FIX the damn CaP system!

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^^^!THIS!^^^

This is from ONE location ingame.
6 or so mining drills, a non-interactible house, one anti-vehicle turret, three sentry skimmers and one anti-ship turret.

They are WHITE on the scanner.
They have NOTHING in their target window, or the contacts window. Just "Sentry Skimmer".
No Faction. No Wanted. No Clean. No Lawless. NO NOTHING!

As a player the crime and punishment system is completely and utterly failing to communicate the BARE BONE BASICS of criminal gameplay. We only get told we are criminals AFTER the fact.

Here is what happened. In the spirit of experimentation I poked ONE bullet at one of the skimmers. One.
No room for error or stray shots, nonono. You graze those motherf- or jump over them and hit them with a fart from your boosters and the whole thing goes berzerk.
And by the whole thing I mean the WHOLE THING. All skimmers, and the turrets too.
Now we all know that shooting SRVs is not the anti-ship turret's job or function so I will just roll my eyes at them moronically swiveling around and occasionally shooting in my SRV's direction while it is aiming at the sky. Somehow that works.

Now, I wouldn't mind the base aggroing. That is basic gameplay, right?
Problem is the game PUNISHES AND REWARDS YOU at the same time.

Lemmy break that pic down for you:
Skimmers shooting = aggro
Dead Skimmer = Good = Bounty to Collect = yumyum!
Shooting Turret in the same camp = getting bounty on your own = Bad (especially when you consider that the system is currently so borked that you can be attacked by NPCs and not fire back for that one-stray-shot-bounty... which is nice... getting killed over 300cr bounty when you are sitting in a Cutter. And don't get me started on Hot Ships/Modules and restricted starport access and the Interstellar 's Schnitzeljagd... I mean Interstellar Factors)

So in ESSENCE this means that, since the screenshot clearly shows the good and bad bounties both come from interacting with the same faction, that Killing One thing in this base is totally A-OK while the other, LINKED TO THE FORMER THING MIND YOU is not only saddling you with a fine but a BOUNTY that might wreck your whole day.

And Nothing, NOTHING about this is explained by the game. It just kinda expects you to know magically what mobs are fair game and what make you KOS.

Yet, when We Players find a way to make more money for instance suddenly dear Frontier awakens from it's assumed quaterly hibernation to murderfokk the living daylights of one of their not broken systems and, after fixing it like a 4-year-old with some bubble gum and a handful of lint "fixes" his brother's smartphone, they return to hibernation again.
(If this stings or sounds unfair to you dear FD, it totally is. But exactly THAT is the way you look to us at times. And that is a horrible spot to be in for somebody that wants to keep their players buy stuff.)

But yeah, back on track.
Doing ANYTHING in an SRV that isn't scooping up outcrop fragments or doing the special olympics on low-G worlds with this abomination of a vehicle is potentially suicide.
Which is kinda funny. Since, you know, since when was it a good idea to equate small-scale "crimes" (note the air-quotes) is enough to warrant the destruction of ships worth a billion or more?

Here is an easy solution for this particular problem:
Planetbound Prisons. If you are wanted and die in the SRV you don't magically teleport to your ship in orbit. You get put in the jail of the planet you are on and pay for dem bounties and a new ride. Then you can get out and call back your ship.
The planet in question is in a system that ain't populated?
Gee, then why the did the police just find and kill your SRV on a dustball in the middle of nowhere?!
So yeah, if you get killed too far away from civilization one can assume you manage to make it to your ship, etc.

As for the mentioned problem here...
-slow facepalm- Seriously. Look at your system and iron out the kinks before adding more stuff ontop of that. I like the prison ships and the idea, but as long as
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^^^!THIS!^^^ exists maybe NOT build upon a foundation that is fundamentally flawed and breaks under the most miniscule of pressure.

-Fransens
 
You can't go out and shoot cars that have no status written on them either. Of course it is not legal to shoot up public property like you did.

PREPARE TO BE BOARDED.
 
Also:
If those <ahem> at the station I just came from don't let me dock and shoot my Cutter into the most baskworthy pile of trash for wanting to come and pay my crimes off I am starting to send you guys my bills.

Because if you are SOOOOOOOOO damn focused on making sure the money earned is proper, then you can start re-imbursing my CMDR for losses your bugs and quite frankly, often obnoxiously broken ingame systems have cost me.
Yeah, you want me to spend X amount of time for a full rebuy of my ship? Okay.
Then how about NOT having piles of broken systems that randomly make me loose money?

I heard you don't want to waste our time...
...cool...
THEN DON'T.
 
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You can't go out and shoot cars that have no status written on them either. Of course it is not legal to shoot up public property like you did.

PREPARE TO BE BOARDED.

Then they should have "Clean" in their target window like every other no-go target.
Also, according to the system I CAN shoot statusless cars and get 1000cr for that, even though they were not wanted.
Just the Turrets that have the same status (aka nothing) are worth protecting.

Also let us NOT forget that basically the whole of the SRV gameplay experience is shooting your blasters at stuff. To mine. To fight. To handle delicate, unknown, ALIEN, relics. When in doubt the game expects us to blast.
And guess what, you can't use your scanner on the turrets and skimmers. So there goes 50% of my options.

Honestly, in my opinion there are way too many skimmers on surface POIs anyways. Like a little bit of debris and 5 tons of literal ?
Better send some skimmers to protect those insanely important assets.

