Inside the Anaconda's Cargo Bay

On some planet around 15k ly from Sol I managed to drift into the side of a canyon and ripped a rather large hole in my hull. I was surprised to see that I could view the landing gear in the retracted position and an overhead hoist inside the cargo bay. May not be new to everyone, but it was new to me. I attempted to get some photos, and for some reason they appear much darker than they did in game, but oh well.

KkEoxbY.png


YMzB3Ux.png
 
Yep, it was done for early promotional videos to show off the battle damage feature, but no other ships ever got similar treatment.

Well I mean, why focus on the stuff talked about in the promotional material, dev diaries, and DDF when you have more pressing things to work on, like power play and RNGineers?
 
Well I mean, why focus on the stuff talked about in the promotional material, dev diaries, and DDF when you have more pressing things to work on, like power play and RNGineers?

I like ya Fren, I really do... but... isn't it possible, maybe, remotely, that Promotion Materials, Dev Diaries and the holy DDF discussions might never come to full fruition because:

1. It sounded good in theory, but in practice just doesn't work.
2. These things sounded good at the time, but on further reflection someone simply changed their minds and decided against them?
or even 3. They still want to do many of these things, but have not yet figured out how to implement them?

I mean, it's 2018, where are the flying cars we were supposed to have?

It's March, almost April of 2018 - what happened to Judgement Day, August 29, 1997? We were supposed to be wiped out by SkyNet.

August 23, 2013 - We were supposed to have a fire storm and the second coming, according to Gregori Rasputin. Missed that mark.

April 2014 and September 2015 - Blood Moon Prophecy - John Hagee and Mark Blitz - no End of Days there either.

September 23, 2017, the appearance of Nibiru in the sky and the destruction of the Earth by said rogue planet, David Meade - still waiting...

Some times things just happen - lofty goals give way to more realistic and obtainable ones. I think it's time to put down the Holy Book of DDF with a quiet sigh, burn the promotional materials, close the Dev Diaries, and jump in to modern times. Your ulcer will thank you for it.
 
I like ya Fren, I really do... but... isn't it possible, maybe, remotely, that Promotion Materials, Dev Diaries and the holy DDF discussions might never come to full fruition because:

1. It sounded good in theory, but in practice just doesn't work.
2. These things sounded good at the time, but on further reflection someone simply changed their minds and decided against them?
or even 3. They still want to do many of these things, but have not yet figured out how to implement them?

I mean, it's 2018, where are the flying cars we were supposed to have?

It's March, almost April of 2018 - what happened to Judgement Day, August 29, 1997? We were supposed to be wiped out by SkyNet.

August 23, 2013 - We were supposed to have a fire storm and the second coming, according to Gregori Rasputin. Missed that mark.

April 2014 and September 2015 - Blood Moon Prophecy - John Hagee and Mark Blitz - no End of Days there either.

September 23, 2017, the appearance of Nibiru in the sky and the destruction of the Earth by said rogue planet, David Meade - still waiting...

Some times things just happen - lofty goals give way to more realistic and obtainable ones. I think it's time to put down the Holy Book of DDF with a quiet sigh, burn the promotional materials, close the Dev Diaries, and jump in to modern times. Your ulcer will thank you for it.

There are plenty of things in the promotional materials, DDF, etc. that aren't technically feasible. Of course. That happens all the time. Things are much easier when all you have to do is write them down / talk about them. There are also plenty of things that wouldn't make any sense with the way the game has developed g like mapping out hyperspace routes). Again, I get that. There is also, however, a lot of REALLY good stuff that is extremely possible to make. There's also in general a much greater focus on game play, depth, and things to do. Lots of great ideas. It frustrates me to see such an awesome resource (the DDF) squandered so.
 
Hey! No derailing into rant thread!

Control yourselves!

I can be controlled by no one- not even myself! >:O

On topic though, the anaconda's damage states are cool. I'd love to see that kind of detail added to the rest of the ship line up, too. Additionally, seeing inside the cargo bay, or looking down the hallways in a T9, T10, or chieftain bridge just makes me so eager for the day on which we can finally walk around in our ships.
 
I can be controlled by no one- not even myself! >:O

On topic though, the anaconda's damage states are cool. I'd love to see that kind of detail added to the rest of the ship line up, too. Additionally, seeing inside the cargo bay, or looking down the hallways in a T9, T10, or chieftain bridge just makes me so eager for the day on which we can finally walk around in our ships.

I agree, and the pictures don't really do it justice. We're able to see some other infrastructure for handling cargo, a few doors and railing, and of course the landing gear.

I really like the dmage model on the Anaconda and is one of the reasons that I fly it so much, although I am glad that it doesn't persist across relogs. Constantly seeing smoke and Sparks in front of the windows is a bit more stressful thousands of Ly from any services (and it can be a little distracting after awhile).

I usually end up tearing off sections from the upper decks of the ship and have never pulled open the lower deck like that. I was on my way back to the bubble when thi mishap happened and now that I'm back, I'm tempted to see if I can't get a bigger hole somewhere to see what else there is to see, if anything.

