The advantage of ED fillig a world with life instead of creating a world around life!?

hello folks,

yesterday i took my third look at the competitor SC.
may be it is a big advantage for ED, that it lags life at this stage of development!
To build a world around an organism seems to be much more difficult then filling an existing world with live. The goals that have to be reached are more clear to see and the needs are clearer defined. The differences between a Universe with 100 hand made star systems and a universe with Millions of Systems that have to be generated by algorythems is totally clear. Glitches for example can not be removed by hand in the second case, they have to be avoid by the system itself.

I think ED does not need special "getin" or "getout" animations?
What do you think?

An option to leave the ship in space and fly around with a jetpack would be very nice, but what use should this have exactly?
Repairs?
Explore capital shipwracks or orbital struktures?

Another question is, how citys should been build by algorythems and if they should be able to grow?
~20 kinds of finished citys or
~5 kinds with several modular extensions for example?

Building the terrain of Atmosperic Planets is another question.
Jungle, desert, grassland, waterworlds. Trees, wildlife (tourist safari missions?)?
Is that even possible in a MP environment without droping fps too much?
Where are the limits of COBRA??

Another thing is, how likely is it, that humans are the only intelligent species in the explored bubble?

What do you think?
Wich things have to be essential and wich become negligible?
And I mean no wishlist. More those things that could really be realized.
 
Well, we already know that there's at least one other species in this galaxy (probably two, knowing that the guardians exiled some of their own before the great war). I don't really need landable atmospheric planets as long as the ones without atmosphere are held interesting. There's so much more that can be done, and I mean realistically, there could be cave systems, bases you can enter or even big asteroid stations. Introducing some handmade, unique, places to elite can't hurt. Going out in a spacesuit and repairing rough hull damage could really be a thing, we got the player model, now it's only animations and the suit missing.
 

Lestat

Banned
hello folks,

yesterday i took my third look at the competitor SC.
Just remember 2014 was going to be the release date for both games. Now tell me which game you can play now are and which game is still in Alpha?

At least Frontier did not bite off more then they could chew like SC. They are doing small updates.
 
Just remember 2014 was going to be the release date for both games. Now tell me which game you can play now are and which game is still in Alpha?

You cannot compare this games! So it's not my intention to do so.

In my opinion ED is a space sim, that counts on realism. Flight physics, gravitation, Economic, etc.

SC becomes more a MMORPG, with both sides of the PTW coin.
But enough of SC.

Realism needs Life! And if its not to play with, then even to look at!
Bringing life in this universe by algorythms is some kind of alternate evolution!
But with no priority on survival and a clear priority on simplicity and functionality!

The big advantage i mean, is, that there is absolute no kind of life in the current dev-state!

Build the virtual existence of potential Life, thats the point.
Not intelligence, not movement, not behavior!!
Its like the chance to discover LEGO a second time! [up]

First build a world, than build Lifeforms, and at last, give the Lifeforms a sense.
I mean everything must be processed!
Really?
I mean, even if all things ever be discovered gets preprocessed at discovery?

This is so fascinating, to think about it feels like being a god with a lack of brain cells. [blah]
 

Lestat

Banned
You cannot compare this games! So it's not my intention to do so.
You started with the first topic. comparing both games. All I did was pointed out obvious flaws. One game you can play while the other you wait until it out of alpha and beta. Until then it not playable.

In my opinion ED is a space sim, that counts on realism. Flight physics, gravitation, Economic, etc.

SC becomes more a MMORPG, with both sides of the PTW coin.
But enough of SC.
Remember Frontier adding new stuff. They are taking their time. But we can still play the game.

Realism needs Life! And if its not to play with, then even to look at!
Bringing life in this universe by algorythms is some kind of alternate evolution!
But with no priority on survival and a clear priority on simplicity and functionality!

The big advantage i mean, is, that there is absolute no kind of life in the current dev-state!

Build the virtual existence of potential Life, thats the point.
Not intelligence, not movement, not behavior!!
Its like the chance to discover LEGO a second time! [up]

First build a world, than build Lifeforms, and at last, give the Lifeforms a sense.
I mean everything must be processed!
Really?
I mean, even if all things ever be discovered gets preprocessed at discovery?

This is so fascinating, to think about it feels like being a god with a lack of brain cells. [blah]
I don't mind the life form and planets. But let Frontier take their time and do it right. Instead of bugs, bugs and more bugs so the game unplayable.
 
You started with the first topic. comparing both games.
right, in the translator the word competitor stands in ".

I don't mind the life form and planets. But let Frontier take their time and do it right. Instead of bugs, bugs and more bugs so the game unplayable.
right,right... time is not the factor. What I mean is, that this is a big chance for the Developer to create some simple scripts on very simple rules wich are universal to the ED universe.
it is not near like in "Spore" TM, but some kind of rudimentary "intelligence", if you want to call it so! [alien]

The developers shoud take the time they need, but they dont let pass this big chance away!

Thats what i am talking about.
 
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