Fined for cargo?

Yeah i got fined for having some thargoid items on board. total fine wax about 800k


not happy. i wouldn't mind if I was near a station i was in a res area
 
How DO you smuggle? Because I get scanned every single time I enter a station. Is there a way to avoid that?

My method is to ignore speed limits. You can also use heat-sinks to break a scan (a ship needs to be able to target you to complete the scan). I've heard that silent running can also be used, but I've never bothered with that.
 
Genuine question.

How DO you smuggle? Because I get scanned every single time I enter a station. Is there a way to avoid that?

Depends. What ship you have?

Usually, you'll need something agile and fast - I haven't tried a T-9/10, but in a Dolphin, Vulture or Sidewinder it's easy.

Step 1: be fast. Anything above 400 m/s (maybe 300 m/s), and the station's eagles can't keep up with you any more.

Step 2: be cold. The colder your ship is, the harder it is for the cops to get a lock on you. Of course, if they can see you optically (i.e. at less than a few hundred meters), they can lock on - but see 1).

So, when going in, line up with the station's entrance already in supercruise, then keep on the axis and run as fast as possible. Don't forget to ask docking permission on the way. If you get the ship scan alert, drop a heatsink to break the lock. Once you're through the airlock, drop the landing gear, reverse throttle and hope you come to a stop before splattering against the station's rear bulkhead.

For going out, check that the path is clear, then simply boost.

Landing on a planetary outpost is much more difficult, since in the final approch phase, you don't have too many options for boosting or evasions (in a station, you're out of the cop's view when approaching the pad).

Landing on an orbital outpost, on the other hand, is a piece of cake since they don't have patrol ships around.
 
Depends. What ship you have?

Usually, you'll need something agile and fast - I haven't tried a T-9/10, but in a Dolphin, Vulture or Sidewinder it's easy.

Step 1: be fast. Anything above 400 m/s (maybe 300 m/s), and the station's eagles can't keep up with you any more.

Step 2: be cold. The colder your ship is, the harder it is for the cops to get a lock on you. Of course, if they can see you optically (i.e. at less than a few hundred meters), they can lock on - but see 1).

So, when going in, line up with the station's entrance already in supercruise, then keep on the axis and run as fast as possible. Don't forget to ask docking permission on the way. If you get the ship scan alert, drop a heatsink to break the lock. Once you're through the airlock, drop the landing gear, reverse throttle and hope you come to a stop before splattering against the station's rear bulkhead.

For going out, check that the path is clear, then simply boost.

Landing on a planetary outpost is much more difficult, since in the final approch phase, you don't have too many options for boosting or evasions (in a station, you're out of the cop's view when approaching the pad).

Landing on an orbital outpost, on the other hand, is a piece of cake since they don't have patrol ships around.

Someone here posted a great video on how to evade scans at planetary ports. He put full pips to shields and flew at high speed into (approximately on ! ) the landing pad. That was in an AspX. Might not work in a T-9 or 10.
 
Someone here posted a great video on how to evade scans at planetary ports. He put full pips to shields and flew at high speed into (approximately on ! ) the landing pad. That was in an AspX. Might not work in a T-9 or 10.

Works with a Cutter too. The key thing is to hit the landing pad - you take far less damage that way. If you miss and hit the ground, you might be in trouble. :)
 
Genuine question.

How DO you smuggle? Because I get scanned every single time I enter a station. Is there a way to avoid that?

Yep, as soon as you see/hear "Scan Detected" drop a heat sink.
This causes the scanning ship to lose its lock, which then forces the scan to start over when they reestablish a lock. If you're not through the mailslot by then... number one, you're moving too slow, and number two, drop another heat sink.

That's really all there is to it. Some will swear by silent running, but heat sinks work so much better and you don't need to watch your heat as closely.
 
Someone here posted a great video on how to evade scans at planetary ports. He put full pips to shields and flew at high speed into (approximately on ! ) the landing pad. That was in an AspX. Might not work in a T-9 or 10.

If your destination is a planetary port, these are even easier.

Simply land your ship away from the port, deploy an SRV, dismiss your ship and drive to the port.
Once you reach the port, you can Request Boarding in the same manner as requesting docking.
You can then drive your SRV into a Garage and board your ship, which will have landed automatically for you.

[video=youtube;9vIfIr--h9I]https://www.youtube.com/watch?v=9vIfIr--h9I&t=4s[/video]
 
If your destination is a planetary port, these are even easier.

Simply land your ship away from the port, deploy an SRV, dismiss your ship and drive to the port.
Once you reach the port, you can Request Boarding in the same manner as requesting docking.
You can then drive your SRV into a Garage and board your ship, which will have landed automatically for you.

https://www.youtube.com/watch?v=9vIfIr--h9I&t=4s

+1 But how do you know where the garage is?
 
If your destination is a planetary port, these are even easier.

Simply land your ship away from the port, deploy an SRV, dismiss your ship and drive to the port.
Once you reach the port, you can Request Boarding in the same manner as requesting docking.
You can then drive your SRV into a Garage and board your ship, which will have landed automatically for you.

https://www.youtube.com/watch?v=9vIfIr--h9I&t=4s

But, but this requires to play the game!!! what if you just want to the credits so you can THEN start playing the game?? eh???
 
+1 But how do you know where the garage is?

Aside from being the one with your ship above it? Or the only open one? Or... beats me, just drive into one and Board Ship?

But, but this requires to play the game!!! what if you just want to the credits so you can THEN start playing the game?? eh???

Then you're doing it wrong. Find a philanthophist to donate you a few hundred tons of Palladium, limpet-collect them, sell them and profit.
 
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