[RECRUITMENT] The Art of Warfare (TAW) Alliance

I would counter the whole joining process put forward by the OP with a few questions:

Why should I join your guild?
What could you offer me?.

Well you get a clan tag and a drill instructor (boss) who tells you what you can/can't do and a list of things you must adhere to, and obey to satisfy the group leader (another boss).

You have meetings you must attend, or be exiled and classed as a prime target.

If you don't join us we shoot you on sight and laugh at you.

:D

Now - I'm not saying that this group is going to be like that - but most groups are. It's the nature of organised militaristic groups.

Rangerthunder - I'm not trying to say anything bad about organised play here, but this is a perfect thread in which to discuss it - as it is explicitly formed to attract attention to them.
 
The problem is that a lot of us do not seem to respond to clan-like structures that well. We are a bit anarchic really.

That's why I'm interested to see how you do.

This is mainly due to the characteristics of the forum users. The majority have played at least one of the previous games which had null grouping possibilities since they were single player.
 
No thanks. Last time I allowed an "Alliance" to tell me how to play a game, and what I can or can't do was back in Planetarion.

You're having a giraffe.
 
Rangerthunder - I'm not trying to say anything bad about organised play here, but this is a perfect thread in which to discuss it - as it is explicitly formed to attract attention to them.

Your opinion. I will leave it to the moderator team to make a final decision regarding the direction of this thread.
 
So back on topic. What benefits would I get from joining your alliance? Have you chosen a power bloc to side with or would we be freelancers?
 
So back on topic. What benefits would I get from joining your alliance? Have you chosen a power bloc to side with or would we be freelancers?

The benefits of team play are something very broad. Team play is helping each other, is having fun with other human beings (playing socially) and teaching\get taught on how to play the game. Game play wise its having the goods in your cargo hold and your ship protected from pirates, its sending a distress signal and have someone actually show up, etc. Because when your Anaconda is about to blow and you don't have credits to cover insurance, you can bet having someone to help you out is good.

Its not difficult to imagine the advantages of having people right there to help you out. Of course the same is expected from you. See camaraderie.

We have not made a decision regarding faction alignment.
 
I've got to give it to you, you seen a lot more reasoned than the last lot that tried to set this up.

Ok, so you get a bunch of people trained up. What then?

Is it mostly PvP or are you into forming trading or mining co-ops?
 
Membership

Well you get a clan tag and a drill instructor (boss) who tells you what you can/can't do and a list of things you must adhere to, and obey to satisfy the group leader (another boss).

You have meetings you must attend, or be exiled and classed as a prime target.

If you don't join us we shoot you on sight and laugh at you.

:D

I can assure you that we respect the every member's decision to leave TAW without any bad consequences for those people.

Code of Ethics Section 5: Real Life and Participation
TAW accepts all real life needs and commitments. TAW will not put any member into a decision between real life success and TAW.

If a member decides to leave TAW for any reason, the decision will be upheld.

Also the Drill Instructor is not a boss, its a mentor that helps guide new members within TAW, be they new at the game or not.
 
Operations

I've got to give it to you, you seen a lot more reasoned than the last lot that tried to set this up.

Ok, so you get a bunch of people trained up. What then?

Is it mostly PvP or are you into forming trading or mining co-ops?

For now we are hoping for the introduction of mining of course. But yes, we do have plans for trade, mining, exploration (considering the amount of systems available) and bounty hunting operations. We have not made any final decisions regarding PvP (i.e. attacking other alliances) nor piracy but we will defend ourselves in case of Alliance attack of course.
 
Also the Drill Instructor is not a boss, its a mentor that helps guide new members within TAW, be they new at the game or not.

This bit interests me.

A goldfish could pick up a HOTAS and be flying a Cobra in a few hours. The game is not intrinsically hard. What kind of mentorship do you mean? What help do players require?

Everything is pretty straightforward - especially as it's in a unstable beta stage.

What do you see your group achieving? What are your goals? Why should anyone join? What can you offer?

:)
 
The whole guild/anti guild debate aside, it's a good thing to see ED attracting interest from Gaming Guilds. I know a lot of players fear the kind of aggressive play that is prevalent in other games, but on the bottom line if you manage to generate enough interest from broader internet communities who are willing to put their cash on the table to buy ED...that's got to be good for revenue.

