Modes Elite: Dangerous from fresh player's perspective

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.... Strangely I did that small it of 'due diligence' before, that's the key word: before, I layed down my credits.

Only if some others had.

But only Newton, Einstein, Hawking and most PvE'ers seem to operate at such an advanced level of thinking.
I mean not taking something at face value and looking in to it isn't that hard, no wonder the advertising industry is worth $600 Billion a year because people are lazy / thick.

Like those Ads on TV where it will tout "75% of all xxxxx said our product is amazing."
Then in small letters on screen (if people actually look) it says "we asked 4 people in the office" or some other such rubbish.

How anyone doesn't understand this and do their due diligence is beyond me.
 
Sure, lets check some random post David Braben said on reddit 2 years ago.

Better do all the research before buying a game right?
Uhm ... well ... yeah. Of course. Unless you don't like your money.

Damn the box art and advertisements.
I wonder, you claim to be an experienced gamer. Surely you are aware of how advertising and box art are poor ways to judge whether you are going to buy a game?

So yeah, damn the box art and advertisement. You know who are responsible for those? The marketing department. Not the development department. Any gamer knows this. You go with reviewers you trust, and gameplay footage.
 
I'd rather watch the video, which comes up as the first link if you Google "how did Elite dangerous get its name"

(Edit: Goto to 5 minutes in exactly)

https://youtu.be/rOYhoFYIWmw?t=4m59s

Dang, it was good to watch that video again. Not only does cover how ED got its name, but the modes, networking limitations, Frontier’s general approach to developing this game and, rather ironically for a video from 2014, why Star Citizen isn’t anywhere near where it should be, given the time, talent, and money sunk into it.
 
.... and money sunk into it.

Yeah don't go there, I went and looked yesterday.

People are still giving that con artist money, I really don't get it.
Is he related to L. Ron Hubbard by any chance? Because it's becoming a religion over there.

$181,836,144 from 2 million people.
And all they have, can just about be called a tech demo.
 
Yeah don't go there, I went and looked yesterday.

People are still giving that con artist money, I really don't get it.
Is he related to L. Ron Hubbard by any chance? Because it's becoming a religion over there.

$181,836,144 from 2 million people.
And all they have, can just about be called a tech demo.

This is agree with. A pretty frustrating situation. Thank god I only got the base package there.

I do want it to succeed though for Elute Dangerous' sake.

Nothing wrong with friendly competition. As you know I'm all about it.

Its kind of like WCW vs WWF pro wrestling back in the day. Even though they were at each others throats. The consumer came out winner.

I hope Elite goes for the kill. No offense to Jockeys wall. But I hope thats the first thing they destroy. Because if I remember correctly he had almost the same expectations I did. Maybe we can get the game we both wanted? We could all be winners here. Wouldnt that be nice?
 
This is agree with. A pretty frustrating situation. Thank god I only got the base package there.

I do want it to succeed though for Elute Dangerous' sake.

Nothing wrong with friendly competition. As you know I'm all about it.

Its kind of like WCW vs WWF pro wrestling back in the day. Even though they were at each others throats. The consumer came out winner.

I hope Elite goes for the kill. No offense to Jockeys wall. But I hope thats the first thing they destroy. Because if I remember correctly he had almost the same expectations I did. Maybe we can get the game we both wanted? We could all be winners here. Wouldnt that be nice?


Why would ED destroy Jockey's Wall of information? Because the only way they could do that is to destroy the fundamental basis of the game to begin with... but that is what you want isn't it. You want ED to become a different game but still think that those of us who like the game we bought will consider it a "win" if they did that?
 
Why would ED destroy Jockey's Wall of information? Because the only way they could do that is to destroy the fundamental basis of the game to begin with... but that is what you want isn't it. You want ED to become a different game but still think that those of us who like the game we bought will consider it a "win" if they did that?

