Not quite - Solo has existed for just as long as Private Groups and Open (the All Group) - as they were all part of the initial design information published as part of the Kickstarter.
Nice to see the Robertbot back in form
Not quite - Solo has existed for just as long as Private Groups and Open (the All Group) - as they were all part of the initial design information published as part of the Kickstarter.
Nice to see the Robertbot back in form![]()
I straight up asked him if he had a script one time.
What did he say?
Most player faction have recruitments across all consoles. Make the game the same across the board would mean our guys could defend just the same on PC. This is hardly an excuse.
FWIW, I personally would not mind if PowerPlay was redesigned to be Open-only. It's not uncommon for a PvE game to have PvP-exclusive content - ESO comes to mind. In fact, I wish ED was much more like ESO, where PvE and PvP content overlapped, so we all could play in open and yet not have the problems of PvPers 'forcing themselves' on PvE players. Lore-wise, weapons could have intelligent "friendly fire" locks that prohibit one Pilot's Federation member from firing on another unless the FOF transponder is turned off (thus allowing consensual PvP) or ships are in anarchy systems (the equivalent to ESO's Cyrodiil), a HAZRES, etc, or ships are pledged to a power, which can 'adjust' FF locks to allow enemy powers to be fired on. If such a system existed (and Frontier did it right), I would embrace both Open and Power Play.
Give it up bub. If players want/are able to solo wing assassination missions in their Vipers, then let them. Let me repeat myself: it's a game. You can have all the challenge you could ever need in Open Mode, but for some reason you insist on imposing your personal difficulty preference on an entire game? So if FD made NPCs too hard for you, then what? Omnipotence much?
FWIW, I personally would not mind if PowerPlay was redesigned to be Open-only. It's not uncommon for a PvE game to have PvP-exclusive content - ESO comes to mind. In fact, I wish ED was much more like ESO, where PvE and PvP content overlapped, so we all could play in open and yet not have the problems of PvPers 'forcing themselves' on PvE players. Lore-wise, weapons could have intelligent "friendly fire" locks that prohibit one Pilot's Federation member from firing on another unless the FOF transponder is turned off (thus allowing consensual PvP) or ships are in anarchy systems (the equivalent to ESO's Cyrodiil), a HAZRES, etc, or ships are pledged to a power, which can 'adjust' FF locks to allow enemy powers to be fired on. If such a system existed (and Frontier did it right), I would embrace both Open and Power Play.
...EDIT: Oh and combat logging. Even if it is 15 seconds. Its still a buncha nonsense.
You got me started. How about high waking out to another system in an interdicted combat situation. Is that combat logging?
It's a 15 sec delay just like the approved interdiction mini-game 15 sec delay timer to the main menu. Imagine that being exactly the same like it was designed on purpose...Hmm. It's also the same result as menu logout if the player then jumps to a second system with another 15 sec FSD delay after a short cool down. You'll never find him with a wake scanner. Dedicated PvPers would have to get rid of both to keep their target in the instance which across all styles of play isn't going to happen. It is a compromise.
I of course know what you want. A longer delay on the menu logout timer. Then if you can take out the FSD within 15 seconds you can leisurely go in for the final kill. Thus anyone not close to your ship engineering and combat skills is a fly on the windshield. Thus more live player kills faster making new players even less interested in PvP. Add in more complaints about not enough live players in Open mode.
I think that Frontier figured this out. Players who cannot defend well have an option. Disgusting players who club seals but then exit when they are losing have an option. Players who are honorable and stay in the fight to the end are the goal for excellent PvP play and should be respected. Those who communicate and agree on combat before engaging say first one to 10 percent hull loses then end have my highest respect. I'll fly with honorable PvPers any day losing until I can start winning.
If Combat Elite is the goal get a great ship and hit the Hi REZ and CZ's instead of clubbing seals. If killing live players as fast as possible is your goal and entertainment then nothing I've said really applies does it.
Regards
Thats right. And watch me.
As long as players are intentionally attacking other player faction through the BGS. Thats the moment PVE becomes PVP. Even if it is PVE. You should have the right to defend against them like any other game with PVP to protect your NPC's just like towers in Guildwars 2 with bosses inside of them. Just like minion waves in League. All PVE elements, but the ability to stop the aggressor.
The different types of game dont matter here. Its the context on how PVP is applied here.
Too bad if people dont like it. Shouldnt be attacking another player faction if you dont want to PVP in the first place.
As my mom said, tough y.
PvP has no influence on the BGS. It's just a bit of fun when it happens, but that's not how BGS wars are won, and never have been.
There are at least 9 modes in the game: Open, Private, Solo, each on PC, XB and PS. And even if you fly in Open, instancing will likely mean you don't encounter each other even then.
BGS is PvE. The modes don't matter.
PvP has no influence on the BGS. It's just a bit of fun when it happens, but that's not how BGS wars are won, and never have been.
There are at least 9 modes in the game: Open, Private, Solo, each on PC, XB and PS. And even if you fly in Open, instancing will likely mean you don't encounter each other even then.
BGS is PvE. The modes don't matter.
K go stack 20 missions. Watch you rebuy. Influence with said faction. And time get wasted.
Let alone bounties you may have accumulated or data to turn in.
Then tell me PvP in bgs has no place.
I couldn't. I can't stand the performance in Open. Seeing ships skipping across space like stones on a pond just doesn't work for me - unless they want to run latency checking and exclude everyone with anything less than a 50 x 10 connection, and prohibit connections across VPN's.
Wold be nice to have a manual latency filter. Maximum accepted latency for instancing.
Don't think the bandwidth causes much issue though. It's all about the ping.
Did you know there is a quote somewhere lying around from sandro that said submitting and highwaking for lower cool down was not intended. But it ended up staying anyways.
They want people interacting this way my dude. They want the player interaction.
I do think both the timers should be adjusted you nailed it.
But it's hardly clubbing seals killing a trader. That trader is the one making the impact in the bgs and power Play against you.
Killing new people that don't understand the game is clubbing seals. Killing people THAT DO understand the game is not.
This seriously needs to be defined from fdev here. So people like you understand.
Why is it impossible? What needs to change to make it possible?