Notoriery 1 is already heavily disturbing to me

Isn't this fixed now?


No it's not, happened to me after patch 3.0.3 and it literally was NOT my fault. I have turreted weapons on anaconda and when the wanted ship flew under me, then my turrets fired away, but some other ship was in between and got hit once or twice and POOOP i was wanted ... not only that, all authority ships instantly stopped shooting at the wanted ship and turned to me .. like literally they stopped shooting at their target and turned to me.

I know some "elitists" will now say "wah wha whahahha omg noob uses turreted weapons" well all of those "elitists" can go use your right hand and wipe it off before talking trash.
Also this can still happen with fixed and gimballed weapons too, sometimes authority ship just whooshes in front of you and you hit their shield and BOOM you're wanted.

I'm sure developers have more severe issues to focus on ... but what es me off is that this bug has been in game since ED came out and i'm NOT the only one to complain over this, there have been countless other topics about this too.
 
What you just described, and what you are complaining about are two very different things. That "other ship" would have been clean, so you killed an innocent ship. That is murder.

If you are having problems with fire control, get smart upgrades to your weapons.
 
Still counts regardless...
I'm sorry, what exactly "still counts"? So many trimmed quotes now I'm genuinely lost. Are you saying that the launcher is "in game" in the same way that the title screen is "in game"? Neither is IMO, but I did concede that the launcher links are better than nothing especially if they're available to console players. I still don't know if that's the case.

the ISF guy clearly states on their screen that you need a notoriety of 0 before they will deal with you.
Bit late then though. And AFAIK still no in-universe clue as to where to find your notoriety in the interface, what caused it to move from zero, or how to reduce it. (Willing to be corrected on this last part; I've only visited an IF once and that was to pay off a mission-incurred trespass bounty with no notoriety.)

It's easy to get complacent when you've played this game for ages, and to see every new addition as just a bolster or tweak to what's gone before. But you lose track of just how convoluted it all is. I work with someone who's just started playing ED. Got it for Christmas on Xbox but only just got broadband of a sufficient quality to play. He's treating it as a glorified Froniter and loving it, but almost every mechanic I've mentioned beyond basic outfitting and missions has met with wide-eyed amazement. In a way I sort of envy him, because at the rate he's discovering new things it's going to be years before he's even scraped the surface of what the game can offer. But I also worry that one day he's going to do something daft because there were no warnings as to the consequences, and those consequences will be so frustrating that he'll quit. He's a smart guy and I hope he's beyond that sort of knee-jerk reaction, but we all know how common it is. And that's just among those who take the time to have a rant on the forum or Reddit.

At least he always flies with insurance.

Documenting the entire game within the world itself might indeed be an ask too far. But for changes that suddenly introduce harsh penalties for behaviours a player might have already done a dozen times without incident, I still believe there should ideally be something more front-and-centre than a couple of lines buried in release notes. A Galnet article and a warning similar to the "fire groups not defined" pop-up is all that's needed.

What FD have done with keeping appropriately people informed about the C&P changes is no different to most other developers, it is the norm for such things.
Must be an MMO thing. It's not a genre I'm too familiar with. But I can't recall any other game I've played in which trips to forums and third-party sites to figure out what the player did wrong are as frequently needed as for ED. If that's the norm I'm glad ED is the only MMOish game I play.
 
I shot the sheriff, but I did not shoot the deputy
I shot the sheriff, but I did not shoot the deputy
All around in my home town
They're trying to track me down
They say they want to bring me in guilty
For the killing of a deputy
For the life of a deputy, but I say
 
2 days straight? If you killed one ship then you get 1 notoriety.....which decreases to zero in 2 hours of game-time. There is an indication of your notoriety level on the Right Hand Screen, along with all your other in-game stats. Quite easy to find, though could be even easier to find.

See, when you start throwing out numbers like "2 days straight", I feel inclined to immediately call that a made-up story. Indeed, your entire sob story sounds like a confected load of rubbish.

Hea man, I stream so..... You can literally see what I am doing. But I really appreciate you calling me a liar.

Crime

  • Fixed an issue where players couldn't pay off bounties via the Interstellar Factors Contact when their notoriety was 0
 
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I think CMDR Sunshine had directed those sympathetic words at me. But I'm also grateful that FD seem to have fixed that "confected load of rubbish" that led to my "made-up sob story".
 
I'm sorry, what exactly "still counts"? So many trimmed quotes now I'm genuinely lost. Are you saying that the launcher is "in game" in the same way that the title screen is "in game"?
In the sense that the user should see the screen(s) as a "normal" part of the process of launching the game (and the notices are not obscured nor hidden in a nominal sense) yes - it is always advisable to check any new notices in such places when it pertains to updates.

As for FD's practices being just an MMO thing, far from it. Most games where substantial changes happen require the review of either release notes, manual updates, or FAQs IME. Substantial changes comparable in complexity to the 3.0 C&P changes normally only happen as part of a major expansion though. It is VERY rare for there to be in-gameplay instructional guidance regarding such changes (even in the SP/Off-line environment) IME.

