CnP would be fine (even 3.0.3) if it wasn't for the illogical game mechanisms that lead to getting wanted, coupled with the only recourse being 'killed'.
Problem 1. Inadequate friendly fire controls.
Allegedly, steps had been taken between 2.4 and 3.0 to make FF incidents more difficult to have. This didn't work. There are still several weapons in the large and huge varieties that result in an immediate assault.
Increase more the threshold of 'friendly fire', OR, add a 'sorry, my bad! Send me the bill!' comm option. Ideally, make it a public broadcast so it stops ALL attacking ships that were previously neutral.
Problem 2. The AI behaviour toward friendly fire.
It has always been the case, that assaulting another ship should give that ship the right to retaliate in kind (it's amazing how many people are supporting this, who were against this concept in another thread about pvp griefing of clean ships against ships with report crimes off, but that's another topic, just shows the 'argue for the sake of it' attitude of people in here, anyway...). This is illogical. If you think about it logically, this is the decision tree of the AI...
1) I got shot.
2) I try to destroy the ship attacking me, regardless how suicidal that appears to be, or how obvious it is that the other ship is in battle with others.
There are no qualifiers in there. Here is a super simple decision tree that would be better than nothing.
1) I got shot.
2) Am I the player's target? If yes, go to 3. If not, go to 4.
3) Is the aggressor a ship I can reasonably take on and win? If yes, go to 5. If not, go to 6
4) Return to my business.
5) Try to destroy the ship that is attacking me.
6) Try to high wake.
Problem 3. If I am one who transports my combat ships (due to 1D FSD), I am going to get stuck in a hostile jurisdiction if I have a friendly fire incident.
The problem here is one of recourse. Your only options in this case are to go and deliberately commit suicide by cop (immersion breakingly idiotic, I'd rather uninstall the game), or start in the starting sidewinder again.
Please implement a 'hand myself in' mechanism. Make it clear ONLY NPC bounties.
If the way I got 'wanted' was logical, and deserved, I would have no issue with the consequences. The fact is they've installed the punishment system before the justice system.
My 2c.
Problem 1. Inadequate friendly fire controls.
Allegedly, steps had been taken between 2.4 and 3.0 to make FF incidents more difficult to have. This didn't work. There are still several weapons in the large and huge varieties that result in an immediate assault.
Increase more the threshold of 'friendly fire', OR, add a 'sorry, my bad! Send me the bill!' comm option. Ideally, make it a public broadcast so it stops ALL attacking ships that were previously neutral.
Problem 2. The AI behaviour toward friendly fire.
It has always been the case, that assaulting another ship should give that ship the right to retaliate in kind (it's amazing how many people are supporting this, who were against this concept in another thread about pvp griefing of clean ships against ships with report crimes off, but that's another topic, just shows the 'argue for the sake of it' attitude of people in here, anyway...). This is illogical. If you think about it logically, this is the decision tree of the AI...
1) I got shot.
2) I try to destroy the ship attacking me, regardless how suicidal that appears to be, or how obvious it is that the other ship is in battle with others.
There are no qualifiers in there. Here is a super simple decision tree that would be better than nothing.
1) I got shot.
2) Am I the player's target? If yes, go to 3. If not, go to 4.
3) Is the aggressor a ship I can reasonably take on and win? If yes, go to 5. If not, go to 6
4) Return to my business.
5) Try to destroy the ship that is attacking me.
6) Try to high wake.
Problem 3. If I am one who transports my combat ships (due to 1D FSD), I am going to get stuck in a hostile jurisdiction if I have a friendly fire incident.
The problem here is one of recourse. Your only options in this case are to go and deliberately commit suicide by cop (immersion breakingly idiotic, I'd rather uninstall the game), or start in the starting sidewinder again.
Please implement a 'hand myself in' mechanism. Make it clear ONLY NPC bounties.
If the way I got 'wanted' was logical, and deserved, I would have no issue with the consequences. The fact is they've installed the punishment system before the justice system.
My 2c.
Last edited: