Obsidian Ant NEW VIDEO - Crime and Punishment is Flawed

That's something else I was thinking about...

The old X-Wing games gave you lasers for making thinks go boom and Ion Cannons for disabling ship systems.

Maybe ED should have something similar?
They'd be handy for pirates to use with reduced risk of destroying their targets and cop ships could use them to subdue a criminal without destroying their ship.

With that done, you could implement some kind of system where, as you say, the hot ship gets impounded and the player has to pay some debt before they get it back again.

That would actually be quite straightforward to implement.

Just make an additional option in the contacts menu when you select a starport under docking request that is called "Submit" and can be selected when wanted.
 
A visual is important to remove unnecessary complexities and identify problems clearly. It assists clear thinking.

There's no problem to understand new C&P without visuals.

There's problem to accept you need to be more careful while a) flying around and blasting powerful weapons b) having retreat path for yourself in case you get involved in stuff.

There's tons of bugs but those I considering void from general discussion.
 
I'm sorry, Sir, what consequences are you talking about.....

This is all stuff I can get behind.

Some of it is way harsher than what we currently have but it's all fairly logical and intuitive.

It still spooks me that I can be pledged to, say, an Imp' superpower, have the "Hostile" tag on my HUD when I fly into a Fed' system but then suffer absolutely no consequences as a result of it.

Seems like the same thing should apply even more-so to criminal behaviour.
If some faction is cheesed-off with me to the point that they're sending BHers after me, why should I be able to fly around their jurisdiction freely and land at their facilities?

Surely it'd be fairly straightforward to just link crime to faction-rep?
Commit crimes and you lose rep' with a faction, resulting in increasing levels of hostile behaviour.
To repair your rep' with that faction you'd have to find systems where they're present but not in control and run missions for them.
That would provide immediate consequences and require effort to resolve while remaining fairly logical and intuitive.
 

Deleted member 115407

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Moreover, while I am a big proponent of increasing small infraction bounties from the 100-500 Cr range to say, 10,000 Cr each, the now age-old complaint about "I was killed for a measly 200 Cr bounty" has been and continues to be just an excuse.

A bounty is a bounty - and when you incur one you did something to incur it. I can't recall ever flying around space, minding my own business and incurring some random bounty out of nowhere. Every time I've ever received a bounty in this game it has been over some action that I took that warranted receiving a bounty. Players complaining about the dying over the value of small bounties are just looking for excuses as to why they didn't like dying in the first place.
 
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Nooooooooooooooooooooooo!!!!!

Oh yes!!!!

Look, soon we will have fines, bounties and Big Bad Bounties indicated by a skull symbol. :rolleyes:

Whilst the current system does technically work, we’re considering the following amendment, which we see as a potential improvement:


  1. Bounties that do not include the crime of murder can always be paid off at security contacts.
  2. Bounties that include the crime of murder can only be cleared using Interstellar Factors.

For this to work, we would mark up bounties that included murder so that they could be visually identified, probably with a skull icon or something similar.

https://forums.frontier.co.uk/showthread.php/416981-Hot-Ships-and-Bounties

Wait, if we have "murder bounties", what is notoriety actually for agian? I',m already getting confused. :eek:
 
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Moreover, while I am a big proponent of increasing small infraction bounties from the 100-500 Cr range to say, 10,000 Cr each, the now age-old complaint about "I was killed for a measly 200 Cr bounty" has been and continues to be just an excuse.

A bounty is a bounty - and when you incur one you did something to incur it. I can't recall ever flying around space, minding my own business and incurring some random bounty out of nowhere. Every time I've ever received a bounty in this game it has been over some action that I took that warranted receiving a bounty. Players complaining about the dying over the value of small bounties are just looking for excuses as to why they didn't like dying in the first place.

^^this

"I got a bounty for firing bullets/lasers/flak/plasma/railguns - IT'S NOT FAIR! :( "

"Oh yeah? Who pressed the trigger?"
 
Genuine question; do you honestly believe that players getting trapped in a system with no recourse but death, was an intended design decision?

