Notoriety

Absolutely. Heck, I cant think of that many modern games in my library that dont have that. :)
I mean, I've written and continually update a beginner's guide to ED, and it's had more than 40,000 hits over the past couple years. And that's just on my tiny blog. Then there's all the other guides and wikis that people have put together. So there's clearly a demand for it. FDev could pay me to do it :)
 
Anyway, after new system settles down, I am all for warnings and tips on screen informing players. New system is complex to players because it is more hard hitting. Previous one - you could basically ignore it, that's how weak it was.
 
Anyway, after new system settles down, I am all for warnings and tips on screen informing players. New system is complex to players because it is more hard hitting. Previous one - you could basically ignore it, that's how weak it was.
Yeah, I think the new system needs tweaking a bit, but I like the fact that being wanted actually means something now; it has meaningful consequences. Previously it was little more than a trivial inconvenience.
 
Hello fellow commanders,

the following just happed to me and I would like to hear your thoughts about it:

I played in a private group alone - a friend wanted to join later so I started alone.
I went bounty hunting in a high-res-extraction-zone. While I was fighting with a ship, I accidentially shot (and unfortunately killed) an already nearly dead eagle crossing my path of fire. At the same moment all of the security ships fired at me and I barely managed to escape. I accumulated a fine of 200 Creds and a bounty of 5000 Creds for murder.
I flew to a low-securtiy system to pay off my bounty. I could pay the fine, but not the bounty because I had accumulated 1 point of notoriety.
I did a bit of research and found out, that this deteriorates at a rate of 1 point per 2 hours game time. Well here is my problem: Sure I was a bit uncareful but having to wait for 2 hours before being able to enter my home system (all reputations maxed) again because of such a small slip is a bit to harsh in my opinion. I didn't kill another player... and the eagle was wanted anyway - the security was already blasting at him...
What do you think?

safe flying, commanders

Fanbois will say one thing but I'll say I think the system is borked. ED is a game.
 
Fanbois will say one thing but I'll say I think the system is borked. ED is a game.
What does that even mean? That because something is a game its world should not react to your actions? That their should be no consequences for anything you do? There should be no rules or frameworks? That there should be no risk-reward balance?
 
Yes my decision. With my limited opportunity for play time, a practical decision that I feel pressured into by the game design. But it isn't just me. Since notoriety only decays when you're online, I expect this will now become a common tactic - owing to the nature of FDev's design.

It is the first game mechanic FDev have invented that rewards players for leaving electronic equipment idle. And you think this should not be pointed out?

I think your point is one of the most ridiculous ones I've ever read on this forum and should be mocked. You've jumped the shark so hard you're in orbit.
 
I think your point is one of the most ridiculous ones I've ever read on this forum and should be mocked. You've jumped the shark so hard you're in orbit.

I suppose the easy way to address his "point" is simply have a timer detecting if someone is consistently idle for an hour or more while not in supercruise but within main game. If so, they could get booted to the main menu, to discourage, stupid behaviour, and save server bandwidth for those that are actually playing.

FD could go a step further if they think this behavior is a "special kind of stupid" and when the offender next logs in, they are met with a rebuy screen (perhaps implementing a screen on auto boot-out that gives them 15 seconds to click a button to avoid this rebuy screen).

I think that should serve as an adequate mechanic which would address his concerns and help deter leaving idle electronics on.
 
If I accidentally kill someone, I'm still going to jail.

Most of the guys/girls in jail will say it was an accident...

But a bunch of assault bounties adding up to notoriety, because a stray beam hit a miner or you accidentally ran into one while you were in Solo play Haz res, resulting in 4 hours of can't pay, can't play is crap

If I accidentally kill someone, I'm still going to jail.

Good thing this is a video game and not real life.

This feature is really easy to use. If you end up with a bounty, just go play a different game.

That sounds intuitive, right?

Crime and punishment system in a nutshell.
Except notoriety doesn't decrease if you're not logged in, so essentially get notoriety, permanently play another game.
 
After not reading the entire thread I have learned the following:
Making a glaring mistake is both bad for the Environment and Personal pleasur(ing).
Morale: Stop making glaring mistakes.
Or both Mother Nature and INTERPOL will slap you in the canopy.
I'd say "Git gud". But that's redundant.
 
Last edited:
Hello fellow commanders,

the following just happed to me and I would like to hear your thoughts about it:

I played in a private group alone - a friend wanted to join later so I started alone.
I went bounty hunting in a high-res-extraction-zone. While I was fighting with a ship, I accidentially shot (and unfortunately killed) an already nearly dead eagle crossing my path of fire. At the same moment all of the security ships fired at me and I barely managed to escape. I accumulated a fine of 200 Creds and a bounty of 5000 Creds for murder.
I flew to a low-securtiy system to pay off my bounty. I could pay the fine, but not the bounty because I had accumulated 1 point of notoriety.
I did a bit of research and found out, that this deteriorates at a rate of 1 point per 2 hours game time. Well here is my problem: Sure I was a bit uncareful but having to wait for 2 hours before being able to enter my home system (all reputations maxed) again because of such a small slip is a bit to harsh in my opinion. I didn't kill another player... and the eagle was wanted anyway - the security was already blasting at him...
What do you think?

safe flying, commanders

A similar thing happened to me yesterday after i have been absent from the game for a few months. I play ED in group / solo mode only, mostly trading, exploring and doing res sites for bounties.
I have to admit, I am a sloppy pilot and shooter and taking a break from ED didn't improve my skills for sure. But Is it really necessary to force me idling the game or flying around for 2 hours because I had contact or accidentally shot a npc in a res site or a conflict zone?
Switching to another ship is rather difficult if you get shot while docking or your second ship is far away.
My playtime is also limited and I'd rather spend it on improving my abilities than waiting and idling the game.
No doubt about there being consequences to killing npcs accidentally, I'm keen on that, but there have to be much better solutions to it than forcing players to idle the game or let them "cruise off" their notoriety especially since it doesn't solve the problem of players "ganking" other players. At least it seemed to me that way while reading the patchnotes thread.
Those who are going to say: "Learn to fly" and "Be aware of your surroundings". I'd love to, but the game punishes me with idling instead of letting me spend my playtime improving my skills.
I seriously hope they are going to make some reasonable changes to the system. For me it somehow broke the game.
English is not my native language, I hope its not too bad.
 