He is hoping that by going back on the game design and making it a PvP centered game, it will compete with SC and kick it to the curb if I understood that correctly.
However I'd prefer the exact opposite, and that PvP get neglected so much that all the PvP nut jobs leave for SC when it comes out.

With the way the game is going, plus the fact that serious PvP in ED was a lame duck from the very start (on purpose).
I think there is a better chance of my plan coming true than 90s.

Plus, finding a target in 100 systems will be much easier than in 400 Billion.
Hence why I feel the SC is the space PvP / EVE in cockpits game he is dreaming about so much.
 
He is hoping that by going back on the game design and making it a PvP centered game, it will compete with SC and kick it to the curb if I understood that correctly.
However I'd prefer the exact opposite, and that PvP get neglected so much that all the PvP nut jobs leave for SC when it comes out.

With the way the game is going, plus the fact that serious PvP in ED was a lame duck from the very start (on purpose).
I think there is a better chance of my plan coming true than 90s.

Plus, finding a target in 100 systems will be much easier than in 400 Billion.
Hence why I feel the SC is the space PvP / EVE in cockpits game he is dreaming about so much.

That sounds like a pretty good 'understanding', and I for one hope it comes true. If SC ever does elevate itself above the state of technical demo, maybe all the PvPers will abandon FD and go there? Or is that too much to hope for? ;)
 
He is hoping that by going back on the game design and making it a PvP centered game, it will compete with SC and kick it to the curb if I understood that correctly.
However I'd prefer the exact opposite, and that PvP get neglected so much that all the PvP nut jobs leave for SC when it comes out.

With the way the game is going, plus the fact that serious PvP in ED was a lame duck from the very start (on purpose).
I think there is a better chance of my plan coming true than 90s.

Plus, finding a target in 100 systems will be much easier than in 400 Billion.
Hence why I feel the SC is the space PvP / EVE in cockpits game he is dreaming about so much.

How many times do I need to say this. It wouldnt be a PVP centered game. Just certain elements of it. The rest would be exactly the same.

Like seriously how many times do I need to say it. How daft can you get?
 
How many times do I need to say this. It wouldnt be a PVP centered game. Just certain elements of it. The rest would be exactly the same.

Like seriously how many times do I need to say it. How daft can you get?


Funny words coming from someone where a whole slew of people have pretty much said the same thing to you... How many times do we have to say things to you? And you still don't get them... you still demand that YOUR way is right and everyone else is wrong. If you are wanting to find out how daft someone can be... look in a flippin mirror.
 
How many times do I need to say this. It wouldnt be a PVP centered game. Just certain elements of it. The rest would be exactly the same.

Like seriously how many times do I need to say it. How daft can you get?

And how many times do we need to tell you,

Zero percent of this game is focused on PvP (if you exclude CQC).
And the plan was to have zero percent.

All elements were designed so all modes have one hundred percent access and one hundred percent rewards.

Your idea of locking content, firstly isn't new and Frontier already answered it with a big fat "no".
Secondly, goes against the core game design. Which you still ignore.

If you want competitive / objective based PvP - then go to the Arena or go to Star Citizen.
Heck, even EVE Valkyrie looks fun, go play that game. These were made for what you want.

Just admit it, you messed up buying Elite: Dangerous.
It is still the same old Single Player experience it always was back in 1984 and all versions since;
Just with added peer to peer networking slapped on this time, so you can have a friend tag along.
 

Powderpanic

Banned
Your idea of locking content, firstly isn't new and Frontier already answered it with a big fat "no".
Secondly, goes against the core game design. Which you still ignore.
.

Except for Sandro was looking at promoting Powerplay by increasing Open rewards. Sadly this was put to death due to the special level screaming, from all your fear of change brethren.

There have actually been a few events available only to Open. Just not enough.. Again due to the tears and upset coming from those too scared to play in the challenge mode.

Powderpanic
The Voice of Griefing
 
Except for Sandro was looking at promoting Powerplay by increasing Open rewards. Sadly this was put to death due to the special level screaming, from all your fear of change brethren.