[Edited to reduce confusion]
 
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I have to agree with OP
he writes a whole story but in short the problem is a borked C&P on surface.
Skimmers and other related things should be ALWAYS lawless outside of registered settlements. ATM we don't know if we are allowed to shoot skimmers at a POI or not because we get no indication of that. It's horrible. I'm not shooting at skimmers because of that since 3.0 dropped. The consequences would be annoying of shooting at the wrong skimmer.
 
When in doubt, don't shoot. Even in the eventuality of being american. Just because you live in the only land where this is common practice doesn't mean you are allowed to do it in space :p (jk right?)
 
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Also why is ^This^ even a thing?
A crashed beacon/satellite with a PUBLIC (aka legal to access) datapoint. Why did that get a tresspass zone if it is LEGAL to access it anyway? Why is it guarded by, yet another, unmarked but invisibly 1000cr worth skimmer?

I can't be the only one seeing that this is like making the movie IDIOCRACY into actual gameplay features in Elite here.
 
Totally unrelated, I know, but why my ship recall lately insists on always trying to land ontop of my SCV and then, after hovering awkwardly for half a minute deciding to dismiss itself again is beyond me.
Get it? Beyond.

Ship Landing Fail Counter: IV
(My Cutter is the most sophisticated ship ever. It just doesn't land anywhere. It has standards.)

I am at the stage where I am laughing half the time at least.
 
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This is not a C&P problem. The issue here is that no planetary entities show any affiliation or legal status, yet apply C&P consequences as if they do. I am quite certain this is not intended behavior. Right now, the only way to know if a certain batch of Skimmers guarding cargo is legal to shoot or not is to check the cargo if it's legal salvage. Legal means the Skimmers have a bounty. Critical information to base a game decision on is missing here.
 
Well you either were kinda lucky, I extremely unlucky since 3.0, ooor you just didn't do much content regarding potentially criminal (and I am using the term as loosely as I can the last few weeks in ED) activities. XD
 
This is not a C&P problem. The issue here is that no planetary entities show any affiliation or legal status, yet apply C&P consequences as if they do. I am quite certain this is not intended behavior. Right now, the only way to know if a certain batch of Skimmers guarding cargo is legal to shoot or not is to check the cargo if it's legal salvage. Legal means the Skimmers have a bounty. Critical information to base a game decision on is missing here.

Yeah, I have been using the "check the cargo legality" crutch for a while now. Too bad there are spots that don't have those, like mining POIs or the mentioned satellite that for all intents and purposes should be legal to access.
I cannot say for certain obviously where the root of the problem lies. My job is routing police calls, not fixing or designing games. Not smart enough for that, or took the wrong career path, take your pick.
But since the problem ENDS with somebody legally murdering you because of a fault somewhere else it becomes a C&P issue, at least in my opinion.

And I am a bit of a stickler when it comes to proper punishment for criminals. Unless it's GTA or Saint's Row, then all bets are off ofc. Mindless outlets ftw. But I am pretty sure that is not what FD is aiming for in ED.
 
Well you either were kinda lucky, I extremely unlucky since 3.0, ooor you just didn't do much content regarding potentially criminal (and I am using the term as loosely as I can the last few weeks in ED) activities. XD
I have a ship dedicated to crime and murdering NPCs for giggles. How I love killing passenger liners and wedding barges :) I also spent a lot of time testing the C&P system for updating my beginner's guide. I'm not saying that there aren't problems, there clearly are some bugs and other issues, but I've been lucky enough not to encounter any.
 
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Well you either were kinda lucky, I extremely unlucky since 3.0, ooor you just didn't do much content regarding potentially criminal (and I am using the term as loosely as I can the last few weeks in ED) activities. XD
I’ve done a few planetary scan missions since 3.0 dropped with no problems. Do the missions, get a minor bounty, zip past a low security system on the way home to clear the bounty, then head home and turn in.

Got a minor assault charge once a couple weeks ago, but again, no problemo. It’s two minutes out of my way to clear a bounty.
 
Update:
The bounty seems to have not survived my boarding of my ship.
Which is funny, since when I targeted my landed ship while driving up to it the panel left showed WANTED.
Yet when I checked my left panel once on board I only had the bounty claims for the skimmers.

And yes, they were bounties and not fines. At least they were displayed as such.
Dunno if it Should have displayed Fines but I am at their very own station now and they apparently don't want my money.

This is so weird.
[Edit:]
Nevermind, I am still wanted. Why do I know this? Because my ship has legal issues in Outfitting.
Not that either my left or right panel in the cockpit feel the need to show me that.
But those mechanics... they know.
 
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Totally unrelated, I know, but why my ship recall lately insists on always trying to land ontop of my SCV and then, after hovering awkwardly for half a minute deciding to dismiss itself again is beyond me.
Get it? Beyond.

Ship Landing Fail Counter: IV
(My Cutter is the most sophisticated ship ever. It just doesn't land anywhere. It has standards.)

I am at the stage where I am laughing half the time at least.

Consider yourself lucky. My beeping DBX will always try to land as far from me as possible lol
 
I think the best thing to do is to just play something else until 3.0.99 drops. This C&P was supposed to be a fairer & easy to understand improvement to the old 2.4 system. What a joke. There's something very wrong with the design direction at FDEV, I cant imagine that a bunch of developers all thought the mess the new C&P system has become was a great idea. I'm getting the feeling there's an ego within FDEV that needs a slap-down.
 
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