I wish you well in your endeavours RangerThunder. I hope your efforts enhance the games of other ED players. :)
 
This bit interests me.

A goldfish could pick up a HOTAS and be flying a Cobra in a few hours. The game is not intrinsically hard. What kind of mentorship do you mean? What help do players require?

Everything is pretty straightforward - especially as it's in a unstable beta stage.

Not hard? Your opinion. My experience with two of our members that had never played the game is exactly the opposite. Many people have trouble with the game as there is no manual nor a decent guide for them.

What do you see your group achieving? What are your goals? Why should anyone join? What can you offer?

:)

As for achieving and as for goals, I will ask you the same question. What do you wish to achieve in Elite? Get the most powerful ship? Visit all systems? Get rich?

ED is not your average game where you have certain objectives but about freedom. We may set goals ourselves in the future if FD provides more game features for communities like ours but for now we help members with their own goals. If a member wishes to mine then I can provide security to his endeavor. If I wish to trade I can request an escort.
 
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And easily found hence none of our members except for me have learned about it. Now go and try to set up TrackIR, voiceattack and an X52 HOTAS with that manual as your only advice.

Plus that manual is work-in-progress, its not up to date (no Viper nor Type 6 overview) and doesn't cover every area of the game (example is combat maneuvering and weapon systems).

TrackIR needs no manual, X52 Pro needs no manual, Voiceattack needs no manual. Nostromo needs no manual. Naga needs no manual. Deathstalker needs no manual.

They may need certain tweaks, I'll gladly grant you that - but peeps with equipment they cannot configure? Why do they have it in the first place?

That is like buying a Busa, having a 125cc engine fitted, and having your L-plates flapping in the breeze.

As you yourself said - ED is not your average game .
 
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TrackIR needs no manual, X52 Pro needs no manual, Voiceattack needs no manual. Nostromo needs no manual. Naga needs no manual. Deathstalker needs no manual.

They may need certain tweaks, I'll gladly grant you that - but peeps with equipment they cannot configure? Why do they have it in the first place?

Again, this is not my experience with new members and I would rather trust my experience than your opinion.
 
@RangerThunder:
I'm curious what your motivation as a clan is to play ED because:
1. there is ZERO clan support from the game
2. players cannot own anything except their ship
3. instance size is strictly limited to 32 players max, e.g. if you have a squadron of 20 you will never meet an equally sized opposing force of players.
4. PvP in general and organised group of players attacking others specifically are considered a cardinal sin by many here; i.e., if a group of players would dominate open group play the majority of players would most likely blacklist them (ignore) and/or stay in solo/private group play

I'm genuinely interested how you plan to address those issues, i.e., wouldn't be Star Citizen the far more obvious choice?
 
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Again, this is not my experience with new members and I would rather trust my experience than your opinion.

So, respectfully, what are you going to do with all your members who find it difficult to use such equipment?

It's a fine goal to teach peeps on how to use their gear, and I am all for that - indeed I would help you if I could, but you already have mandatory meetings where your Drill Instructors will hand out the perfect bindings for every controller and ensure uniform compliance within the group. That is their job after all.

Once you've taught all these peeps, and got them used to actually playing Elite with a minimum of boost accidents, FAoff confusion etc, what are you going to do with them all?

You need a goal, or these peeps will get fed up of mandatory meetings and being told what to do, and discover for themselves what awaits in the universe as free and independent thinkers are bound to do.

Again - this isn't about your group specifically - but all groups. I like to think we can have a good-natured and reasonable discussion about such things.

After all, my opinion is only my own.
 
Pointless discussion is pointless

Asp,

You are so far off about us that it is pointless to discuss with you any further.

I wish you the best in your travels throughout Elite.

As for the previous forum user, I already answered those questions and as such advise you to read the other posts.

Regards
 
Asp,

You are so far off about us that it is pointless to discuss with you any further.

I wish you the best in your travels throughout Elite.

As for the previous forum user, I already answered those questions and as such advise you to read the other posts.

Regards

I see, tip to my hat for your effort and I wish you all the best. Hopefully more multi-game communities will find ED as a game that they want to play together and bring rise to the need for built-in clan support.
 
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