The Star Citizen Thread v8

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That's good to hear at least. Its good to hear reports of how things are panning out. More testing reports please! Just don't start evangelising ;)

In the last PTU patch last night I was at times hitting 80 fps. It didnt stay there, but was getting pretty consistent 40 - 50 fps.
 
Crashed on first attempt to leave Olisar, good start. On the second try I manage to get to Daymar and land, I consider testing if persistence is working by logging out in the ship bed. But then I remember they charge you aUEC to expedite insurance claims in this update and I fly back to Olisar instead, good thing I have an Aurora. People who lost their shiny new toy, the Reclaimer, have to wait 8 hours or pay nearly all the aUEC you start with after each major update (5000 aUEC) to expedite a claim. Brilliant move.

My PC is not up to spec, got 25 fps on the surface of Daymar which is an improvement compared to 3.01. A crowded Olisar however is unplayable, hopefully the hype will die and I can playable fps next week. :D
 
People who lost their shiny new toy, the Reclaimer, have to wait 8 hours or pay nearly all the aUEC you start with after each major update (5000 aUEC) to expedite a claim. Brilliant move.

Oof. That's one way to reduce server load I guess...

If things are so unstable they really need to do away with claim expediation or atleast reduce the fees massively.
 
I know what you are saying, I disagree.

I don't believe star citizen's whales are all poverty stricken people who won the lottery or the wastrel sons of the idle rich. The majority of star citizen backers even those with fleets are average Joe's, a higher percentage than average who claim to be auditors, game dev's or both, but average Joe's nonetheless.

The edge case's you use as an explanation don't normalize it or explain it, they are edge cases. It's still absolutely bonkers (and doomed).

The problem with this is that it assumes the backers pay much more than the startup costs.

Star Citizen only needs a few thousand whales to pay up on a regular basis to get its fees paid off.

In other words, those edge cases could be enough. Out of two million backers...assume only 500k paid for a package. That is $30 million right there. Assume only 100k paid anything more...that is each paid $1500 extra over 5 years.

$30 million a year means 25k backers have to put aside an average of just $100 a month

A few edge cases of whales paying thousands on ship packages because...to them... $15k is chump change, can seriously reduce those numbers even more.

I think paying money for these ships is dumb, crazy and stupid. BUT....if I really wanted to, I could afford it. I spent £300 buying a game I can't play simply because I really wanted the "privilege" of owning it and because I thought it worthwhile. I paid £150 for a board game that is out of print because I want to complete my collection.

These are dumb purchases....but they're worthwhile because they make ME happy.

That doesn't excuse CIGs sales tactics or current lack of delivery or anyone who spends non disposable income on the game.

I can get that people can and do spend such money on SC. Its the people who spend money they can't afford because of CIGs predatory sales tactics I feel for.

Right now, 3.1 is out....

on the very last day possible to meet the Q1 promise, despite shifting major aspects to 3.2.

That screams "ran out of time anyway" to me...that CIG were working up till the last minute to get this working.

We don't know if their optimisations worked. I've heard mixed reviews but my general impression is that it is better than 3.0 but still bad and still generally unplayable.

CIG probably need to at least double the speed they have now and do so consistently before we can say their optimizations work.
 
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I'm one of the early backers, and I'm seriously concerned this will never amount to something resembling a complete game.

What took you so long? ;)

Also don't you think it kind of pathetic, that they released a patch on a holiday weekend, just so they could say they did it in the 1st quarter?
 
What took you so long? ;)

Also don't you think it kind of pathetic, that they released a patch on a holiday weekend, just so they could say they did it in the 1st quarter?

The patch and what it does certainly has the ring to it. Pushing it out despite it not doing much at all just so they can keep the timeline they marked themselves.

I mean is it me or is 3.0 and 3.1 almost identical? What are the major differences? It could be I m too used to alphas showing massive changes between major patches and as far as I understand 3.1 is supposed to be a major patch (also took em bloody long enough). Why does persistence need more fine-tuning? I remember people arguing for half a year+ now that persistence is "in" and "done" and "better as in other games". Is the introduction of ship beds and similar place really worth the main spot in a patch?

I mean at this rate we seriously need to reconsider our expectations. 2022 wont make a dent in overall development.

Also the various reports about "better FPS"......I dont know why that is but as long as we dont have life footage of sessions with 20+ people/ships running at 40-50 FPS I am prone to credit a different service provider or similar changes for better performance rather then CiGs coding.
 
We don't know if their optimisations worked. I've heard mixed reviews but my general impression is that it is better than 3.0 but still bad and still generally unplayable.
It's just about the same on my setup (i7 6900k + GTX 1080 + 32GB RAM so i'm not hitting ram limit issues). It's still a slide show, with a broken physics engine, and a non existent flight model.
 

Avago Earo

Banned
As a game developer myself, I feel I must interject.








































I'm not a game developer. I had a go at BBC Basic, and Assembly Language gave me a headache. I'm quite good at colouring in, though and I'm good at drawing crocodiles. I like riding scooters and being lairy.
 
Hmmm i still look into here from time to time, but i always see that game is still not ready. Not that i plan to play it or god beware even buy it.

But i really dont expect it will come out. I mean look at Frontier, they deliverd a great game with Elite dangerous and still do updates. That was in 2014. Two years later ( november 2016 ) they did release another game Planet Coaster. For people that like building theme parks indeed some awesome game aswell.
Guess what now in 2018 they will release another awesome game Jurassic word evolution a lot people cant wait to buy it.

So what about CIG or Chris Roberts ? They got plenty of cash and had plenty of time and cant even deliver one game.
Who ever still pumping money in this mess, deserves to loose all that money and cant be helped.
 
As a game developer myself, I feel I must interject.








































I'm not a game developer. I had a go at BBC Basic, and Assembly Language gave me a headache. I'm quite good at colouring in, though and I'm good at drawing crocodiles. I like riding scooters and being lairy.

You are overqualified to be the next Chris Roberts.
 
Also the various reports about "better FPS"......I dont know why that is but as long as we dont have life footage of sessions with 20+ people/ships running at 40-50 FPS I am prone to credit a different service provider or similar changes for better performance rather then CiGs coding.

I don't believe anyone is getting "constant" high(er) frame rates. I bet it still dips into the single figures quite often unless you're standing on the spot doing nothing, with no one around you. Of course when object container streaming and bind culling bla bla bla bla. But if there's footage that demonstrates the opposite I'm happy to be proven wrong. I might even download it in that case, because 3.0 was truly awful and I'm not touching it again until there are significant improvements.
 
Some claiming it uses as much as 22gb of memory now, which is incredible.

Well, I guess that mostly depends on the graphics settings. I'm running this on 1080p with detaillevel set to low and motion blur disabled due to my aging vid card, so that may be why I'm seeing such relatively low RAM usage. Though with those same settings 3.0 and 3.0.1 where both qickly climbing to over 16 Gig of RAM usage, so there definately has been an improvement somewhere. Maybe the client now unloads stuff from memory quicker that it doesn't need anymore, because with the previous releases the current RAM usage indicator on r_displayinfo 3 prettymuch stayed at whatever peak it reached while in 3.1 its actually declining when stuff vanishes from view and quite quickly so.
 
Some Citizens getting really upset about PENALTY time and overall insurance claim system......

-remove image with masked swearing-
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