I agree.
I'm one of three people at my store that has a VR headset that I know about (though I was first), and I work discount retail. We even sell PSVR and (ugh) "google cardboard" compatible adapters.
That's holding VR back from becoming a little more mainstream is the high costs of high-end video cards. Those are not likely to come down in price until the digital currency bubble finally bursts.
absolutely, main hurdle for VR is all the other kit needed. And that was high before the whole coin mining mallarky.
And for games like ED or pcars I would consider a hotas or wheel absolutely mandatory.
I would not be able to play ed at all with mouse and keyboard, let alone drive around a track.
That would be an additional $500 easy.
And the longevity of play for the other titles are still not entirely brilliant.
Most vr games are still something I would have a hard time to be interested in past 10 hours.