious.. ;)

But, what really bugs me is this:

I find it disturbing that ED tries to push into my spare time, and that means pushing into sort of what I feel is my "private sphere". When I find a few hours of spare time, and know I will have to quit because of real-life in a few hours, I don't want to get locked out from my current goal for a time that can easily extend my break until next weekend. When playing games, it must be ME who dictates when I play, what I play. Of course there are rules and limitations, otherwise it's boring, but a two hour penalty already makes me feel hard-pressed somehow, and not in an exciting or entertaining manner.

Maybe the time penalties should be lower, or maybe the progression should not be linear 2 hours per level. I think, starting with 0-time penalty at N1 (flying to an IF already takes enough time), and then adding 15 minutes first a N2, increasing to steps of 1 hour per level. So, the severe penalties would be at a point where a player could actively decide if they want to go that path, not by accident or inexperience.
 
If the time-penalty was lower, than the new C & P system would be useless. Players could go on a PVP killing spree, goto bed, wake up the next day and do it again.

Besides, you could have done something during those 2 hours. Running missions perhaps?
 
Maybe the time penalties should be lower, or maybe the progression should not be linear 2 hours per level. I think, starting with 0-time penalty at N1 (flying to an IF already takes enough time), and then adding 15 minutes first a N2, increasing to steps of 1 hour per level. So, the severe penalties would be at a point where a player could actively decide if they want to go that path, not by accident or inexperience.

That means you just clean your ship after every noobwinder kill. Its only two hours: go to a RES in anarchy, do a mission or two there for some mats, maybe visit an engineer. You dont have to wait, you just have to not do that one thing you were doing for two hours. They are already making it easier next patch by allowing you to pay minor bounties directly at starports, but murder is something else. And accidental murder shouldn't really happen that often anyway. :)
 
You can just switch to another ship or go to a slightly different place for a short time (at least once the outfitting issue is resolved which will hopefully be rather earlier than later next week). Other than making certain activities, i.e., "more murder", less attractive for a while, notoriety without a local bounty does stone-cold nothing.
 
As I said, I find something to do, that's not the itch. It's itching being dictated to do something that I currently simply do not want to do. I was currently at a Fed rank-up mission when this happened. Now I have to cease it as I cannot finish in time (I always have the bounty hunters behind me when trying to kill them lotsa pirates for the mission). My definition of having fun was closely missed here. I barely believe anybody would enjoy being thrown out his self-set goal for about week.
 
(I always have the bounty hunters behind me when trying to kill them lotsa pirates for the mission).
That is not a notoriety issue, but strictly tied to your bounty which would have been even more of an issue before the new system, discounting cheesing it off.
 
If the time-penalty was lower, than the new C & P system would be useless. Players could go on a PVP killing spree, goto bed, wake up the next day and do it again.

Besides, you could have done something during those 2 hours. Running missions perhaps?

I was in the same boat as the OP, I tried making a game out of it, like turning data for the other super powers I had, but I ended up switching ships because 2h of in-game time is just too long. The current system is frustrating. We should be able to walk in and say "I've been stupid, here's my bank account reference". Or 1h for notoriety 1, 2h for not. 2 etc.
 
...
But, what really bugs me is this:

I find it disturbing that ED tries to push into my spare time, and that means pushing into sort of what I feel is my "private sphere". When I find a few hours of spare time, and know I will have to quit because of real-life in a few hours, I don't want to get locked out from my current goal for a time that can easily extend my break until next weekend. When playing games, it must be ME who dictates when I play, what I play. Of course there are rules and limitations, otherwise it's boring, but a two hour penalty already makes me feel hard-pressed somehow, and not in an exciting or entertaining manner.

Maybe the time penalties should be lower, or maybe the progression should not be linear 2 hours per level. I think, starting with 0-time penalty at N1 (flying to an IF already takes enough time), and then adding 15 minutes first a N2, increasing to steps of 1 hour per level. So, the severe penalties would be at a point where a player could actively decide if they want to go that path, not by accident or inexperience.

I can definitely understand how FD adding consequence to the game years after release is game changing and hence frustrating to many players. I'll say that much. :)
 
What's your point? Where did I say I want the old system back?
You did not, but you said that the bounty hunters were a/the problem in your current situation, and those are not new to C&P. The problem is the bounty which you now cannot pay off until notoriety has decayed, and before 3.0 that would have been even more of a problem unless you'd have resorted to suicide in one way or another.
 
