Of course it's satisfying. As is any circumstance you can reap all the benefits without suffering any of the drawbacks.
The PvE/PvP rift is a simple one of equipment.
As long as it continues to be advantageous to stack every single slot on our ship with defense (boosters in the utes, hrps/mrps in the optionals), over a ship that carries ANY mission equipment whatsoever, this imbalance will continue.
I've said it before and I'll say it again, FD almost hit on the answer back in the day with specialist modules, unfortunately, they addressed it backwards (it is kinda counter intuitive, so bear with me). When they gave military ships military slots, what they should have done was the opposite, dedicate some slots on EVERY ship to NON-military items.
Example: Each small ship gets 1 non-military optional slot and 1 non military utility slot. Each medium ship gets 2 non military slots and 2 non military utilities, etc etc. Tweak for specific ships as needed.
This would mean every ship, pvp or pve would be able to max out defense and still be able to scan a system, carry 4t of cargo or scoop fuel and not be a total victim in combat.
Trust me when I say this is THE whole issue with pve vs pvp. As long as you enforce this equipment gap and continue to say 'pveers show their skill by successfully running away, herp derp', those who think its unfair will run in solo/pg.
This is why WoW has two gearsets, one for pve and one for pvp, it's kinda obvious to most gamemakers.
It all comes down to "PvE players vs. PvP players" in discussions, with ridiculous things like someone accusing someone else of being one or the other. It shouldn't be like that. It should just be people discussing COMBAT, not one type or the other, or which one is "better" than the other.
It doesn't need to be like this. If frontier would make a concerted effort to make top-ranking NPCs as close to fully optimized PvP fit ships as possible (and scale all other ranks evenly between that, and "harmless" NPCs remaining like they are), this division could go a way. Yes it would be a mess at first. Yes payouts would need to be adjusted, and cr/hr would be thrown into flux again. But guess what? That's because things are currently not in a good place. This craziness would be a pain, but it would get everyone on the same page. Real productive discussions could take place, with everyone now facing the same challenges and dealing with the same mechanics. Talks could change from "PvP vs. PvE", and instead become, "How can we make the game better?" Will this ever happen? I'm not sure. I tend to be doubtful. FDev has proven themselves to be quite hesitant to upset a given apple, much less the whole apple cart. I can hope, though, and we can all encourage them to take the hard steps that need to be taken.
...
I know this is (more than) a bit of a rant. I'm just exasperated. I'm tired of all the bickering, and I'm tired of myself and others needing to defend themselves, instead of their ideas. I plan on taking a leave from the forums for an indefinite amount of time. I fully intend to keep playing the game as I enjoy it (despite it's increasingly large amount of unrealized potential). If you feel like chatting, feel free to hit me up there (CMDR Frenotx). I may also still post videos to my youtube channel, since that's kinda fun to do. I need to disengage from the forums for a while, though. It's just too blasted frustrating and disappointing. So celebrate, I guess. You chased off another dirty "PvP player" trying to ruin the game.
I completely and whole heartedly agree. I’ve run into this gap myself. I don’t have much time to play so I do what I can. Spent the last year engineering a ship for pve knowing full well that it didn’t really matter because NPCs are trash anyway. Got bored a few nights ago and decided to try some pvp in the new cg knowing that I’d probably lose but man I didn’t realize I’d lose by that much! The other pilot completely brushed me aside and my ship is heavily engineered! I’m not a great pilot, but I’m not a bad one either. That fight should’ve been much closer but like you said, two different games...
Having said that, there ARE PvEers (myself included) who WOULD like to see more capable NPCs.
Based on your post you don't understand the game. Very few pvp builds I see Rinzler etal fly would last long at all in a CZ at current AI capability. BGS work requires a ship that may have to do BH, surface scanning, cargo, combat zones and salvage. I have a ship that can do all of that passably. NPCs aren't meant to be a PVP style confrontation. All buffing NPCs to that level would do is require BH to be a one kill return to station affair and make CZs unfeasable.
The bigger disparity is the difference between real PVP'ers and PK'ers.
PK'ers just want drama and salt, it's their payoff and what they go for in the forum and the game. By constantly calling themselves PVP'ers whilst doing it they've trashed PVP's reputation.
Allow me to clarify my statement: Build your ships such that you can survive an encounter with a fully Engineered PVPer. While fighting back with said PVPer could be a part of that encounter (and for me it will be since combat is my go-to thing), it doesn't have to be strictly speaking. Outfitting with the expectation of being attacked by a PVPer would allow you to survive virtually any human NPC encounter as of now (3.0.5) assuming sufficient pilot skill, though as you noted this may affect efficiency in some areas depending on how you build your ship with that mantra in mind. It's a trade-off that I've decided to take, one that may work for some but not for others.
All of this "let's talk PvP-PvE rift" is just a thinly veiled "I want moar victims" cry.
[...] I'm sorry to say it and no offence is intended, but from my side as a pve player, pvp players are irrelevant in my universe. And thankfully I have the modes to avoid them. [...]