You are the QQ

There are alot of people trying to defend what they see as "just due" for people who kill other people in open but piracy is not griefing. Most of the people complaining about people complaining are suggesting that we "GIT GUD" and "reap what you sow criminal". Let me just explain the problem in clear and easy terms.

Old System
I commit crimes. I get bounties and fines. I get bounty hunters after me. I am a valid pvp target everywhere. Its hard to dock because if scanned I get blown up.

New System
I commit crimes. I get bounties and fines. I get bounty hunters after me. I am a valid pvp target everywhere. Its hard to dock because if scanned I get blown up. I can't outfit my ship for 20 hours.

I can't outfit my ship for 20 hours. I CAN NOT OUTFIT MY SHIP FOR 20 HOURS.

I can not go to an anarchy system and out fit there. I can not pay off my fines or bounties for 20 hours. It only drops notereiety if I am jumping into and out of instances and systems to refresh the timer.

I can kill you. I can grief you. I can rob you. I can sit around your system blowing things up and then just sell whatever drops at a black market. If I have a ship that does not need to be outfitted then I can grief forever without consequences. This is the new system.

When you play online and get blown up, that person is not griefing you. You lost a fight in open. You are the QQ.
 
You know, you could have saved the time and embarrassment if you'd read about the outfitting thing :p

(That, and "piracy" does not earn you notoriety, murder does. Unless you are killing your targets, you can pay off your bounties immediately, and once more, your entire point is moot.)
 
OP, I read the first line of your post that you are a pirate. A pirate generally doesn't kill other cmdr's but gain there wares by disabling modules and using hatch breakers to rob their victims. The occasional murder will happen agreed but if you have to wait 20hrs for your notoriety to drop then you've murdered 10 cmdr's. Not piracy. If you choose to grief/gank whatever you care to call it you have to live with the consequences.
 
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Honestly: I find piracy overrated.

But that's not the point. The point is: What's the point of C&P if you get missions to do "criminal" stuff and then have to wait for hours to access gameplay features again when you done it? It's like some lore-lord looked at it - decided the inconsequential handling made no rational sense and totalkly forgot about gameplay design when implementing this.
I mean the whole setting is ridiculous - all the mass murder and constant wars with people and assets blowing up left and right is nonsense. It's just gameplay and does it for most players. But what good are consequences if you can't make use of core gameplay features anymore? People on the shadow server are better off.
If there needs to be players branded as criminals there better be gameplay for criminals. Get yourselves sorted out! Do you want people to play the game or not?
 
Honestly: I find piracy overrated.

But that's not the point. The point is: What's the point of C&P if you get missions to do "criminal" stuff and then have to wait for hours to access gameplay features again when you done it? It's like some lore-lord looked at it - decided the inconsequential handling made no rational sense and totalkly forgot about gameplay design when implementing this.
I mean the whole setting is ridiculous - all the mass murder and constant wars with people and assets blowing up left and right is nonsense. It's just gameplay and does it for most players. But what good are consequences if you can't make use of core gameplay features anymore? People on the shadow server are better off.
If there needs to be players branded as criminals there better be gameplay for criminals. Get yourselves sorted out! Do you want people to play the game or not?

Planning and forethought. Being able to control your exposure, while making credits. You can filter out all criminal Missions offered if you want. No Commander is compelled to commit crimes. Then there is the difference between Fines and Bounties. Fines are gained through completing some missions, sure, but those fines can be paid off using the Anonymous protocol.

As you say, there are mission considered criminal activity already. It's the Commander's responsibility to manage the legal system. You'll get better as the nuances of the system gets straightened out, and you learn the ins-and-outs.
 
I can not go to an anarchy system and out fit there.

Known bug. Being looked into.

I can not pay off my fines or bounties for 20 hours. It only drops notereiety if I am jumping into and out of instances and systems to refresh the timer.

Working as intended to keep the rich griefer from using their Gold Rushing money to bypass the new consequences.

This is a huge change to a fundamental system. There are always going to be problems when you change a core system to a game.

So per your OP, stop, Build a Bridge, and get over it.

I swear to all that is holy and unholy you'd think people who keep complaining about bugs in this game would understand this already....
 
Okay. I'll bite.

What is QQ and what exactly is your point? :)

It appears to be either a combat logger or a cry-baby.

[FONT=&quot]QQ[/FONT]
[FONT=&quot]Contrary to popular belief, QQ is not a set of crying eyes. It actually originated with the advent of Warcraft II. On battlenet, you could press ALT+Q+Q to immediately exit the match and program. Thus the term "QQ" was to tell people to just quit because they are unskilled. The term later developed and lost it's origin and is usuallymistaken as crying eyes.
[/FONT]
 
I thought the crybaby was using Q's to denote eyes with tears coming out of them, saying "wah wah wah! u iz making me cry becoz dis gaim iz 2 hard now"
 
There are alot of people trying to defend what they see as "just due" for people who kill other people in open but piracy is not griefing. Most of the people complaining about people complaining are suggesting that we "GIT GUD" and "reap what you sow criminal". Let me just explain the problem in clear and easy terms.

Old System
I commit crimes. I get bounties and fines. I get bounty hunters after me. I am a valid pvp target everywhere. Its hard to dock because if scanned I get blown up.

New System
I commit crimes. I get bounties and fines. I get bounty hunters after me. I am a valid pvp target everywhere. Its hard to dock because if scanned I get blown up. I can't outfit my ship for 20 hours.

I can't outfit my ship for 20 hours. I CAN NOT OUTFIT MY SHIP FOR 20 HOURS.

I can not go to an anarchy system and out fit there. I can not pay off my fines or bounties for 20 hours. It only drops notereiety if I am jumping into and out of instances and systems to refresh the timer.

I can kill you. I can grief you. I can rob you. I can sit around your system blowing things up and then just sell whatever drops at a black market. If I have a ship that does not need to be outfitted then I can grief forever without consequences. This is the new system.

When you play online and get blown up, that person is not griefing you. You lost a fight in open. You are the QQ.

If you can't do the time, don't do the crime. Simple. Don't like fines and jail, then stop murdering people and stealing their
 
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