The Python is annoyingly good for its price. Its the answer for every question in the mid-game.

All of the specs don't matter, because python is a hideous ship. It looks like a flattened dung. I can't stand it. It also turns as fast as a diarrhea whirlpool.
 
This makes me think of a related issue, shield tanks seem so much more powerful in ED than hull tanks. In theory ships like the Type-10 and FGS should be monsters but ships with better shields seem to just have way too much of advantage? Again, I am primarily a space trucker, but even I notice a HUGE difference when interdicted in my Cutter with 6A shields vs. my Type-10 with even 7A shields.

All in the weight and balance. Truth is very few players understand how proper weight and balance makes a ship preform like a monster and underfitting it will cause performance issues that result in you going pop much sooner. They'd rather min-max certain attributes and then cry when their maxed FSD gets popped in normal space when they submitted to a pirate because their ill-fitted shields collapse under one shot, the lack of armor/hull due to only having the lightweight alloy installed doesn't hold up under fire, and their laden down with max cargo room is more then their thrusters can handle causing the ship to perform sluggishly preventing escape.

As opposed to my T7 Spacebus who is properly optimized and I laugh at pirates who think I'm an easy target giving my passengers a show for them to ooh and aah over without even getting my paint scratched.

Shields regenerate. They can be boosted when damaged and hardened to prevent their collapsing. Armor doesn't. Once you start taking hull damage your modules are at risk and when those start dropping your ship starts malfunctioning and you're in real danger at that point. Any damage you sustain remains until you retreat to a port. Shields will always come back online unless the module is shot out or your powerplant is slagged.

Shields only have one real weakness. Thermal weapons. Armor has three. Thermal-kinetic, kinetic, and explosive. So you have more options to pop someone who's shield are down. Shields however are only vulnerable to thermal weapons and the thermal half of the thermal-kinetic. Kinetic weapons will barely scratch shields and explosives are pretty much a zero damage option against shields.

Then you've got engineers. You have far more options to make shields even more resistant while there's fewer options for making armor more resistant.

So hull tanking is meant to be a temporary thing while you're trying to get your shields back online. Therefore ships with no real shield fitting options are always going to be subpar unless in the hands of an experienced pilot. Hence why you won't see that many Dropship variants in play.

Cant believe people are putting a Python in the same bracket as a FGS when it comes to combat.

A Python properly fitted makes an excellent heavy support able to take on both Gunships and Frigate class vessels letting it punch at and above it's weight. Fighter class ships are a bit more tricky since the Python has C2 and C3 but a skilled pilot can make use of the C2's to swat them. A pilot comfortable with his C3's can even land a OHKO on fighter class ships.

The FGS has a shield issue that a Python can take advantage of. At the same time however, the Python has a glaring blindspot the FGS can take advantage of. It's down to whomever can get in position first and keep it.
 
Id agree cmdr skill is very important and is the major deciding factor in a fight but an engineered FGS is beating a engineered Python for me all day givin equal skill.

Shields are not a priority in a hull tank,hull hardness/resistance is. Get the right mix of MRP's and HRP's in a gunship and its very tough. Even if the shields do go down quick.
 
The Python imo is a good middle ground ship but that's it. I did use mine a lot to build up the creds but that was only to get the conda which is far superior. I then only used the conda to get a vette and I do love my vette. I just got a cutter and clipper as well and overall I'm not impressed even with the engineering I've done to both ships. I do think I'll be stripping out those engineered parts and selling the ships. Those parts will come in useful later down the line.

V2k.
 
Is the Python the best ship in the game? - No, simply because there is no 'best ship' otherwise everyone would only be flying that.

Is the Python a 'jack of all trades, master of none'? - To a degree yes, but it is probably the one ship that you can run just about any mission in. It isn't the best in haulage, but is probably the best when it comes to dealing with outposts.

Is the Python a good well rounded ship? - Yes, although it is a master of none, it probably achieves about 80% of what the specialised ships can do. It isn't the best fighter, miner, hauler or explorer but it can do those tasks pretty damn well. Yes I know it can't carry a SIF (which I think is a good thing) but it can do just about anything else.

Let's be honest here, if for some reason FDev decreed you could only own one ship, and one ship only, you would see a lot of Python's flying around, probably more overall than any other ship. But luckily FDev weren't that stupid and allow us mere Commanders to own as few or as many ships as we like. For someone without a lot of credits or just wants a small fleet then they could do a lot worse than the Python.
 
...Let's be honest here, if for some reason FDev decreed you could only own one ship, and one ship only, you would see a lot of Python's flying around...

I think you've hit the nail on the head here.

If I had to live in one ship, it would be the Python. I'd keep my Cobra III, and a couple of others, for a blast now and again, but the Python is I guess the Volvo Estate of the galaxy. Unexciting in many ways, but safe and sturdy, and it gets most jobs done with the minimum of fuss.
 
