There's nothing more annoying than always loosing your destination lock - any time you'd like to scan a ship or determine the type of a USS that popped up along the way.
If we had two separate target locks:
- one for items you can dock with or stars or planets,
- one for all other types of targets, like ships, USS, crates, materials,
It would become less inconvenient to check out many more things along the way,
without having to go into map or menu to laboriously re-target your destination, if the USS was a dud or you're done with it. Would make that part of the game a lot more appealing...
(Any present day military plane, tank or ship can track multiple targets, multiple types of targets not limited to two... so its not unrealistic)
If we had two separate target locks:
- one for items you can dock with or stars or planets,
- one for all other types of targets, like ships, USS, crates, materials,
It would become less inconvenient to check out many more things along the way,
without having to go into map or menu to laboriously re-target your destination, if the USS was a dud or you're done with it. Would make that part of the game a lot more appealing...
(Any present day military plane, tank or ship can track multiple targets, multiple types of targets not limited to two... so its not unrealistic)
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