I put forward an idea of real time jail, instead ie you would spend an arbitrary amount of time in an in-game prison - where after the rebuy, you view your commander's hands clenching the bars out in front of you, filling the screen for the entire detention period, with OJ Simpson reading the lines "If you can't do the time...don't do the crime!!" on loop; the arbitrary amount of time I formulated was, one week per murder - 'seemed like the sort of idiotic concept that would float around here!

Moral of the story: Be thankful for small mercies.

& Moral 2: Don't listen to any of my ideas.
 
I can definitely understand how FD adding consequence to the game years after release is game changing and hence frustrating to many players. I'll say that much. :)

I really think you missed the topic here. It's about spare time and how I want to spend it with a game. Maybe you're taking this game much too serious, when you support real-world "consequences" for gameplay.
 
Or they could just give up on the whole "all ships are equal" thing and only use notoriety to punish player on player crime, make it a pilots association penalty.

Yes.
FD need to decide what the purpose of (this aspect) of c&P is.
It is a video game for fun for heaven's sake: npc's do not have feelings.
 
You did not, but you said that the bounty hunters were a/the problem in your current situation, and those are not new to C&P. The problem is the bounty which you now cannot pay off until notoriety has decayed, and before 3.0 that would have been even more of a problem unless you'd have resorted to suicide in one way or another.

That's why I'm a great fan of many aspects of the new C&P. I just find the notoriety penalties too hard-pressing gameplay out of me that I don't want.
 
I put forward an idea of real time jail, instead ie you would spend an arbitrary amount of time in an in-game prison - where after the rebuy, you view your commander's hands clenching the bars out in front of you, filling the screen for the entire detention period, with OJ Simpson reading the lines "If you can't do the time...don't do the crime!!" on loop; the arbitrary amount of time I formulated was, one week per murder - 'seemed like the sort of idiotic concept that would float around here!

Moral of the story: Be thankful for small mercies.

& Moral 2: Don't listen to any of my ideas.

Hehe... Yay, and make sure people are logged in continously and the whole time by asking general-knowledge questions. :D
 
You know what I enjoy doing in my spare time? I love to take one of my rifles out to the range and shoot targets, but ever since that unfortunate mishap where I wounded some fellow down range who'd gone to switch his targets, I've had to keep a real low profile because I didn't check the lanes to be sure no one was down range before I started shooting....

See how this parallels?

You did something you recognize as "your fault". And now you're bothered that you can't continue doing the same kind of thing because you're being harassed for what you'd done. It's strange being Punished for committing a Crime, isn't it?

And no, for the record, I've never actually had any mishaps at the firing range, but it does make for a great comparison, doesn't it?
Well, except for the time I did knock over a case of 2000 .223 rounds, but that wasn't my fault - the table had a loose board.

The C&P system is in its infancy. I'm sure it will grow into something we can all at least respect, given some time.
 
You know what I enjoy doing in my spare time? I love to take one of my rifles out to the range and shoot targets, but ever since that unfortunate mishap where I wounded some fellow down range who'd gone to switch his targets, I've had to keep a real low profile because I didn't check the lanes to be sure no one was down range before I started shooting....

See how this parallels?

You did something you recognize as "your fault". And now you're bothered that you can't continue doing the same kind of thing because you're being harassed for what you'd done. It's strange being Punished for committing a Crime, isn't it?

And no, for the record, I've never actually had any mishaps at the firing range, but it does make for a great comparison, doesn't it?
Well, except for the time I did knock over a case of 2000 .223 rounds, but that wasn't my fault - the table had a loose board.

The C&P system is in its infancy. I'm sure it will grow into something we can all at least respect, given some time.

It's a very, very bad comparison in my opinion. You confuse a game, virtual weapons and virtual characters with real-world weapons, persons and penalties. Now I'm really worried about you. Do you own weapons?

Edit/Add:
The C&P system is in its infancy. I'm sure it will grow into something we can all at least respect, given some time.

That's right, but it doesn't grow into something we can all at least respect without our feedback and discussion. This here is my part of it. What's yours? ;)
 
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