Hi everyone... I'm new in the game so sorry if I say something innapropiate :S
What I can see from my point of view as new player is that in this game this C&P systems is "out of focus".
The first thing that surprised me reading this forum was that criminal actions are considered "toxic" for the game. Coming from other games, a player commiting criminal actions is just... a criminal character and it is treated like that by other players and the game itself.
I can guess that this C&P system is just looking for punishing how annoying the player is for another players, and not the criminal action according to the worl of the game. That's why there are these issues with this system.
Let me explain.
For me, if a player kill a trader should be punished, let's say with high bouty. But there should be not any difference between killing a trader NPC or a player. Do you copy me? That should be coherent with the world of the game.
But there should be difference between killing a trader or killing a military ship, or between killing an NPC or just picking up stolen coffee from a destroyed ship in the space.
I can see that in this game, C&P system is more focused on if the crimen was commited against a player or an NPC and that is -in my opinion- wrong.
Another point I am surprised with it is that they call "make the criminal role funnier" to just limite actions not directly related to the crime - that is the use of station services - and it is the same punishment whatever your crime was.
Are you really serious when you are telling me that I can't repair or refuel my ship because I took 1t of grain in a lost planet?????
I can say more: are you serious when you are telling me that I cannot repair my ship or buy ammo just because I was fighting against a clean ship, whatever my reasons is?
I think this systems is out of logic, out of focus and absolutely out of make this game funnier if you compare it with other games. You can't say that it is "more funny" to not let the player repair their ship. That's not inmersive that is a way to limit that player's game. For me it is like a soft bann, and there's no way to avoid it: once you made the action, you are doomed. That's how I feel it. In other games, the funny part of being a criminal was to "avoid being catched". You have nothing like that in this game. "You did your action, you are punished. End of the story". And unless you have a lot of money and ships, you can burn your ship and start the game again because you can literally do nothing with it :S
Another thing I found surprising is that you say "ok, then as a criminal I should move through anarchy systems". But later I find that governments depend on players

So... you have pvp player, or pirats or smugglers... dommed to play that thing called "BGS" (about I am looking for information, a really difficult task btw) against people more prepared than you or even more inspired.
I don't know... I think that the main problem in Elite: Dangerous is how players consider criminal actions so Frontier react to that feeling.
For me, a criminal action (in game, of course) it is not a "toxic action", it is only a criminal action and punishments should be coherent with the world we play and not with how annoying is what I do for other players.