The Python is annoyingly good for its price. Its the answer for every question in the mid-game.

I do feel that the Orca and T7 and Clipper being medium pad ships would make them much more useful. Large pads should just be for the Big 5.
 
That the Python is a ship in the middle of the price range (so to speak) doesn't classify it as a mid-game ship.
There is no more a 'mid-game' than there is an 'end-game' in Elite Dangerous.

You have top-end ships in ED but not end-game ships. Again, for that, you need to have an end-game and afaik, Elite doesn't have one.
 
The Python is the only ship in the game that has its own class of highly lucrative missions. 180t haulage to outposts. Think about that for a second. If you want to do large haulage missions to outposts there is literally one ship in the game that can do it. This makes the Python by far the best mission runner in the game for players that don’t want to resort to board flipping. This is not good for the game.

Just look at the recent traffic stats for any station you land on. I’ve yet to see one where the Python isn’t #1. Why? The Python is so far above every other medium ship in the game by a colossal margin.

I don’t think nerfs are the answer either. I also can’t see how FD will be able to make the Clipper or T-7 fit on a medium pad. What I think should happen is some new ships come out that provide the Python with some very badly needed competition. If the Python is the medium ship version of the Anaconda where is the medium Cutter/Corvette/Type-9/Type-10?

Ironically enough I don’t see the Anaconda as being as dominant to the other large shps. The new Type-9, the Type-10, the Corvette, and the Cutter are all really good ships these days in their respective roles.
 
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If the Python is the medium ship version of the Anaconda where is the medium Cutter/Corvette/Type-9/Type-10?

Those roles SHOULD have belonged to the T7 and the Clipper. Bad move making them Large landing pad ships really.

Frontier added the FAS and the FGS respectively as an answer to the FDS not being very good in combat. As per it's design, it's really supposed to be a dropship meant for deployment of troops and vehicles. See Halo's Pelican for an example of what it was supposed to do. It can defend itself but it's primary role is transport of ground assets. It performs as one would expect such a ship to.

The FAS and the FGS are much more suited to ship to ship combat and are the Gunship level Corvette though there is an imbalance in their hull tonnage and avalible shields meaning the shields tend not to last as they should. So unless one is comfortable armor tanking, these ships aren't much good. Hence why the Python is more popular, better weight and balance so shields fit better.

I do agree the Python certainly lacks adequate competition. Though there are downsides to it having flown it before.
 
lol! I think its more along the lines of those above, no viable alternative that can match its versatility. I do hope the Krait changes that...

Very true, and I agree that I hope the Krait manages to give the Python some competition, in the same way the Chieftain does for the FdL. [up]
 
The FAS and the FGS are much more suited to ship to ship combat and are the Gunship level Corvette though there is an imbalance in their hull tonnage and avalible shields meaning the shields tend not to last as they should. So unless one is comfortable armor tanking, these ships aren't much good. Hence why the Python is more popular, better weight and balance so shields fit better.

I am not a combat expert and haven’t flown the FGS, but with a SLF equipped can the FGS best the Python from a pure combat standpoint? If the answer is no, that further proves the point of the OP. The FGS should wipe the floor with the Python being a beefier pure combat ship.
 
I am not a combat expert and haven’t flown the FGS, but with a SLF equipped can the FGS best the Python from a pure combat standpoint? If the answer is no, that further proves the point of the OP. The FGS should wipe the floor with the Python being a beefier pure combat ship.

FGS is definitely the better combat ship IMO.

They have superficially similar DPS but the FGS is more agile and has more hardpoints, which means you can fit a more diverse range of weapons.
And then there's the SLF for back-up too.
 
...but with a SLF equipped can the FGS best the Python from a pure combat standpoint?

Let's see. Seven hardpoints with a wide class range and a ship that allows you to attack from two sides against a large target with fewer hardpoints.

A combat python may be agile but like most big ships it's a big target and hard to miss.

The only downside is that the FGS suffers from a hull tonnage issue due to Frontier's need to make combat ships more 'armored' and therefore heavier.

I would have to give it to the Python but only if the pilot understood this weakness and utilized it. Shield's down combat against a ship who's shields are better fitting and won't go down as easily is not a good thing. If the FGS is able to keep to the Python's blindspot on it's back and bring all seven weapons to bear with an optimal loadout to shred through defenses then the FGS will handily chew up and spit out even a Combat Oriented Python.

Overall? The Python is simply well designed. Any competition it has is plagued with design issues that prevent them from being really competitive and it's too late to really change that. It's simply the 'best' ships because it's 'competition' isn't.

Simply, the Python is the best by process of being the best of the bad lot. Gunship level ships are all pretty badly designed with only the Python left standing. It too has it's glaring flaws such as a huge blindspot on it's back and the cockpit being in the front of the ship as opposed to on top like all the other ships. It's design means it's going to 'catch' a lot on foreign objects getting it stuck more often. And despite it's versatility, it's still very limited in terms of space so if you try to do everything at once instead of outfit it for certain jobs, it's not going to perform at it's vaunted 'god' status.
 
The only downside is that the FGS suffers from a hull tonnage issue due to Frontier's need to make combat ships more 'armored' and therefore heavier.

This makes me think of a related issue, shield tanks seem so much more powerful in ED than hull tanks. In theory ships like the Type-10 and FGS should be monsters but ships with better shields seem to just have way too much of advantage? Again, I am primarily a space trucker, but even I notice a HUGE difference when interdicted in my Cutter with 6A shields vs. my Type-10 with even 7A shields.
 
Don't like a python - dont use it. Simple.

Dont try to break a game of people who like it. Like orca? Like t6? Play orca or t6.

Python is slow, T6 is cheap, orca is fast. pick your preference.
 
The FE2 Krait was tiny but the preview model they showed pics of didn't look to be a small ship.

I'm pretty sure the Krait is going to be focused on speed, leaving little room for multipurpose as far as I see it.

I could be wrong though, but according to Sandro the Krait WILL NOT be a shieldtank OR a hulltank. Which just leads me to believe it will be a medium-sized fighter with incredible speed.

Of course it could also be an all out trader, so there you go.
 
Don't like a python - dont use it. Simple.

Dont try to break a game of people who like it. Like orca? Like t6? Play orca or t6.

Python is slow, T6 is cheap, orca is fast. pick your preference.

Wow, great argument. I suppose then we'll be able to use that same argument against you when your next complaint or exploit labeling post pops up?
 
Cant believe people are putting a Python in the same bracket as a FGS when it comes to combat.

The FGS wins hands down for me.
 
The jack of all trades is the master of none. If you are unable to effect enough forward planning to be able to pick the right ship for the job, then the Python is the ship for you. It's a great safety net for players who, ostensibly, cannot actually play the game.
 
Oh, haha it's april fo...oh, wait, this thread is being serious.

I wouldn't call it "annoying". The balance issues in Elite are many but I don't feel the Python is the cause of them. Though I do think it's a bit silly that a Type 7 can't fit on a medium pad because of an artificial hump up top or whatever.
 
I consider the mid-game to be the point where a player has more than enough money for any of the lower tier ships (30 million or less) but not enough for any of the Big 3 (200 million+)

30m CR, thats like, 20 hours in now, isn't it? 15, maybe?

Quite frankly, there's no mid-game, there's no end-game, there's just "a game". You get in your starter ship, you learn how to fly it. You get credits and buy a different ship that does more, or something different. That's it. There's no leveling of your skills, there's no real content locked behind some magical leveling mechanism. If you are a new player, you can take your noobwinder and fly all the way over to the Pleiades and fight Thargoids. You won't last more than 1.5 seconds, but you can do that.
 
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