I am not saying that there is not room for improvement BUT the current situation is on par with the norms for the gaming industry... if you fail to RTFM then you only have yourself to blame. :rolleyes:
 
Very late to this conversation and I just got back to ED (so, basically changing my legacy engineer modules into current)... I wasn't paying attention to this mechanic. Is it correct to assume that if you say, drop into an anarchy system, see a convoy USS, drop in and sterilize the site... you get a notoriety hit????[where is it]
 
Very late to this conversation and I just got back to ED (so, basically changing my legacy engineer modules into current)... I wasn't paying attention to this mechanic. Is it correct to assume that if you say, drop into an anarchy system, see a convoy USS, drop in and sterilize the site... you get a notoriety hit????[where is it]
If it is a lawless/anarchy system, then I think it is avoided.

If it is a clean convoy in a system where law is enforced then you get one notoriety point per clean target killed. See the release notes and FAQ page for more detail.
 
OP: Had a similar thing happen, and my sentiments (and comments) were similar, if not a bit more 'colorful'.

I don't PvP nor play in open so I could care less what goes on there, but a C&P system intended to do something about the typical MMO goings on in open shouldn't even affect me. But it does.

To the point that I shut the game down (after clearing that stupid flag that required a game re-boot) and will just have to give this a rest for a bit. It's getting where it's just no fun anymore, and that is why I play PC games. To have fun. :)

Fortunately, my new game (birthday present) is going to unlock tonight so I doubt I'll be firing up this game for some time. Hopefully, by then FD will fix some of their screwups.

I'll check into the forums here in an attempt to stay current.
 
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OP: Had a similar thing happen, and my sentiments (and comments) were similar, if not a bit more 'colorful'.

I don't PvP nor play in open so I could care less what goes on there, but a C&P system intended to do something about the typical MMO goings on in open shouldn't even affect me. But it does.

To the point that I shut the game down (after clearing that stupid flag that required a game re-boot) and will just have to give this a rest for a bit. It's getting where it's just no fun anymore, and that is why I play PC games. To have fun. :)

Fortunately, my new game (birthday present) is going to unlock tonight so I doubt I'll be firing up this game for some time. Hopefully, buy then FD will fix some of their screwups.

I'll check into the forums here in an attempt to stay current.


You want a game to be fun? You just committed the ultimate sin here so be prepared for people to tell you how perfect the game is and anyone who says differently is a troll.
 
OP: Had a similar thing happen, and my sentiments (and comments) were similar, if not a bit more 'colorful'.

I don't PvP nor play in open so I could care less what goes on there, but a C&P system intended to do something about the typical MMO goings on in open shouldn't even affect me. But it does.

To the point that I shut the game down (after clearing that stupid flag that required a game re-boot) and will just have to give this a rest for a bit. It's getting where it's just no fun anymore, and that is why I play PC games. To have fun. :)

Fortunately, my new game (birthday present) is going to unlock tonight so I doubt I'll be firing up this game for some time. Hopefully, buy then FD will fix some of their screwups.

I'll check into the forums here in an attempt to stay current.

Yep, I am on the exact same page as your good self MrMiller.
Except for the birthday game lol.
Having a breather from ED for a while now, as the MMO stuff is... not welcome.
 

ALGOMATIC

Banned
So pve'rs leaving the game because the C&P is global to both PvP and PVE game. I doubt many PvPiers left because of it, maybe they were prepared better.

You dont mind griefing NPCs but as soon as one PA hits you from a hollow triangle the whinge can be heard untill hutton orbital.
 
So pve'rs leaving the game because the C&P is global to both PvP and PVE game. I doubt many PvPiers left because of it, maybe they were prepared better.

You dont mind griefing NPCs but as soon as one PA hits you from a hollow triangle the whinge can be heard untill hutton orbital.


Maybe PVE people are tired of our games being messed around with because of some PVP numbskulls that just want to go on murder sprees because it Strokes their e-peen a bit more.

this whole new system was based around a problem PVP had
 

ALGOMATIC

Banned
Maybe PVE people are tired of our games being messed around with because of some PVP numbskulls that just want to go on murder sprees because it Strokes their e-peen a bit more.

this whole new system was based around a problem PVP had

PvP never had any problem, and they dont have any problems with the new C&P.

The only ones who demanded C&P were the PVE players thinking it will somehow turn this game into Elite Carebears while failing to understand that the spirit of the game is cutthroat galaxy and "hunt other cmdrs", those will never go away as long as there are hardpoints in our ships.
 
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PvP never had any problem, and they dont have any problems with the new C&P.

The only ones who demanded C&P were the PVE players thinking it will somehow turn this game into Elite Carebears while failing to understand that the spirit of the game is cutthroat galaxy and "hunt other cmdrs", those will never go away as long as there are hardpoints in our ships.

What? That has never been what the game has been about like ever. I have no idea what or where you got that all about. That’s actually funny
 
So pve'rs leaving the game because the C&P is global to both PvP and PVE game. I doubt many PvPiers left because of it, maybe they were prepared better.

You dont mind griefing NPCs but as soon as one PA hits you from a hollow triangle the whinge can be heard untill hutton orbital.

Speak for yourself. I'm a 100% PvE player, & I love the 3.0 Crime & Punishment system. I just wish the bounties you gained were sufficiently high that getting them cleaned wasn't automatically the easiest & best approach. 6000 Credits for Murder is pitiful.
 
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