Last edited:
Hello fellow commanders,

the following just happed to me and I would like to hear your thoughts about it:

I played in a private group alone - a friend wanted to join later so I started alone.
I went bounty hunting in a high-res-extraction-zone. While I was fighting with a ship, I accidentially shot (and unfortunately killed) an already nearly dead eagle crossing my path of fire. At the same moment all of the security ships fired at me and I barely managed to escape. I accumulated a fine of 200 Creds and a bounty of 5000 Creds for murder.
I flew to a low-securtiy system to pay off my bounty. I could pay the fine, but not the bounty because I had accumulated 1 point of notoriety.
I did a bit of research and found out, that this deteriorates at a rate of 1 point per 2 hours game time. Well here is my problem: Sure I was a bit uncareful but having to wait for 2 hours before being able to enter my home system (all reputations maxed) again because of such a small slip is a bit to harsh in my opinion. I didn't kill another player... and the eagle was wanted anyway - the security was already blasting at him...
What do you think?

safe flying, commanders

Look it is a pain but you can get round it, just keep a spare ship near where you are playing, go to where it is stored or have it delivered, transfer to said ship and carry on regardless.
When the notoriety has run out you can then reuse it if you want and pay off the fine/bounty.
Crap happens get used to it there is always a way to circumvent bad rules, I do admit when bounty hunting you are always on occasion going to fall foul of the rules, so have that spare and just carry on.
 
Last edited:
Learn to fly and learn to be careful about your surroundings. Then crime or accidental crime won't be issue.

This was precisely what the OP was doing. He was practicing... did mistakes... part of the learning process you know.

Nobody had formal training with simulators (like RL pilots) in this game. We all had to learn how to fly in our "real" spaceships. The only difference is that the C&P system used to be much less stupid back when you and I were at the same level as the OP is right now.
 
Leave it guys, Cmdr Eagleboy is here, shifting blame to players for game's shortcomings.

He's the kinda guy that will tell you it's your fault you've been punched in the face on the street, cause you should've been aware of your surroundings like every paranoid person is on the streets, expecting danger to lurk behind literally every corner. You should've dodged, you didn't - it's your fault. Your face must've been one of those fist-magnets in the first place, you should've stayed home anyway. And don't bother calling cops because someone broke the law - it's not important if it was legal to assault you or not. What is important is you should've seen it coming and you didn't - totally deserved then. You couldn't defend yourself? Tough , go get krav-maga lessons.

He's just going to side track any discussion on C&P, and his newest, shining toy is "marginal case", "edge case".
Same "edge case" that was Smeaton runs, or skimmer hunting, where overall participation was, to paraphraze Frontier due to lack of direct quote, "marginal".

It's just this time "marginal" fits his agenda.
Don't bother, don't waste your time - you're only adding to his effort of painting himself as the high-horse white-knight know-it-all veteran doing-everything-perfectly.
 
Good thing this is a video game and not real life.

This feature is really easy to use. If you end up with a bounty, just go play a different game.

That sounds intuitive, right?

You can still play the game with both bounties and notoriety.
Granted you may not be able to keep doing the same thing as you did when you weren't a criminal yet, but ED is about playing the hand your character was given. You aren't entitled to do whatever you like with no regard for the rest of the game's world.
 
Last edited:
Don't bother, don't waste your time - you're only adding to his effort of painting himself as the high-horse white-knight know-it-all veteran doing-everything-perfectly.

LOL

First of all, there's shortcomings and there's fundamental disagreement about gameplay. You disagree with me on fundamental level. That's why I am bad and you are good? Or vice versa?

No. My opinion matters as much as yours. But I like new Crime and Punishment system and while there are some improvements required, including lots of bug fixing, going all salty just because I am disagreeing with drama you paint here is a bit...silly.
 
I'll heed my own advise and not engage in disputes with you.
Since you're the self-proclaimed investigation validator, and "verge case" judge-and-jury, I'll let you be the prince of starlight you so desperately want to be.

[video=youtube;LUdflEluZtA]https://www.youtube.com/watch?v=LUdflEluZtA[/video]
 
This was precisely what the OP was doing. He was practicing... did mistakes... part of the learning process you know.

Nobody had formal training with simulators (like RL pilots) in this game. We all had to learn how to fly in our "real" spaceships. The only difference is that the C&P system used to be much less stupid back when you and I were at the same level as the OP is right now.

Yes, C&P did not exist basically. I wish it was.
 
Yes, C&P did not exist basically. I wish it was.

It did. You had to stop what you were doing, for a few minutes. Or, you may have ended up with a bounty on your head, which lasted a week or so, with bounty hunters on your tail everywhere.

But you could refuel and more importantly, you were allowed to outfit your ship. And you weren't forced to leave your rig running aimlessly for hours, which may be the case nowadays, under certain circumstances. How can it be entertaining to some people is honestly beyond my comprehension.
 
Back
Top Bottom