The Star Citizen Thread v8

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That depends....

What is in the game now that wasn't in there before 3.0?
What did 3.0 actually add?
Did 3.0 add anything of substance?
Did it add any new gameplay or mechanics?
Did it demonstrate any new systems such as planetary procedural generation?

I'm not talking about what CIG SAY they have added....but how the game itself has changed or progressed since 2.6.

Even the new Delta Patcher that was supposed to allow them to update the game more often....how big an impact has it really had? Some of the patches post-3.0 are bigger than some entire games.

Is there much evidence of the oft mentioned persistence....beyond people wondering what happened to it?

I see a lot of focus on needless, pointless and wasteful detail. I see a lot of effort, time and money put into code that will be thrown away within a year

And I can even say I see signs of progress. Just - not a lot of progress and a lot of waste. There are no new mechanics...there is little, if any, new gameplay. Yes - I don't count the improved shopping experience as new gameplay....terrible of me, I know. There are 4 worlds which would be nice to think demonstrated the PG systems...except if the PG systems worked, we'd have the entire Stanton system to fly around in and let's be honest, a lot of those four worlds shows that they haven't nailed down planetary PG even now (and it is one of the simplest routines they need to add), and explains why so much of that is handcrafted (not quite what PG is for).

3.0 added some nice graphical touches, improved upon meaningless systems that added nothing to the game, added a few worlds that were heavily handcrafted....you're right. It IS progress. Just...not much, and it took them a YEAR to get even that little done.

Well...In short...the biggest success/progress of 3.1 patch is that arrived on TIME!!!
 
Procedural planetary landings were first announced (ie: Marketed) in December 2015 during the live stream.

It took them a full two years to get them into a state where they could deliver a very un-polished "Alpha" after enjoying press and marketing ergo more pledges.

I can't imagine how many more years it will take to implement anything that has been announced, but apparently this is some kind of new super cool paradigm of PC game development where you announce a bunch of tech and take the cash in advance of putting it into an entertainment product that generally sucks while pointing at other games that have been delivered and talking about how everything you do one far off day will be so much better just so long as you have lots and lots of time and cash.
 
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Well...In short...the biggest success/progress of 3.1 patch is that arrived on TIME!!!

That's like the captain of the Titanic saying "Yeah the iceburg was really where we needed to be at this stage. We've made amazing progress across the Atlantic and reached our (refactored) destination on time"

I guess CIG are following the plan Chris laid out in 2016 to some (?) extent but the stuff he was discussing as taking months then is taking years and years for a crowd funded product that was already massively delayed at that point.
 
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Planetary landings should be a big deal but even many of the faithful seem to have been rather unimpressed. Sure it's another nice object with some good detail, but once more riddled with bugs and we only have some tiny moons so far and a vast increase in memory load for it.

I'll consider it a big deal once we have all of Stanton so there are actual planets and the game is clearly handling swapping models/data/orbits/gravity properly, until then they're a big object. Norman's Sky does planetary landings after all and that's a little half-joke bit of software - let alone all the older games with planetary landings.
 
Roadmap has been updated with lots of gameplay moved to 3.3 https://robertsspaceindustries.com/roadmap/board/1-Star-Citizen

Colour me surprised! Of course, this is good for Star Citizen!

There has been a bit of a discussion about mining on the SA forum. Mining is supposed to be in patch 3.2.

Here is how CIG tell us mining is going to work, and of course, the ship you will have to buy to do it...

One thing i really appreciate in ED is how i can choose whatever ship i want to do almost anything. It might not be the best ship for the job, but i can configure it to my desires.

And this is how i can do this....

NW63aq7.jpg


If this was SC, then i'd need different ship types for different tasks. Ok, some might say that's a good thing, specialized ships. Still, at this point, no flying ships you haven't bought anyway.
 
The measure of 'it is really cool to land on planets in a space game'. :rolleyes:

Not good enough.
What purpose does it serve? What does it do? What does it bring to the game?

“It's cool” is a short-lived worthless and utterly pointless reason to add anything unless and until those questions can be answered in full. Being cool does not make anything a big deal, or indeed any kind of deal at all.
 
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Actually, planetary landings are a big deal, no matter how much people want to downplay it now it turns out to actually be in.

Sure.

But the flight model doesn't seem to change, the worlds they say are procedurally generated are heavily handcrafted, the mission structure (such as it is) isn't different so the overall effect is that you get a reentry animation when you get to a certain distance and when you leave your ship, you drop down and hope the ground will catch you.

As I said...I can see a little progress in the game, but not much. The potential is there for planetary landings to become much more than they are, but that can be said about everything in the game and it doesn't really change that the potential has yet to be realised.
 
“It's cool” is a short-lived worthless and utterly pointless reason to add anything unless and until those questions can be answered in full.

Its a good start tho, granted but you are right. If the media and the internet show one thing with triple bold and underlined exclamation marks is that "cool" is not enough to keep something on the headlines. And "cool" doesnt make anything "good" something that the SC fanatics seem to understand under that term.
 
Not good enough.
What purpose does it serve? What does it do? What does it bring to the game?

“It's cool” is a short-lived worthless and utterly pointless reason to add anything unless and until those questions can be answered in full. Being cool does not make anything a big deal, or indeed any kind of deal at all.

Because flying on planets is much, much more interesting than flying through space? In a game about flying ships, having more interesting flying makes a big difference in my book.
 
Because flying on planets is much, much more interesting than flying through space? In a game about flying ships, having more interesting flying makes a big difference in my book.

Maybe they shouldn't have made a game about space ships, then… :D

Not that it really matters — they could just have gone with that initial idea of (essentially) Freelancer 2, and given it Freelancer-like space. If they made the arbitrary decision to make space uninteresting (how?!), they could just as easily have made the decision not to do that.
 
I wish more games would publish roadmaps like this.

Agreed, every game that collected 180 million dollars of pre-sales should put out a solid roadmap. Now if only CiG could check on them roadmap points without keep pushing half the content back to a later patch number and dropping another 25% of the stuff alltogether.
 
I wish more games would publish roadmaps like this.

Chris Roberts has been promising a roadmap for Squadron 42 since last November, which he has already sold pre-orders for, which has had an annual release date every year since 2014 and which he said would be a copy of their internal JIRA development calendar.

The roadmap you are referring to has had multiple revisions since January with both core engine work and gameplay features moved further and further into future versions, and has has a backer poll attached to it to select which features should be prioritised.

So no, I am very glad that neither Frontier nor any other game or sim studio on the planet publishes roadmaps like CIG, I'd have nothing to play.
 
I don´t,because CIG roadmaps and schedules are there just to deceive the public as they are been proven wrong again and again....Other serious CO with some integrity will not dare to LIE that openly as CIG does....

They don't decieve the public any more, only the remaining backers. Everyone has cottoned onto CIG.

Your SC videos are hilarious btw, my favorite is the failed ejection of the commando!
 
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