There have actually been a few events available only to Open. Just not enough.. Again due to the tears and upset coming from those too scared to play in the challenge mode.

Powderpanic
The Voice of Griefing

Sandro was looking at bonuses for open mode, not content locking. Which is what 90s wants.
Two different things.

And no one is "scared" of open mode, they just don't like you enough to play with you.
Also the only "challenge" mode is CQC. I'll take it you don't go there being "The Voice of Griefing".
With it being a balanced fight and all.

Jockey
The Voice of Reason
 

Powderpanic

Banned
Sandro was looking at bonuses for open mode, not content locking. Which is what 90s wants.
Two different things.

And no one is "scared" of open mode, they just don't like you enough to play with you.
Also the only "challenge" mode is CQC. I'll take it you don't go there being "The Voice of Griefing".
With it being a balanced fight and all.

Jockey
The Voice of Reason

Awwww do you think CQC is challenging? Really?... Awwwww

Powderpanic
The Voice of Griefing
 
He is hoping that by going back on the game design and making it a PvP centered game, it will compete with SC and kick it to the curb if I understood that correctly.
However I'd prefer the exact opposite, and that PvP get neglected so much that all the PvP nut jobs leave for SC when it comes out.

With the way the game is going, plus the fact that serious PvP in ED was a lame duck from the very start (on purpose).
I think there is a better chance of my plan coming true than 90s.

Plus, finding a target in 100 systems will be much easier than in 400 Billion.
Hence why I feel the SC is the space PvP / EVE in cockpits game he is dreaming about so much.

IMO ED is already doing a pretty good job at kicking SC to the curb. If SC magically happens to go from alpha stage in this decade then yeah, I see a lot of "nut jobs" leaving for it as well. I personally dont believe it will but some might hope. Granted by that time theres a chance ED might have seen..uhm..."improvements" so SC might still end up behind ED in PVP department. The way I see it SC will probably not be able to compete with ED for quite a while yet so dont get your hopes too high :D

Hey, I have an idea. How about we take a short break from bickering about ED and hate a bit on SC :D I mean 20$ for a starter bathtub? 200$ for a mediocre one? 1000$ and up for a high end one?? Ridiculous...what are those guys smoking I wonder.
EDIT: Actually now that Im thinking about it, whenever i see Star Citizen, Goat Simulator comes to mind for some reason...
 
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Sandro also stated the idea was for PP and not for the BGS. It also would not give the players anything extra as far as credits only for PP related influence. If I recall correctly. What kid and others seem to want is locking all BGS behind a mode wall, taking away a large part of the game from a large section of players.

Wanting something to make PvP meaningful is not wrong, achieving that by taking away a huge part of the game from others is wrong.

How do you justify that stance.

The entire game is multi-player, everybody's actions have an effect on the shared universe. Regardless of mode, time zone, or platform, those are the facts about the game. That is the way the game was built and sold.

If you change its core ethos its no longer Elite: Dangerous

They're not looking to "justify" it. Just looking to perpetuate propaganda in hopes of garnering support from FD.

It's the same old tosh as it's been since the release of this game, some wanted FFA EVE-in-Cockpits and didn't get it, so they come to the forums and whine about it.

When that didn't work, they decided to make Open a griefer's heaven, only when everyone else left all they had was each other to shoot at.

Now they come back to the forums and whine about it again.

That's Hotel California, in a nutshell.
 
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Except for Sandro was looking at promoting Powerplay by increasing Open rewards. Sadly this was put to death due to the special level screaming, from all your fear of change brethren.

There have actually been a few events available only to Open. Just not enough.. Again due to the tears and upset coming from those too scared to play in the challenge mode.

Powderpanic
The Voice of Griefing


Really? "Fear of change", "scared", "challenge mode"...

I love it how people like you keep trying to justify stuff by claiming things that are absolute horse crap. I guess you ignored Jockey's wall where Sandro explained things.. and instead have to paint your own 'reasoning" to try and justify.
 
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