Big 3 must n be solo ships. These ships, like our actuals aicraft carriers must operate in fleet with lighter ships covering them.
This guy gets it. Why you rollin' solo, OP?
Big 3 must n be solo ships. These ships, like our actuals aicraft carriers must operate in fleet with lighter ships covering them.
A $.02 necro. Neato.
Be glad he didn't have three friends. Moar TLB pa's with a nice dose of FS cannons will absolutely ruin your day in a big 4 ship.![]()
You get it!
TLB is exactly the thing to make your opponent feel helpless.
But unless you're being overwhelmed by continuous fire from a wing, or in an area cluttered with many other ships, TLB isn't the horror that it's made out to be by some.
Continuous TLB from an FDL wing though?
https://lh3.googleusercontent.com/-...KRCw8fjxCKAgQcACL0BGAs/w500-d-h250/horror.gif
On the first page, I see one person saying, "don't get hit by them", and another saying the big 3 primary goal is to face tank. Hmm.I bet your problem is not the TLB, but the fact that you being outflown and hit from the side/back by a FAS/FDL that flies exclusively FA OFF.
The big 3 MUST be flown FA off, and make sure you have good roll on your DD5, your turn rate is important. Your primary goal is to face tank the smaller ship, while his goal would be trying to get behind you.
When not facing him, in FA OFF, pips 2-4-0, boost while pitching until facing him, 4-0-2, keep firing even if loosing lock, try to refocus right away, again - 2-4-0 boost FAOff, dont let him fly behind you.
With FA OFF you will be drifting alot, you will have him in your sight for much longer time.
Unless its APA with rapid fire, you should be ok.
I bet your problem is not the TLB, but the fact that you being outflown and hit from the side/back by a FAS/FDL that flies exclusively FA OFF.
The big 3 MUST be flown FA off, and make sure you have good roll on your DD5, your turn rate is important. Your primary goal is to face tank the smaller ship, while his goal would be trying to get behind you.
When not facing him, in FA OFF, pips 2-4-0, boost while pitching until facing him, 4-0-2, keep firing even if loosing lock, try to refocus right away, again - 2-4-0 boost FAOff, dont let him fly behind you.
With FA OFF you will be drifting alot, you will have him in your sight for much longer time.
Unless its APA with rapid fire, you should be ok.
i add emissive to at least 1 weapon per ship thanks to TLB. I find it useful even in PvE combat.As I've said every single time TLB is raised, a correctly outfitted and flown big ship still defeats any one medium and most (not all) 2 x medium even under continuous TLB...
...but...
...to have to build the entire ship and almost the entire gameplan around dealing with one single special just seems completely disproportionate to me.
Frontier need to take a long hard look at every special triggered in its full force merely by hitting. Some ships are easier to hit than others. Feedback cascade, force shell, thermal shock, reverberating cascade ... these are all more than binary and the make-up of the target will affect or mitigate the special.
TL;DR: every 'binary' special, like TLB, like corrosive, like emissive, is crude and needs work. But TLB perhaps most of all as it has neither cooldown, nor downside.
Then where is the hard counter to fixed?Don't get hit by them. There should be a hard counter to gimbals, and TLB is it, because chaff doesn't fill the role anymore.
Then where is the hard counter to fixed?
Oh right, there is none when it comes to Rails or similar weapons. And no, they aren't hard to use so don't try that excuse with me
Then where is the hard counter to fixed?
Oh right, there is none when it comes to Rails or similar weapons. And no, they aren't hard to use so don't try that excuse with me
Fixed weapons are high skill tools; gaining proficiency with them should be rewarded.
With a bit of practice, you can be effective enough not to suck with fixed weapons. Especially if one is used to using fixed to begin with. So again, where is the answer to my question?You show us a video of you keeping your fixed weapons on a constantly boosting meta ship target, without being an FAO Lord. Then we can talk.
Do you even PVP bro?
Powderpanic
The Voice of Griefing
You show us a video of you keeping your fixed weapons on a constantly boosting meta ship target, without being an FAO Lord. Then we can talk.
Do you even PVP bro?
Powderpanic
The Voice of Griefing
The Cutter and Corvette are military ships, thus they should be expected to perform better than any other ship in the game in terms of combat, the other benefits such as cargo space come more as a side effect and in the case of the Anaconda it simply is a multipurpose ship. Now I do think there should be drawbacks on them when using them in PvP yet it seems they are a worse choice than an FDL in PvP in general which defeats their purpose.