Given the game is for everyone, and combat effects everyone, whether they chase it or not, I would think, everyone has a say.
Like it or not, one section of players do not get sole rights to inflict a play-style on the entire player-base.
IMO this argument does not hold any water.
Firstly, the only unavoidable PvE combat is NPC interdictions. Tasty cargo NPCs rank are tied to the player combat rank and ship.
This means that CMDR uninterested in combat (i.e. harmless) will not get interdicted by OP NPC's since no one is suggesting making
harmless NPC's OP.
Second, every other PvE combat is opt in. Be it RES, CZ's, combat missions, trade missions, etc... Let us assume that we keep anything bellow
Deadly ranked untouched. This means that most missions and NPC's are identical to now. In fact, it would leave 2/3 of NPC's as easy as they are now.
So, what about the Deadly+ ranked NPC's ?
Simple enough, let us say that for each rank from Deadly and above you get "regular" NPC and the "bolt" version. high ranked NPC's are already somewhat engineered.
- Deadly, full G1 mods, no specials on weapons
- Dangerous, full G2 mods, no specials on weapons
- Elite, full G3 mods, no specials on weapons
- Bolt Deadly, full G3 mods, specials on weapons
- Bolt Dangerous, full G4 mods, specials on weapons
- Bolt Elite, full G5 mods, specials on weapons
Have them use reasonnable fits and avoid more than 4 shield boosters ;O
Then it's all reather simple. Keep the regular Deadly/Dangerous/Elite NPC's for
interdictions, RES up to high and low CZ.
And use the "bolt" versions in missions, SS5-7,
hazardous res and sprinkle a few of them in high CZ's. Maybe a few in CZ but never have them interdict the player (e.g. very high value targets for piracy)
- Players not interested in combat would never face engineered NPC's, or at most Deadly with G1 depending on their combat ranks
- Players interested in mild combat would have low to mid rank missions, low to high RES, SS1-4 and low CZ's plus all the regular SC stuff.
- Players with interest in challenging to highly challenging combat would have hazardous RES, high ranked combat missions, SS5-7 and high intensity CZ's plus a few very high value SC convoys.
In short it would change near to nothing to players not interested in combat and make life a lot better for those looking for challenging and very challenging missions.
The fact that combat rank means nothing because it can be farmed on pushovers NPC's are not an excuse to keep the high end NPC combat trivial.
Elite combat rank should mean that a player can hold it's ground and know his escape routines. Dangerous NPC's should be just that : dangerous.