I ended up using the gunship far more than the python. At the time I couldn't afford to fully engr and upgrade the python and the gunship had a better hull factor overall and seemed easier to survive in CZ's and pirate interdictions along with a fighter which I used all the time. So I eventually saved up and moved on to the cutter after nine more months. Yes, the python can currently do the highest cargo missions limited to medium outposts, but the FGS which has the two story canopy view, can do much of everything else like the salvage and data missions, small donation and source supply missions, decent BGS work, and mining, etc.
 
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I tried VERY hard to use my Orca to do passenger missions the past few days, but constantly found myself unable to get max profits from stations because I didn't have space for that last mission that matched the others I just grabbed that went to the same system and to the same station within that system. So I thought "maybe I should try the AspX instead and just do long range missions" but thats not effective if your goal is JUST money.



So I came to the same inescapable conclusion that every single player that has ever played this game has come to at some point or another.



"Sure I could use *insert ship here*, but the Python is actually better."


The same can be applied to pretty much every situation with only a few exceptions when it comes to anyone that is in the mid-game and still earning ranks or credits and its driving me mad.


Shipping?


- Type-7? Takes a large pad and moves LESS CARGO than the Python DESPITE BEING A DEDICATED CARGO SHIP , and the Python can be used for alot more when its not shipping things.



- Type-6? Yeah it can jump farther, but the Python can move more for only a bit less jump range and can also excel in a combat role.



- Type-9? WAY out of the price range for anyone that is in the mid-game.


- Clipper? Python can carry more than the Clipper while still having the benefit of a medium landing pad. You also don't need to rank grind for the Python like you do for the Clipper.



Combat?


- Fer De Lance? Yes its a much better dedicated combat ship, but the Python can kick butt AND move a crapload of cargo at the same time while also having a much better jump range and fuel economy.


- Cobra? Yes its much cheaper, but both use the same size pad and the Python outperforms the Cobra in literally every single way except maneuverability which can be made up for by engineering.


- Clipper? Python has better damage. Though admittedly the Clipper can run circles around the Python in terms of actual performance. But like I said before the Clipper comes with the added negative of a rank grind. (Which admittedly has gotten easier, but still a grind nonetheless)


- Any of the Fed ships? Python has better versatility, none of the rank requirements, better jump range, and can carry ALOT more than any of them when outside of combat.


Passenger missions?


- Dolphin? Dolphin is faster, has better handling and jump range, but the Python can carry 3 times as many people, can take much more abuse, and can defend itself if poop hits the fan.


- Orca? Orca is much faster and handles much better, but the Python can carry more people, use a medium landing pad, take more abuse, and can be used in a role other than passenger missions. The Orca meanwhile is a pure passenger ship that can be used for other things but does none of them as well as other ships in the same price range.


- Beluga? Beluga can carry alot more people than the Python, but for the price range of the Beluga you might as well just save a bit more and get an Anaconda.




This is not a knock on the Python itself. Its a fantastic ship that is a godsend for players that don't have the money or ranks for any of the Big 3, but it is definitely a knock on all of the other ships. Because the Python is a "multipurpose" ship that does all of those purposes better than any of the DEDICATED ships of the same category.




(I am intentionally leaving out exploration because its not a job that I have done with regularity and don't wanna give opinions on something I know nothing about)




Its just frustrating to wanna to have certain questions, but have the same answer for every one of them. It takes all of the variety and meaning from the game for me.



I mean what is the purpose of picking a job or a role if you use the same fricking ship in every single one? Why even bother with any of the other ships outside the Big 3?



TL;DR: I have become a Python prostitute until I get my Anaconda and I don't like it.



EDIT: Let me be clear. By mid-game I am talking about players who are in between the lowers ships like Cobra, T-7, T-6, Clipper etc etc and the Big 3. They have more than enough for cheaper ships, but not enough for any of the Big 3.

The biggest problem isn't that the python does well at alot its that dedicated passenger ships aren't good enough.
The 3 passenger ship internals need to be buffed. Give them more internals but lock them to passenger only slots. For example the beluga is a joke. Its supposed to be a passenger ship/cruise liner its one of the bigger ships but it holds less passengers and not as useful as other ships to use as a passenger ship.
For example the orca should be able to carry more passengers than medium trade and multi role ships. The beluga should be able to carry more than the big 3.
At the moment the only advantage of passenger ships is that they can have luxury cabins but luxury passenger missions aren't regular enough and most of the time not worth doing. And beluga has heat issues even just to get off a planet.
 
Huh what you talking about, the best ship in the game hands down is the anaconda, simple as that , can move alot of cargo if need be, can be a great combat ship, can run a crap ton of pass missions, and is the best jumper in the game.

Yeah but the conda shouldn't have the jump range it currently has.
 
It's the best end-game ship too. Literally best bang for buck if outposts are something you need to interact with.

