There are plenty of things in the promotional materials, DDF, etc. that aren't technically feasible. Of course. That happens all the time. Things are much easier when all you have to do is write them down / talk about them. There are also plenty of things that wouldn't make any sense with the way the game has developed g like mapping out hyperspace routes). Again, I get that. There is also, however, a lot of REALLY good stuff that is extremely possible to make. There's also in general a much greater focus on game play, depth, and things to do. Lots of great ideas. It frustrates me to see such an awesome resource (the DDF) squandered so.
I'm not 100% sure "squandered" is the right word to use here though either. If there is one thing I have somewhat figured out is that things that get added to Elite do so according to methods and manners that are outside the realms of conception and comprehension.
Let's look back at Horizons, which is where I came into the game.
Planetary Landing - this was a selling-point for me. Flying around space and hopping from station to station is fine and all, but if there are planets, and I have a ship, then I want to be able to put that ship down on those planets. Horizons gave us this.. some of this. We can land on dead balls of rock or ice without atmospheres.
Was this theme and concept of planetary landings carried on throughout the rest of Horizons? No, instead we got Mutli-Crew, HoloMe, Shio-launched Fighters, and Thargoid Hyperdiction.
Not that each of these aren't cool new features on their own, but what do any of these have to do with planetary landings?
There just seems to be a lot of ADD running around the development arena - start working on something, along comes a squirrel, and next thing you know, we're getting space-dinosaurs as part of Beyond because why?
This doesn't mean to me that atmospheric landing have been abandoned, forgotten, 86'd - just that something else has come along. That's OK too, if not a bit confounding, as I can't make sense of it. But as long as it gets done, I guess it doesn't really matter when it gets done.
I recognized Elite as a work-in-progress, beyond playable-demo, pre-release build and something more like an ongoing beta from the start. I might be able to see how some people could mistake it for a finished product now in the "DLC" stage, when it's really not, and that might be where a lot of frustrations originate.
I can be controlled by no one- not even myself! >:O
On topic though, the anaconda's damage states are cool. I'd love to see that kind of detail added to the rest of the ship line up, too. Additionally, seeing inside the cargo bay, or looking down the hallways in a T9, T10, or chieftain bridge just makes me so eager for the day on which we can finally walk around in our ships.
Ok, so it's not just me... I'd have sworn I've noticed my Anacondas coming into port, spitting sparks out of places where something use to be, and looking like they'd been through hell before, where my other ships have not... and if that's the case, then absolutely yes, more of this - much more of this. Like 30-some times more of this.