There are a lot or Corporations out there in Elite, yet no signs of any stock trading.
Addition of stock markets will make things more realistic, generate a ton of gameplay, and will solve some of invesment-profit proportions inconsistencies.
I am not necessarily talking about the introduction of player-owned corporations. Even existing (sadly, by name only) NPC-owned ones would do. This is what Powerplay was supposed to be.
There is way more to it than "spreadsheets in space" gameplay. Google how they work in GTA5.
It won't break no player property rule and will not be affecting those not participating harder than BGS does already. And all of that while adding heavy player-driven economical gameplay many of us want as well as a lot of depth to the bgs and reasons to be engaged in it.
It won't be a simple lottery, stock markets do follow cause and effect rules, so players' actions for or against NPC corporations will affect stock value. Of course it will be abusable, as it is should be, and it totally legitimate thing to abuse. This is happening IRL all the time.
And this have no chance to coming down to simple *go to system a, do stupid activity b* instructions. Stocks are limited. Specifics are different. Everyone would have to think for themselves or their wing.
I belive it won't take a lot of effort to introduce. And it adds up perfectly with the procedurally generated world, as markets are mathematically and logically explainable.
A lot of people want to be able to get more money.
A lot of people, including me, hate when most cost-efficient activity is some skimmer genocide. Or pole banging in Fehu. Or slave processing. Or whatever really. It's hard to force yourself make money in more fun way when you know about more efficient alternatives, and them being stupid just makes things worse.
Stock markets is the best of both worlds. You can make a lot of money, provided that you can think and have some to start with. Its not a passive gameplay, more like playing it passively wont get you much. You can affect things by yourself.
Thing is, not having much of things that should be present in a open-universe game doesnt help it at all.
Imagine GTA not having any side activities? That is what Elite is.
Game would have worked better in terms of immersion if it would be presented as player being part of the military, with all those material trade rates and unavaliability to just buy them, being confined to the ship/srv and limited by military statute which are quite often stupid and go overboard.
But with the supposedly free player, that just doesnt work. It feels like you are a person which was cut in rights for some reason, like an runaway slave or smthn.
If this game looks realisticaly, it should have realistic society and opportunities. Imagine if in FFXV all party would line up in a row and attacked in turns. This wouldnt work with realistic graphics.
I dont care about spreadsheets in space, I do not want Super Mario in space.
Addition of stock markets will make things more realistic, generate a ton of gameplay, and will solve some of invesment-profit proportions inconsistencies.
I am not necessarily talking about the introduction of player-owned corporations. Even existing (sadly, by name only) NPC-owned ones would do. This is what Powerplay was supposed to be.
There is way more to it than "spreadsheets in space" gameplay. Google how they work in GTA5.
It won't break no player property rule and will not be affecting those not participating harder than BGS does already. And all of that while adding heavy player-driven economical gameplay many of us want as well as a lot of depth to the bgs and reasons to be engaged in it.
It won't be a simple lottery, stock markets do follow cause and effect rules, so players' actions for or against NPC corporations will affect stock value. Of course it will be abusable, as it is should be, and it totally legitimate thing to abuse. This is happening IRL all the time.
And this have no chance to coming down to simple *go to system a, do stupid activity b* instructions. Stocks are limited. Specifics are different. Everyone would have to think for themselves or their wing.
I belive it won't take a lot of effort to introduce. And it adds up perfectly with the procedurally generated world, as markets are mathematically and logically explainable.
A lot of people want to be able to get more money.
A lot of people, including me, hate when most cost-efficient activity is some skimmer genocide. Or pole banging in Fehu. Or slave processing. Or whatever really. It's hard to force yourself make money in more fun way when you know about more efficient alternatives, and them being stupid just makes things worse.
Stock markets is the best of both worlds. You can make a lot of money, provided that you can think and have some to start with. Its not a passive gameplay, more like playing it passively wont get you much. You can affect things by yourself.
Thing is, not having much of things that should be present in a open-universe game doesnt help it at all.
Imagine GTA not having any side activities? That is what Elite is.
Game would have worked better in terms of immersion if it would be presented as player being part of the military, with all those material trade rates and unavaliability to just buy them, being confined to the ship/srv and limited by military statute which are quite often stupid and go overboard.
But with the supposedly free player, that just doesnt work. It feels like you are a person which was cut in rights for some reason, like an runaway slave or smthn.
If this game looks realisticaly, it should have realistic society and opportunities. Imagine if in FFXV all party would line up in a row and attacked in turns. This wouldnt work with realistic graphics.
I dont care about spreadsheets in space, I do not want Super Mario in space.
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