It's the main reason T7 is pointless and needs to be made a medium ship (and T6 small, and add small-only docking ports)
 
Let it be, they already nerfed it and honestly I think it needs a rebuff (That pitch rate, eugh). I respect anyone who PvPs in one because it's big and slow, with so few util-slots for something so big and slow.

It has a USP, medium pad, big cargo hauler. Let it be.. Don't kill it anymore.

I definitely agree. The python needs some of its old things back. Maneuverability and shields for example. Not a huge buff just a tickle.
 

For multiple reasons. First off its a container ship of the game. Container ships are slow, not maneuverable, can carry a lot, can take a beating but doesn't go anywhere fast.

It never had a good jump range at the start of the game it just slowly got better and better till at this point its the best.

Why should a conda have a better jump range that the x ships.

Why should one of the big 3 have the best jump range.

Why should the conda have that big a jump range but the vette and cutter dont. Technically the vette should have just as much as its the feds big bad and needs to get to war zones etc fast.

For her size and weight she shouldn't jump those distances.

For example you could say that the conda is the Russian antanov. Can carry a lot. One of the biggest. And has its place but the antanov is slow. Needs multiple stops to refuel. I mean look at the cockpit cable ties holding things in place just like the antanov.

I mean the one of the only big downfalls of the conda is large pad landing. If any ship was going to get an op rating it would be the conda. Thats why people that love the conda will fight to the death to keep her the way she is.

And thats why I'll get a lot of hate for saying the above. But hey its only my opinion which doesn't mean anything. And I'm not trying to get her nerfed.

The python was originally designed in lore as a gunship/support ship for naval convoys which eventually made it into the civilian sector when other newer ships were made and she got a bit old.
 
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Another classic design that has survived the centuries. The first vessel was constructed in 2700 by Whatt and Pritney Ship Constructions. With the demise of the company, and after various mergers and takeovers, the ship design is now owned by Faulcon deLacy. The ship remains the slow and sturdy craft it was originally famous for and some smaller navies still use this class as patrol cruisers (although tiny compared to the Imperial Interdictors and Federal Battlecruisers).
In-Game Description
The Python is a heavily armed and well-protected craft, being quite manoeuverable (considering its hulking size) and potentially useful in a variety of roles.
It is considered by some to be the most effective balance between firepower, manoeuvrability, and protection currently available. In addition to being capable of holding its own against the larger Anaconda in a toe-to-toe frontal battle through its substantial protection and firepower, the Python is generally agile enough to comfortably deal with smaller fighter classes without having to rely on turret mounts.
 
For multiple reasons. First off its a container ship of the game. Container ships are slow, not maneuverable, can carry a lot, can take a beating but doesn't go anywhere fast.

It never had a good jump range at the start of the game it just slowly got better and better till at this point its the best.

Why should a conda have a better jump range that the x ships.

Why should one of the big 3 have the best jump range.

Why should the conda have that big a jump range but the vette and cutter dont. Technically the vette should have just as much as its the feds big bad and needs to get to war zones etc fast.

For her size and weight she shouldn't jump those distances.

For example you could say that the conda is the Russian antanov. Can carry a lot. One of the biggest. And has its place but the antanov is slow. Needs multiple stops to refuel. I mean look at the cockpit cable ties holding things in place just like the antanov.

I mean the one of the only big downfalls of the conda is large pad landing. If any ship was going to get an op rating it would be the conda. Thats why people that love the conda will fight to the death to keep her the way she is.

And thats why I'll get a lot of hate for saying the above. But hey its only my opinion which doesn't mean anything. And I'm not trying to get her nerfed.

The python was originally designed in lore as a gunship/support ship for naval convoys which eventually made it into the civilian sector when other newer ships were made and she got a bit old.

I think my problem is I don't really understand why it matters? I mean its not like jump range affects PvP or anything.



If you don't like the Conda thats fine, but why do you care if people use it to jump around the Galaxy quicker? How does that affect you and your experience in the game?
 
If the Clipper landed on a medium pad then I wouldn’t used the Python at all.

I would still use the python for Passenger missions, but yeah the Clipper would be infinitely more attractive for pretty much anything else at that point. You would be able to haul high risk cargo with ease because nothing would be able to handle you.




Anything fast enough to catch you wouldn't be able to hurt you



Anything powerful enough to hurt you wouldn't be able to catch you
 
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The only thing i like in this thread is the avatar picture of the OP :p

Python was one of my "mid~end game" ships or something like that, some1 here said that it not excels in anything and that is so damn true, if u want to do many things at the same time is the best ship to get, BUT if you are a trader just buy a T7, if u are a bounty hunter, FDL or Vulture (yeah, is 239874293742893749 times more cheaper and it's fun too)

Resume:
if u have a "profession" in the space you buy T7, FDL, Beluga...
If u dont know what to do with your ingame life -yet- get a Python... it will help ya in those times, and is a fun good looking vessel

Sooner or later you will have to move on and buy something that excels in the task you want to do, and yes, it hurts but is NOT the Python.-
 
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