My favorite aspect of the damage model is that it does consider the location and severity of the impact, rather than just a generic x amount of damage equals y appearance.

For what it's worth, that was 43% hull. The whole section was pushed up on the starboard side exposing the hallway as well, which was consistent with the impact. I was dropping into a canyon while drifting slightly starboard, causing the after starboard hull section to crash into the edge of the canyon.
 
The conda's great looking damage model was part of the kickstarter dream, but ED 1.0 was the reality I think frontier wanted to really go to town on every ship etc,
But quickly realized it was beyond their scope in the time frame they had, as they needed to get the game to market,
A lot of the game design since has suffered from the same get it done and ship it mentality, let's hope things continue to change and get better with 3.0 and beyond..
 
On some planet around 15k ly from Sol I managed to drift into the side of a canyon and ripped a rather large hole in my hull. I was surprised to see that I could view the landing gear in the retracted position and an overhead hoist inside the cargo bay. May not be new to everyone, but it was new to me. I attempted to get some photos, and for some reason they appear much darker than they did in game, but oh well.

https://i.imgur.com/KkEoxbY.png

https://i.imgur.com/YMzB3Ux.png

Nice to see that, I guess as no other ships have any internal fittings, space legs is only a decade or so away.
 
There are plenty of things in the promotional materials, DDF, etc. that aren't technically feasible. Of course. That happens all the time. Things are much easier when all you have to do is write them down / talk about them. There are also plenty of things that wouldn't make any sense with the way the game has developed g like mapping out hyperspace routes). Again, I get that. There is also, however, a lot of REALLY good stuff that is extremely possible to make. There's also in general a much greater focus on game play, depth, and things to do. Lots of great ideas. It frustrates me to see such an awesome resource (the DDF) squandered so.

I'm not 100% sure "squandered" is the right word to use here though either. If there is one thing I have somewhat figured out is that things that get added to Elite do so according to methods and manners that are outside the realms of conception and comprehension.

Let's look back at Horizons, which is where I came into the game.

Planetary Landing - this was a selling-point for me. Flying around space and hopping from station to station is fine and all, but if there are planets, and I have a ship, then I want to be able to put that ship down on those planets. Horizons gave us this.. some of this. We can land on dead balls of rock or ice without atmospheres.

Was this theme and concept of planetary landings carried on throughout the rest of Horizons? No, instead we got Mutli-Crew, HoloMe, Shio-launched Fighters, and Thargoid Hyperdiction.

Not that each of these aren't cool new features on their own, but what do any of these have to do with planetary landings?

There just seems to be a lot of ADD running around the development arena - start working on something, along comes a squirrel, and next thing you know, we're getting space-dinosaurs as part of Beyond because why?

This doesn't mean to me that atmospheric landing have been abandoned, forgotten, 86'd - just that something else has come along. That's OK too, if not a bit confounding, as I can't make sense of it. But as long as it gets done, I guess it doesn't really matter when it gets done.

I recognized Elite as a work-in-progress, beyond playable-demo, pre-release build and something more like an ongoing beta from the start. I might be able to see how some people could mistake it for a finished product now in the "DLC" stage, when it's really not, and that might be where a lot of frustrations originate.

I can be controlled by no one- not even myself! >:O

On topic though, the anaconda's damage states are cool. I'd love to see that kind of detail added to the rest of the ship line up, too. Additionally, seeing inside the cargo bay, or looking down the hallways in a T9, T10, or chieftain bridge just makes me so eager for the day on which we can finally walk around in our ships.

Ok, so it's not just me... I'd have sworn I've noticed my Anacondas coming into port, spitting sparks out of places where something use to be, and looking like they'd been through hell before, where my other ships have not... and if that's the case, then absolutely yes, more of this - much more of this. Like 30-some times more of this.
 
I can be controlled by no one- not even myself! >:O

On topic though, the anaconda's damage states are cool. I'd love to see that kind of detail added to the rest of the ship line up, too. Additionally, seeing inside the cargo bay, or looking down the hallways in a T9, T10, or chieftain bridge just makes me so eager for the day on which we can finally walk around in our ships.
I wonder how far a Vive or Oculus could take this. As it is, I can get up and walk around small parts of my ship's cockpit until I hit the real-world limits of the room I am in. Also, I can peek below the hangar floor in the main menu scene if my Oculus isn't calibrated properly. Now, taking that a step further, if we were to boot up a copy of ED in this place, we might have the necessary freedom to poke our heads into places FDEV never intended. It would be awesome to explore the hitherto unseen innards of an Anaconda, clipping through walls like some kind of VR-enabled ghost.
 
Well I mean, why focus on the stuff talked about in the promotional material, dev diaries, and DDF when you have more pressing things to work on, like power play and RNGineers?

I suspect that the programmers and gameplay designers don't actually do the 3D modelling.
 
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