Stop killing immersion for the sake of Atari gameplay.

Why only two fire buttons? Because.
Why no autopilot? Because.

Why life is so hard? Because.

Look, if you start nitpick, obviously you start to find experience less enjoyable. But to be fair, games are designed way they are designed. Some of designs raises questions, some of them make complete sense. Devs aren't perfect, nor is ED. But overall nitpicking is just being a [censored], because most of the time it is down to difference in opinion.

I have several issues now and then with ED. Still having a blast playing it, after 4 years. I didn't even manage to hold on FFE for that long.

Easiest solution is not to push yourself to play ED. Skip it, take a break, come back, then take a break again.
 
Why only two fire buttons? Because.

I've got to admit...thats KIND of irritating...
After all even MOST Joysticks have Three Fire buttons (First detent on trigger, fully engaged trigger and Pickle button) its ridiculous the game can't utilise that!
 

verminstar

Banned
Only two fire buttons hmm...I could have sworn I had a lot more than two when ye consider things like fire groups...change groups and viola...another two fire buttons that fire something different...isnt that amazing? They buffed the double fire button and made something practical out of it so that its useful...so we are complaining about whats useful today...go us.

I really dont mind just two fire buttons...keeps it nice n simple so I can use a joypad on both my pc and my (peasant) console...ye sorry but thats just a trolling comment so its much easier to just flat out ignore. I cant use a stick...as in I physically cant use a stick as it forces me to sit in a position that I find excruciatingly painful...Im disabled ye see so a few little things in my life are a bit less than simple Im afraid...sorry if thats an inconvenience to some...I dont really care tbh but saying sorry should come across as diplomatic and tactful even if I dont really mean it.

I just think yer crying over what is a trivial and minor point at best...in all my time on these forums, the op is the first example Ive ever seen of someone moaning about just two fire buttons. At first, I just laughed...no way could someone be serious about that, surely nobody is that dense.

However, today I have been proven wrong...this is why we cant have nice things ^
 
I still wonder why our engineers demand 1 piece of iron from a random rock or planet found sulphur when I can buy these chemicals by the tonnage in a station.
 
if you come from MWO it's like.

OH GAWD, all those weapons and no way to make paroper wepaon groups. thats indeed like 1999. ther eshould simply be a way to set up up to 9 firebuttons, and thats it. If someoend oesn't have a need for them, fine if he has, also good. but all that weapon group cycling in mixed builds (especially with scanners limpets and stuff) god dammit is that annoying.
 
Hey if I think insta-teleport in multi-crew kills my immersion, and I agreeing with the OP?
I think the idea of auto pilot sucks.

Cheers
Simon
 

verminstar

Banned
if you come from MWO it's like.

OH GAWD, all those weapons and no way to make paroper wepaon groups. thats indeed like 1999. ther eshould simply be a way to set up up to 9 firebuttons, and thats it. If someoend oesn't have a need for them, fine if he has, also good. but all that weapon group cycling in mixed builds (especially with scanners limpets and stuff) god dammit is that annoying.

Just to pickup on this...cant ye just create yer own binds so ye remove the need fer fire groups period? Ive done it on an xbox controller and have several modules that normally require a fire group that now have their own bind on the joypad...meaning they dont need a fire group at all. Stuff like scb, chaff, heat sinks, slf launch, data link scanner, limpets both hatch breakers and collection...all of those things have their own unique bind on an xbox controller meaning I have only two fire groups total on a cutter.

Now that takes about 45 minutes to an hour and then a week or two getting used to the binds as there are quite a few to remember...but if I can do it on what some think of as the peasant controller, what exactly is everyone elses problem? Either they dont know or cant be bothered to learn and then complain about having several confusing fire groups when they really only have themselves to blame.

If yer in a fight and its going the whole ten rounds to the wire, then bear in mind that everytime ye switch fire groups, yer guns stop firing so ye can fire something else...thats giving yer opponent time to recover...how is that a smart thing to do? Im not a pvpr but Im sure they might actually agree with that point considering such a tactic would be of much more benefit to them...thats just common sense really.

Keep the pressure on constantly while binds take care of everything else...spotty dog problem sorted and fights are won a fair bit easier...it aint rocket science ^
 
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Just to pickup on this...cant ye just create yer own binds so ye remove the need fer fire groups period? Ive done it on an xbox controller and have several modules that normally require a fire group that now have their own bind on the joypad...meaning they dont need a fire group at all. Stuff like scb, chaff, heat sinks, slf launch, data link scanner, limpets both hatch breakers and collection...all of those things have their own unique bind on an xbox controller meaning I have only two fire groups total on a cutter.

