I'm so tired of all of this whining and crying.
If you play this game deliberately, pay attention to what you're doing where, and put a minimal amount of forethought and planning into your play, then you won't get caught up by the C&P system.
If you play like a braindead , then the new C&P will be a problem for you.
Unfortunately I'm afraid it's the braindead who will wind up winning this fight.
IMHO the New System isn't transparent nor easy to understand and especially inexperienced Players are simply very prone to get caught into its shortcomings.
And shortcomings or quirks there's still plenty.
A few of my personal highlights :
- difference between an accidental "Parking Ticket" (minor offense) and full-scale Crime (intentional assault etc.) is way too slim.
(criminal offenses spread between 50Cr fines all the way upto getting some 50M Bounty for a Murder, yet the dividing line currently ends at the bottom Pixel around ~200-400Cr and is purely digital in nature)
- galactic Amnesty and countless free Billions for Criminals at V3.0 release (Clean guys? Got nothing as usual, but thanks for being cooperative Targets)
- even most-wanted Terrorists can freely roam SuperCruise without even getting any hassle by System Authority
- ATF arrival timers are given to Criminals instead of the Clean Targets subject to unwarranted attacks
- System Authority still lacks the ATF-style aggression, numbers, required QRA-type (Quick Reaction Alert) nature & offensive tactics, and at least some Engineered teeth in order to make them an actual assistance instead of funny bystanders
- Hot Ships & Equipment? It's CMDRs committing Crimes, not Ships nor Equipment. Never made any sense and only creates a nice glaring loophole for career Criminals.
(if there was any coherent logic following that route, then the Ships would have to pay off Bounties or gain Notoriety - not CMDRs. Still wouldn't make any sense.)
- inherent Game bugs which can incur Bounties without CMDRs doing anything wrong or worthy of a Bounty
- Smuggling is still dirt easy and almost failsafe, risk is near zero even in big, slow Ships
(on top, there's nothing i.e. a BGS Player could do to close a Black Market regardless of Faction type or PowerPlay Influence, making them omnipresent with some Factions (sucks to be you) and unfairly perma-disabled for some others (free protection) )
PS.
IMHO there's nothing wrong with denying Wanted Criminals critical services.
And for all I know, i.e. a local Top 5 Wanted CMDR even daring to approach a Station within the jurisdiction should be subject to immediate attack. No docking at all. Combined with high Notoriety, just System entry should be a troubleful experience.
There just needs to be a very clean difference between minor Offenses and actual Crimes (i.e. Murder).
In the current state of things, I personally consider anything small that isn't a Murder a minor offense, an NPC Murder or a Smuggler getting scanned a major offense and an illegal PvP Kill a capital crime.
Punishments and Restrictions kicking in IMHO must reflect that. We're just not there right now.