The Star Citizen Thread v8

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Far as I know it is pretty much the bind culling, no? I mean it IS a big deal, but what other features you mean?

I was gonna respond to that part to, but the with SC you also have the issue of "what version of the 3.1"? The roadmap from last year is way different that the roadmap of this year.

For the most recent version of 3.1, they hit on everything except network bind culling, but they implemented serialized variable culling.

In fact they moved service beacons from 3.2 to 3.1.
 

Wow, it reminds me of the ED forums!

Why is the new thing in the SC community to demand that someone be fired for every inconvenience? The world isn't ending here. They'll fix it. Why would you demand someone's livelihood be taken away as a result? Do you really think this warrants that?

The people making these requests either have never worked in the real world or are just a sheltered and unaware of the Real World as they seem.


Fire someone for the inclusion of the insurance mechanic? Because you're inconvenienced? Grow the F up!
 
This is coming along nicely. It seems there are still some serious lag spike issues but it looks like it's getting close to playable at 4K.

[video=youtube;Tjz_JWci4iw]https://www.youtube.com/watch?v=Tjz_JWci4iw[/video]
 
This is coming along nicely. It seems there are still some serious lag spike issues but it looks like it's getting close to playable at 4K.

4k is nothing - you can render at 4x4k or 4x8k if you have sufficient grunt.

The problem, as always with CIG, is the absolutely laughably bad networking architecture and implementation that doesn't care one iota about what hardware you have locally, and insists you wait for redraw calls from the AWS backend.
 
It says Nine Tails, so I presume its a Khajiit NPC.

51EhsT1U6QL._SY355_.jpg

Be sure to tune in on Chris Roberts' food channel and watch how eggs are procedurally generated.
[video=youtube_share;UzjCJqF3Urw]https://youtu.be/UzjCJqF3Urw[/video]

https://www.twitch.tv/starcitizen
 
Just the start. We saw similar with CIG clarifying you won't get to keep stolen ships. The more mechanics become nailed down or have an impact on gameplay, the more dreams will be shattered and reality take over. Personally i can't wait to see full persistence in order to see whether CIG favour the whales and make getting ships and kitting them take a lot of work (aka grind) or make it quick and easy which will annoy the whales.
I definitely favour annoying the whales, as you put it; they are the ones who are always going on about it more being a donation than a ship sale :p!

In all seriousness though, SC will wither and die as a “live service” game unless the moment to moment gameplay makes the journey to the next ship bearable (or even fun, with any luck). Glacial player progession would drive away the player base unless things suddenly get a whole lot more interesting, including satisfying crew roles on someone else’s ship.

As someone who’s probably spent over 1500 hours in ED, I’m no stranger to making my own fun, and i’ve not minded the long time taken for me to get to an anaconda (definitely over a year, maybe even two) because I only ever played for fun rather than for the grind. What’s worrying is that the closest I got to fun so far in SC was flying a racing ship round the track on a free fly event about 3 years ago (4?). It could all change, but I have played hundreds of games that were more fun than SC, maybe over 1000, and in a world where more games want the continued time and money commitment of a “live service” game SC is waaaaaaay down on the list
 
Whales are amusing :D

The last one I discussed latency issues with was absolutely convinced I was running a network comprised entirely of snot and wishful thinking. "Get off your wifi, dolt!"

I sent him a topology graph with loads, realtime useage, and specifications of my mixed DAC and SFP+ SAM and SAF+MAF infrastructure.

He vanished, never to be heard from again, but I think maybe he bought an Idris just to show me who was boss.
 
Wow, a lot of salt about the delay respawn mechanic.

I remember so many threads/posts from people about why ship respawn delay was a good thing for SC. Reality bites.
 
Wow, a lot of salt about the delay respawn mechanic.

I remember so many threads/posts from people about why ship respawn delay was a good thing for SC. Reality bites.

We're going to take away your favourite toy and your favourite activity and make you wait 8 hours to get them back unless you pay us, in which case you'll still have to wait almost an hour....
 
We're going to take away your favourite toy and your favourite activity and make you wait 8 hours to get them back unless you pay us, in which case you'll still have to wait almost an hour....

It's an utterly daft mechanic which nobody with any common sense would defend. Even if the credits could not be bought for real money, it is bonkers.
 
It's an utterly daft mechanic which nobody with any common sense would defend. Even if the credits could not be bought for real money, it is bonkers.

It is interesting to see what they have in mind for a beta/release state of the game when it comes to time and cost of insurance. People with starter ships will be the least affected by this, whales who purged their hangars of Auroras, Mustangs and Avengers are not amused by this. But yeah it is stupid at this point in development.
 
<snip> stupid at this point in development.

A very succinct overview of the project! ;)

It would be so much more colourful if they actually had something verifiable to show. Every "Look, see the high FPS" turns out to be either a barren server or an offline hack. Some of the character spaghettification is still there after how many years?

I suppose it would put all the artists out of work if they sat down and said ", we are doing nothing else until we fix the code so people don't turn into scary- noodle men any longer!"

Oh, seems you can't even use the abbv. for nm don't want to try and get around censor thingy and get pinged... The Two Ronnies would not be amused
 
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If you have the audacity to complain about having to wait hours to get your overpriced ship back through no fault of your own, your attitude "is basically the embodiment of what's wrong with certain aspects of the "gamer" persona; a demand for instant gratification and a total lack of understanding of the processes involved in software development generally and game development in particular."

Couldnt have put it better myself. Any human bean should be humbled to be in the presence of this miracle of modern gaming, touched by god and conceptualised by the cleverest person in the known universe.
 
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