Almost played Elite Dangerous - nearly inspired by a gunship

I recommend this OP. Don't quit just yet.

If you engineer an FSD to max, and put on efficiency to an ASP explorer, it's only about 85 jumps to the Cats Paw nebula. But if you don't engineer it'll probably be about 150 jumps. That's only 150 times you have to line up, warp, line up, warp, line up, warp, scoop, line up, warp, line up, warp....

Put on a good film, listen to your fav music OP. The company is much welcome after 20 jumps!

(I'm really selling it for you?)

-atleast try it- for yourself.

https://i.redd.it/wogxyb9oq2a01.jpg

Am I the only one who see's the face of Cthulhu in that ?.
 
No, i think maybe im looking for encouragement or maybe a suggestion, but i dont think there is any cure for the level of disgust i feel for the RNGineers and there is no ED without them and ED seems the closest thing to a somewhat complete space sim out there right now.
But if you are offering validation i will take it, do i still get it if im over two hours?

It's not RNG anymore.

Anyway I am sure there's a high probability that you already have enough mats for many rolls on mods upto and including all of grade 3.

Why not do just that? G3 Mod's (and you may have limited stock for higher) are quite competitve especially for PvE.
 
Y'know I've been pretty much constantly playing online games and interacting in their various communities non stop for 20 years now, and I've never seen a game other than this one where one some one posts a thread in frustration or complaint of the game that a whole bunch of people seem to get offended and defensive over it. It's so weird and cringy.

Is this the 'forum dad' thing I hear mentioned on ED's various discords and reddit?

I feel your pain OP. I love this game, but some of it's aspects have me taking extremely long breaks from playing it. When engineers first came out and npc's were super buffed and pretty much *were* required to keep being a combat pilot, I stopped playing for a very long time.

Five months ago I did 200 dd5 rolls and never got better than average results. But I was pvping against people with godrolls. When they announced the changes coming to engineers I took a break until they actually went live so I didn't waste any more time on RNG.

The current system is actually much better. Yes you have to roll through all the lower ranks, but the lower ranks use common mats you can trade for large quantities at the brokers.
 
Another gaming socialist who want everyone to have the same ships and modules. I wonder if your successful in any aspect of your life when you can’t bare the notion of putting some effort into even what would be considered entertainment you chose to partake in...
 
Admittedly this (materials search/engineering) has prevented me from purchasing any new ships. I am a long way from upgrading the 12 ships I have from the first iteration of engineers.
It’s such a massive chore that only four of my core ships are receiving the full treatment. The rest can whistle.

Flimley

But if you mod three ships, you already pretty much modded the vast majority of them. 23 ships use either a c4, c5 or c6 FSD. 20 ships use either a c4, c5 or c6 thruster. 21 ships need either a c4, c5 or c6 power plant.
 
It's not RNG anymore.

Anyway I am sure there's a high probability that you already have enough mats for many rolls on mods upto and including all of grade 3.

Why not do just that? G3 Mod's (and you may have limited stock for higher) are quite competitve especially for PvE.

It very much is still rng. Finding mats is still multiple layers of rng. Rolling is no longer complete rng, which is good don't get me wrong, but the fact still remains that 1 roll may get you 10-20% progress, or less than 1%. 3.0 was a step in the right direction, but only a step.
 
But if you mod three ships, you already pretty much modded the vast majority of them. 23 ships use either a c4, c5 or c6 FSD. 20 ships use either a c4, c5 or c6 thruster. 21 ships need either a c4, c5 or c6 power plant.

Oh, come on. The only reason to buy a new ship once you have more than 3 or so is so you don't have to swap out modules every time you want to do something different. If you have to swap out modules then you might as well not buy a new ship in the first place.
 
Oh, come on. The only reason to buy a new ship once you have more than 3 or so is so you don't have to swap out modules every time you want to do something different. If you have to swap out modules then you might as well not buy a new ship in the first place.

Not sure if I am missing some kind of joke? Its been a long week... :p
 
Just get the Gunship and use it - gather materials from the ships you scan and kill in haz res's and the like - you'll pretty much find what you personally "really" need to engineer vs what's just "nice to have" quite quickly.
Corrosive effect on 1 mc is a given I find, other than that more jump range is probably the only other "must" have - an unengineered Gunship was\is quite fun if played to it's strengths, so any level of engineering, even quite small is a nice extra.
I find this true on most ships, modules etc - I haven't bothered unlocking mods to beam lasers beyond level 3 as I don't find it that necessary - thermal vent is the most valuable thing on them for me and that I can get at level 1.
Experimental effects for me, have always been the main goal both in the old and new engineering system - the rest is just gravy.
Other than that - just be a packrat - scan everything, loot everything - best change was the increase in materials we can carry, I can probably build my own Gaurdian or Thargoid capital ship if we ever get plans for them from the bits n bobs I have lying around in my magic "bag of holding".
 
OP, have you tried flying the ship to see if you like it? If you don't, then you won't have to engineer it. If you do, well, that's up to you then!
 
It occured to me that i was ranked ensign with the feds and could buy a gunship if i want.
I have never had a ship with a fighter and thought it might be fun.
Went to coriolis to check out the cr to max it out, and was suddenly filled with disgust at the thought of having to troll through endless HGE's and whatever hoops to engineer it.
Decided to watch a movie.

Maybe ill make it tomorrow.

The Federal Gunship doesn't need engineering to be awesome. I'm having a blast with mine and wish I had purchased one sooner. Now I'm trying to convince my followers to at least try it out too. Very fun ship IMO.
 
The word 'disgust' is laughably overused these days, isn't it? Aside from the visceral reaction I have to things my cat throws up, I tend to feel disgust at the thought of sex offenders and corrupt politicians, rather than the mechanics of a video game I choose to play.
 
OP, have you tried flying the ship to see if you like it? If you don't, then you won't have to engineer it. If you do, well, that's up to you then!

The Federal Gunship doesn't need engineering to be awesome. I'm having a blast with mine and wish I had purchased one sooner. Now I'm trying to convince my followers to at least try it out too. Very fun ship IMO.

Indeed

If the idea that there is too much effort needed to get results with engineer, and thus a loss of motivation due to the lack of progress felt towards the goal, then trying to find a goal that one can work towards and see results from immediately with the Federal Gunship might be the key, as once there is progress made, the motivate will flow from that for the non engineering goals.

During this engineering materials can be picked up so when one looks at engineering again some progress might be possible, if one is okay with not getting to G5 immediately.

Remote workshops work well here, as I have a Cobra Mk.IV I have been Engineering by Remote workshop only tier by tier just as the materials are obtain during doing other goals unrelated to Engineering, the HGE will pop up regardless of what you are doing, but you wont notice when the don't when they are the not focus.

A Little Story

Our Faction was undergoing an election, so I hopped over to help out by running missions.
There were a few Planetary scan missions so took them as they were the Inf+++++ ones and what I was after.
The first two too me to very scenic planets, that as it happened also had good amounts of the Raw Materials I had on my crafting list, so after scanning the outposts I spent a bit driving filling my hoppers.
The action of scanning the Data points in the outpost also provided some Data packets needed as well.
The Last destination was in a system with the target at 70Kls from the entry point so in the drive 3 HGE popped up providing the Proto Light alloys, Proto Radoilic Alloys needed and some Imperial Shielding I can trade away at the Material Broker for other stuff I need.

So by doing goals that I can focus on and get results from -> the election -> one can progress with the engineers if it is a back seat.

Of course Your mileage may way and it is about finding what motivates you, what goals you feel good about progressing towards that provide enjoyment, and what goals you may want but don't enjoy the progressing as
 
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