Now that takes about 45 minutes to an hour and then a week or two getting used to the binds as there are quite a few to remember...but if I can do it on what some think of as the peasant controller, what exactly is everyone elses problem? Either they dont know or cant be bothered to learn and then complain about having several confusing fire groups when they really only have themselves to blame.

If yer in a fight and its going the whole ten rounds to the wire, then bear in mind that everytime ye switch fire groups, yer guns stop firing so ye can fire something else...thats giving yer opponent time to recover...how is that a smart thing to do? Im not a pvpr but Im sure they might actually agree with that point considering such a tactic would be of much more benefit to them...thats just common sense really.

Keep the pressure on constantly while binds take care of everything else...spotty dog problem sorted and fights are won a fair bit easier...it aint rocket science ^

Good solution! Though it's exactly the kind of a workaround that doesn't address the underlying cause, isn't it? :)
Yes, you can keep eating soup with a fork, it'll work somewhat until you get a spoon.

Frontier, can we finally get that damn spoon, or "there is no spoon"? :p
 
I can't wait until they introduce essential realism/immersion features such as waiting two hours for cargo to be loaded on to our ship and waiting a week or more for it to be repaired. They should also get rid of rebuys and respawns, or at least have you floating around in an escape pod for several days until someone happens to rescue or enslave you. And you should get sent to prison for breaking the law and non-payment of fines. Oh and your avatar should have to take regular toilet breaks.

LOL

But you forgot the most important one - once your ship is destroyed you are dead! Nullified! Game over!
However - as it's a game - of course you are allowed to start with a brand new one from scratch again!
:D
 
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Good solution! Though it's exactly the kind of a workaround that doesn't address the underlying cause, isn't it? :)
Yes, you can keep eating soup with a fork, it'll work somewhat until you get a spoon.

Frontier, can we finally get that damn spoon, or "there is no spoon"? :p

So what would be the ideal number of triggers: 3, 4, 5, unlimited? And there would be a significant amount of work for FDev to undertake to do this, redesign of the firegroups panel, redo of all huds, redo of the bindings screen. Honestly, I would rather FDev spend that time on developing better missions and fixing the current missions than programming additional triggers just to satisfy the minority that are asking for them (and yes it is a minority).
 

verminstar

Banned
Good solution! Though it's exactly the kind of a workaround that doesn't address the underlying cause, isn't it? :)
Yes, you can keep eating soup with a fork, it'll work somewhat until you get a spoon.

Frontier, can we finally get that damn spoon, or "there is no spoon"? :p

Its not really a workaround though...FD almost certainly knew some players would figure out what should be obvious because the binds in the settings were left blank so we could set our own. If it was a workaround, the option wouldnt even exist let alone have the virtual red carpet put down with blank spaces to create yer own binds.

Why have the option at all if they meant everything to be done behind a fire group? Am I the only player who creates their own binds to make things easier?
 
Its not really a workaround though...FD almost certainly knew some players would figure out what should be obvious because the binds in the settings were left blank so we could set our own. If it was a workaround, the option wouldnt even exist let alone have the virtual red carpet put down with blank spaces to create yer own binds.

Why have the option at all if they meant everything to be done behind a fire group? Am I the only player who creates their own binds to make things easier?

You certainly aren't - anything that can be bound to a key is for me so that I don't have to have them on a fire group and can Voice Attack it. SCBs, Heat Sinks, Chaff, etc.
However, I still have a number of things on fire groups that aren't guns, that don't have alternate key binds. ADS, Wake Scanner, KWS, Limpets, etc.

So even for a general purpose ship like my Python, I need 4 fire groups:
ADS + Wake Scanner
KWS + Lasers
Lasers + MCs
Collector Limpet + DataLink Scanner

2 of those groups aren't even for combat at all but there is no other option.

So, the thing I do want FD to do is at least provide key binds for all non-combat equipment.
 
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Too much to imagine for me. This have no ways to be real, in the world where people work, fight in wars, and not just canyon-race. That is the problem.
Why then I dont have to crawl outside and short-circuit firing mechanism in order to shoot?
This wouldnt surivie for 1300 years. Just no way.
And FSD in its operation already automates more than autopilot would.
And how you can imagine you ways around ship components not being avaliable for space peso?
Believe me, I get it, and I know there are lots of misfits in ED gameplay. My point is that sometimes we just have to accept the not-so-shiny parts. Giving the devs feedback is important. Sometimes having a good rant is important too.

Edit: spelling
 
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Hi GG7, I don't think the OPs comments are specifically aimed at 'ship controls', but more broadly around game mechanics. Even if the OP is new to the game his comments should be given value, maybe more because he is new... He hasn't because blind to the many weaknesses in ED yet...