It is not uncommon in Elite to have "no way out". For example, since the beginning we are able to get stuck with an empty fuel tank and no scoop or scoopable star because of bad equipment/route planning. Yes there are the Fuel Rats but they are nice guys and not an in-game mechanic (the limpets are). When you think longer you may find other examples where suicide is the only option. I think you put too much weight on this being a bad design decision. It is mostly a bad decision from the Player. You know Dangerous Galaxy and so on...
 
"I got a bounty for firing bullets/lasers/flak/plasma/railguns - IT'S NOT FAIR! :( "

"Oh yeah? Who pressed the trigger?"

I keep reading this from people like you, Vindelanos and Eagleboy but I don't recall seeing anybody ever actually saying it.

What I do see is people criticising the nature of the penalties for the types of things you're talking about.
 
Moreover, while I am a big proponent of increasing small infraction bounties from the 100-500 Cr range to say, 10,000 Cr each, the now age-old complaint about "I was killed for a measly 200 Cr bounty" has been and continues to be just an excuse.

A bounty is a bounty - and when you incur one you did something to incur it. I can't recall ever flying around space, minding my own business and incurring some random bounty out of nowhere. Every time I've ever received a bounty in this game it has been over some action that I took that warranted receiving a bounty. Players complaining about the dying over the value of small bounties are just looking for excuses as to why they didn't like dying in the first place.
Yes, a bounty is a bounty, and if you have one, then you need to be ready to accept the consequences.
The problem being that with the current system, you get a bounty for trespassing just like a bounty for murder.
So there's a death warrant out now because i trespassed? It's stupid. Punishments should match the level of infraction, and to me, murder and trespassing aren't equal.

Right now C&P is more a nuisance than anything else.
 
https://forums.frontier.co.uk/showthread.php/416981-Hot-Ships-and-Bounties

Wait, if we have "murder bounties", what is notoriety actually for agian? I',m already getting confused. :eek:

We don't, Sandro was talking about potential changes as per the first sentence in that quote. Keep in mind the focused feedback forums are meant for the devs to throw ideas around and receive (focused) feedback in return, you can't take as gospel what is discussed there as it's in flux by design.
The current thread explaining the C&P is here.
 
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That's something else I was thinking about...

The old X-Wing games gave you lasers for making thinks go boom and Ion Cannons for disabling ship systems.

Maybe ED should have something similar?
They'd be handy for pirates to use with reduced risk of destroying their targets and cop ships could use them to subdue a criminal without destroying their ship.

With that done, you could implement some kind of system where, as you say, the hot ship gets impounded and the player has to pay some debt before they get it back again.

Well there are things called Cytoscramblers but they're presently limited in size and effective range.


Edit...

On Point.

I enjoy OA's videos and look forward to them, with interest. I find them to be well reasoned and informative, with own opions given as such. Well done sir keep them comming.

With regards to the new C&P - I have suffered having to jump to another system to find an IF due to small bounty incurred in a HAZ RES, and was at one point locked out from paying a reckless flying fine locally because of contacts being offline in a damaged station. On the whole I like the new system.
 
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The value being 200 or 10,000 is irrelevant to the reason most people complain.

I love how this thread is full of people who state they have never had a problem with C&P and conclude that no problem exists.

But that's subjective evaluation really - your opinion is valuable as ours. We just mere point out that such opinion exists. Maybe too passionately and I am trying to walk away from too heated debates.
 
I have to say FD is at fault here. Dissemination of game rules to the players is lousy. FD needs to communicate clearly the C&P system, and update the document every time it gets a tweak, 'cause the patch notes are not an acceptable way to communicate this, and the 600K pieces of info over 20K posts in a forum doesn't work either.
There are employees dedicated to marketing, social media, whatever, and not one official A-Z document for this new rule set.
It's nuts.
 
I have to say FD is at fault here. Dissemination of game rules to the players is lousy. FD needs to communicate clearly the C&P system, and update the document every time it gets a tweak, 'cause the patch notes are not an acceptable way to communicate this, and the 600K pieces of info over 20K posts in a forum doesn't work either.
There are employees dedicated to marketing, social media, whatever, and not one official A-Z document for this new rule set.
It's nuts.

[Deletified]
 
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