FDev- Yes or No - Are we ever going to get basic functionality out of the mission board?

I'm not describing the problem (if it is one), I'm describing the style in which is has been written.

If it has been raised several times then surely FDev are aware of it. Posting a chase up in one of those threads would be the right way to go about it, not surly demands like the OP.

And your critique of his writing style telling him how to post and acting like a wannabie moderator is somehow NOT a surely demand? Not to mention how important your contribution is to the actual matter.

So unless you just wanted to attack him, what's the point of your post again?
 
And your critique of his writing style telling him how to post and acting like a wannabie moderator is somehow NOT a surely demand? Not to mention how important your contribution is to the actual matter.

So unless you just wanted to attack him, what's the point of your post again?

I'm saying that this attitude doesn't engender any kind of sympathy for the cause (from me). There are well established, better ways to raise awareness of a potential problem.
 
And your critique of his writing style telling him how to post and acting like a wannabie moderator is somehow NOT a surely demand? Not to mention how important your contribution is to the actual matter.

So unless you just wanted to attack him, what's the point of your post again?

The point is that 93% of this thread is people snarking at other people for various reasons, with 6% for the hyperbole of the opener leading to this snipefest. There's 1% of an actual topic here.
 
Not sure which part of my observation was disingenuous, care to point out?
And yes, the last sentence is precisely what I mean.
I wasn't saying your post was disingenuous. :rolleyes: I was referring to all the foaming-at-the-mouth "ED is literally unplayable/broken beyond repair", "there's literally nothing to do", "game is dying/doomed", "FDev are incompetent/not capable", "FDev don't listen or care", "ED isn't even a game", etc., type posts/threads (such as the OP).
 
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Not only this. ALL massacre missions to be done in the conflict zones are solo missions!
If only Frontier hadn't listened to the community when they said there were too many wing missions...

It would be nicer, of course, if they could make all missions potentially wing missions, but with the lower-ranked ones being practical for a new player to do solo in a C-rated Cobra III. Some of the mission types might be harder to give something for a second player to do, of course ... though putting the wing assassination targets as the opposition to high-ranked data courier missions might encourage grouping up for them enough.
 
It would be nicer, of course, if they could make all missions potentially wing missions, but with the lower-ranked ones being practical for a new player to do solo in a C-rated Cobra III. Some of the mission types might be harder to give something for a second player to do, of course ... though putting the wing assassination targets as the opposition to high-ranked data courier missions might encourage grouping up for them enough.

On one of the livestreams, they indicated that they do plan to move all missions over to the new format once it has bedded in.
 
I wasn't saying your post was disingenuous. :rolleyes: I was referring to all the foaming-at-the-mouth "ED is literally unplayable/broken beyond repair", "there's literally nothing to do", "game is dying/doomed", "FDev are incompetent/not capable", "FDev don't listen or care", "ED isn't even a game", etc., type posts/threads (such as the OP).

Oh, now I see what you mean :) Sorry, haven't caught that first time 'round :)
 
See threads like this, with half of responses being "forum-daddery". And you expect Frontier to take us collectively seriously? Yeah right...

I do agree with this to the highest extent.. We really need to start adding value as a community, and then if FD doesn't listen we'll have a reason to flip the table.
 

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Get off your high horse. If you think the mission board doesn't offer "basic functionality" you're either delusional or simply trolling.

This mission boards in this game are pure, stinky bullshtein. They need to be reworked from the ground up.
 
This mission boards in this game are pure, stinky bullshtein. They need to be reworked from the ground up.

Not a very reasonable suggestion.

It IS reasonable however, for FD do some more statistical analysis of the Mission Board results rather than making us try and work out in what circumstances these problems occur, and them tinker with things one station at a time.
 
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Idea for the mission board based on what OP said:

- Default mission board view shows a random selection of missions as it does currently.
- The drop down filter for legal/illegal missions etc... should be expanded to encompass all mission parent types - combat, trade, exploration, salvage, piracy, mining, courier etc...
- Picking one of those filter options doesn't just filter the random selection, but instead populates the board with a full complement of only those mission types, which includes the ones of that type present in the default view.

Almost as if the default view shows a small selection of a wider availability of missions, AND it might go some way to alleviate the problem of board hopping (said problem being not that it's an exploit, but that it takes you outside of the game to get the missions you actually want).

Maybe then, since we have different boards for passenger and regular missions, move the illegal missions to the Black Market Contact tab - having different shady Mission Givers for the factions' illegal dealings, and populate the main mission board with only legal ones. Actually... I might mock something up on Photoshop.

+rep for a constructive and seemingly good solution.

If I go into a system with 15 billion people in it, I find it hard to believe that there are currently ZERO total jobs from TEAM A in a war between TEAM A and TEAM B.

Having a fully-populated board of the specific job-type you're looking for would help prevent people from mode-switching (let's face it, board-hopping generates an infinite number of randomly-generated missions anyway, and if that's not considered cheating or an exploit, why necessitate mode-switching which wastes time, puts unnecessary work on the servers, and ruins the immersion).
 
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I recently went to support a faction at war- shock and surprise, there are ZERO massacre missions to support this faction. There are no combat missions AT ALL. Their opposition has a board full of massacre and combat missions (of course). So it's not an issue of lag between mission boards and system state.

Stop this. Seriously. Stop this. The missions given by a faction should reflect their state. Always. 100%. All the time. Immediately.

We should be able to just pick the mission type we want from a drop down menu. But if you can't do that, at least make sure the system you've set up works coherently.

*drops mic*
Absolutely. It's utterly insane that they don't just properly populate the mission boards. What on earth is stopping them from doing this, so that players always have something to do when they log on??
 
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