Because ED has a very large handful of Handwavium thrown into the mix. Given this basis, why bother with the stupid attempts at providing immersion with things like time delays to ship modules and ships around? How is taking an hour and a quarter to transfer a thruster module to Prof. Palin in any way improving my game play? IT DOESN'T! IT JUST MEANS THAT I PACK UP FOR THE NIGHT BECAUSE THERE IS SOD ALL I CAN DO BUT WAIT!

There are a lot of things like this that I just shake my head at while rolling my eyes! It's plain stupid and dumb in a video game! Please get your immersion kick somewhere else (within the game)! But don't lecture on how adding time delays in any way improves game play! It doesn't, it just completely stalls it!

They already have... This is a GAME. Immersion should not be about adding RL elements, it should be about adding elements that pull you into its own universe, not relive RL deficiencies!

Same here.

The immersion breaking RL elements need to go imo. Let ED pull you into its own universe, don't impose your RL expectations on to it.

ED should stand within its own universe and if that allows a mix of automation via autopilot etc and manual flight, great both camps are happy. Why impose your view upon me?

You see those letters and symbols falling down the screen, that is the game play melt down while we wait for ages for anything to be shipped around because some people think that RL elements improve the GAME PLAY.

In game universe immersion is the way to go. Not RL immersion.

Or convince people with your kind of viewpoint that you are warping ED into a horrible mess of a game. There is nothing wrong with wanting an autopilot! If manually flying is all ED is to you, you have a very sad viewpoint of what ED is... there are times when it would increase immersion!

Firstly, I've never ever said anything being instant in this game. Op updated. Sorry, but I can't possibly include every aspect of my opinion inside it.

2 hrs for cargo load is not ok. 4 month for repairs is not as well. Those aspects are necessary same as respawn and absence of a relativistic time and realistic movement models.
And them being instant is not OK either. Those mechanics are clearly placeholders for space legs.
2-5 minutes for both is reasonable enougth. There are like 25 ships in the game.

Yet scaveanging for broken ships' parts while rolling cash is not integral to gameplay. Neither is two fire buttons only limitation. Neither is an absence of an autopilot and/or player-with-ship transfers.

And sorry, I know that "Silence is golden./Ignorance is bliss. And I often asking /what you would rather forget.", but I cant wear same pink eyewear as you do.
And I'm hardly alone in that, check out this thread, which opened my eyes on why all I do in Elite is grind.

What is possible backstory for the state of things?
That Earth was taken over by North Korea at some point? Explains some, but adds more questions.

More like universe was lead by '84 gameplay fans. And is this somehow belivable *sarcasm*. Even then game doest not hold it's style. And then some Thargoids and some people asking everyone for help each week. Tf is going on?

And it makes occasional attention grabs such as powerplay, MC and stuff. ITS IN THE GAME. Seriosly, even EA operates less disgusting in some aspects, if you think about it. Which level of game reasearch would show me the state of things before purchase? You dont expect a game with such realistic universe having that rudimental level of gameplay in some areas.

But I've found out what ED is. Fine. As this game have no alternatives in some aspects, I have nowhere to go.

But why do some people think that ED taking itself more serious would hurt it. I don't belive inconsequent things help this games' charm in any way. Destroy more like.

Because gameplay balance and development resources constraints.

I've shown in op some ways it could've be done, or the original idea at least. While some things do require investment of those things, some require nothing.

Transfer wait times are there for a reason. Not because of immersion, but so mechanics such as mission restrictions have a purpose. Ship outfitting consequences exist and also ship consequences exist. It also means that you have an option, whether to go and get that module/ship yourself or get it transported. Options are good.

Having instant transfer of ships/modules removes a lot of the consequences from the game, it will make instant transfer of modules/ships the default way of moving stuff around. The only way to mitigate that would be to make it so expensive that only the very wealthy could use it, therefore making it something that virtually nobody would use.

As it stands now, it has it's uses that everybody can use. What you do while your ship/module is in transport is up to you, but the game certainly does not force you to log off and whether it kills your game or not is really down to your own choices. That is all on you.

It is made exactly for immersion, I belive. And I'm ok with that. Exept big 3 transfer prices, those are unusable by anyone.
And I'm not ok with having no pilot-with-his ship transport services. Why there are no transportation lines to Colonia, with fixed departure and arrival times? Imagine how immersive that would be. Yet I hope it is planned already, for the time when enougth people visit it by themselves.

Why life is so hard? Because.

This is a game, innit? Why devs often see hard only in terms WORK TIME you have to put in it, no matter how stupid said work is?
Just to pickup on this...cant ye just create yer own binds so ye remove the need fer fire groups period? Ive done it on an xbox controller and have several modules that normally require a fire group that now have their own bind on the joypad...meaning they dont need a fire group at all. Stuff like scb, chaff, heat sinks, slf launch, data link scanner, limpets both hatch breakers and collection...all of those things have their own unique bind on an xbox controller meaning I have only two fire groups total on a cutter.

Now that takes about 45 minutes to an hour and then a week or two getting used to the binds as there are quite a few to remember...but if I can do it on what some think of as the peasant controller, what exactly is everyone elses problem? Either they dont know or cant be bothered to learn and then complain about having several confusing fire groups when they really only have themselves to blame.

If yer in a fight and its going the whole ten rounds to the wire, then bear in mind that everytime ye switch fire groups, yer guns stop firing so ye can fire something else...thats giving yer opponent time to recover...how is that a smart thing to do? Im not a pvpr but Im sure they might actually agree with that point considering such a tactic would be of much more benefit to them...thats just common sense really.

Keep the pressure on constantly while binds take care of everything else...spotty dog problem sorted and fights are won a fair bit easier...it aint rocket science ^

Been here, done that. But is sort of wrong having all by means of my desktop, and not by means I have in a 3300 ship's computer. How immersive that is?
I had my 3rd fire button. But it doesn't work for Seeker missiles. Exactly the thing it is stupid to not have fire button for.

To narrow disparity of PC players with 2 mouse buttons was given as an offcial reason, I belive.
Marvelous... Even at the early developement it caused some backlash. And I'm not sure which ships were announced at that point. Sidey and Cobra III?


So what would be the ideal number of triggers: 3, 4, 5, unlimited? And there would be a significant amount of work for FDev to undertake to do this, redesign of the firegroups panel, redo of all huds, redo of the bindings screen. Honestly, I would rather FDev spend that time on developing better missions and fixing the current missions than programming additional triggers just to satisfy the minority that are asking for them (and yes it is a minority).

Yes, same old "If I dont need it, no one does."
No offence being made. This a is natural reaction.

It would take two days of work for two people. Something like that.

But ship's computer needs more customisation options than Nokia 3310.
Fixed hardpoints zeroing by pair, power distribution conditionals, etc.

I just don't get this obsession some people have with 'stock market' gameplay - I can't imagine anything more tedious.

Research more on the subject. Idea of having it there is brilliant. Coupled with BGS, this is the most cost-efficient way in terms of developement to add immersive gameplay and fix a lot of incosequence with investment-profit-upkeep situatuion.


A lot of people want to be able to get more money.
A lot of people, including me, hate when most cost-efficient activity is some skimmer genocide. Or pole banging in Fehu. Or slave processing. Or whatever really. It's hard to force yourself make money in more fun way when you know about more efficient alternatives, and them being stupid just makes things worse.

Stock markets is the best of both worlds. You can make a lot of money, provided that you can think and have some to start with. Its not a passive gameplay, more like playing it passively wont get you much. You can affect things by yourself.

And this is not simply abusable in the ways such as following "go to system A and do stupid activity B" instruction. Stocks are usually limited in supply. You have to think for yourself. And implementation of this thing won't hurt anyone uninvolved more than BGS does already.
 
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Wrong.


I bought Elite, thinking it was going to be a more accessible/poor-man's Star Citizen. So far it's failed all of my hopes. Unless Braben can roll out at least space legs, then I'm sure a lot of us will be happier with SC

I highlighted where you went wrong. Elite is not SC. Nor was it designed to be anything like it. Elite is its own, unique game. And Braben doesn't "roll out" anything. He's got teams of designers and programmers working for him to implement his vision of what Elite is meant to be, and it's nothing like Robert's vision of "What I can sell that will allow me to be the movie director I always wanted to be, and make people forget that steaming pile of Wing Commander I tried to push out."

Unlike Roberts, Braben has a track record of delivering. Roberts gets sued by actors he promised the world to and failed to deliver. If you're banking on SC every actually being released as more than what it is.... try not to be too disappointed.

Well Elite is definitely more accessible that SC, you can play Elite but SC is still in the what, 30th iteration of Beta?

Beta? It's not even an alpha yet, it's more like Scam Citizen - see above.

Roberts is not someone you can trust or count on, except to let you down, and has the track record to prove it.
 
It is made exactly for immersion, I belive. And I'm ok with that. Exept big 3 transfer prices, those are unusable by anyone.
And I'm not ok with having no pilot-with-his ship transport services. Why there are no transportation lines to Colonia, with fixed departure and arrival times? Imagine how immersive that would be. Yet I hope it is planned already, for the time when enougth people visit it by themselves.

All I know is that when I talked about the issues with missions regarding instant transfer, Michael Brooks asked to clarify what issue with missions. So I told him, mission restriction would be pointless. Shortly after that, there was a change of tune within FDev towers.

Whether it was to do with what I had said or not I don't know. As for the reasons why people voted against instant we do not know either apart for yourself and the people you know personally.

So as to the reasons it got changed from instant to timed, we don't really know.
 
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