PvP Target lock breaker apa nerf when?

Its kind of a weird experimental. It has no impact on NPCs, most players consider it unfun, and it seem redundant if your argument is "It counters Gimballed". There is already an experimental to counter gimballed in Dispersal Field, so what does TLB do other than frustrate players by making them feel helpless.
 
You get it!

TLB is exactly the thing to make your opponent feel helpless.

But unless you're being overwhelmed by continuous fire from a wing, or in an area cluttered with many other ships, TLB isn't the horror that it's made out to be by some.

Continuous TLB from an FDL wing though?

https://lh3.googleusercontent.com/-...KRCw8fjxCKAgQcACL0BGAs/w500-d-h250/horror.gif

Yeah, continuous tlb from a wing gets pretty old. I don't mind tlb in limited doses, but then again I'm not going to stick around for a 1v3 or 4 just to get spammed with it. In fact, my entire protocol with scenarios that involve possible wing ganks is getting a revamp post 3.0.
 
I bet your problem is not the TLB, but the fact that you being outflown and hit from the side/back by a FAS/FDL that flies exclusively FA OFF.

The big 3 MUST be flown FA off, and make sure you have good roll on your DD5, your turn rate is important. Your primary goal is to face tank the smaller ship, while his goal would be trying to get behind you.

When not facing him, in FA OFF, pips 2-4-0, boost while pitching until facing him, 4-0-2, keep firing even if loosing lock, try to refocus right away, again - 2-4-0 boost FAOff, dont let him fly behind you.

With FA OFF you will be drifting alot, you will have him in your sight for much longer time.

Unless its APA with rapid fire, you should be ok.
On the first page, I see one person saying, "don't get hit by them", and another saying the big 3 primary goal is to face tank. Hmm.
 
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I put Emissive on my lasers and the last time I got PvP forced on me by a wing using TLB, it did not end well for them.
 

Powderpanic

Banned
Anyone who says they can dodge PA's in their big three by flying FAO is not talking about PVP :p

Powderpanic
The Voice of Griefing
 
I don't understand. Why not just unlock from the target, "lead it" manually and fire those gimbals "like" fixed weapons? It takes some guess work, but chaff or TLB should be pretty much null at that point.

Rooks o7
 
TLB is an invaluable asset on the PvP battlefield but a slight cooldown wouldn't go amiss. I've learned to deal with TLB and even use TLB on a few builds of mine yet weapons like the APA and the TLB effect is just too useful. If there were a 2-3 second cooldown it would be brief enough for the effect to continue making sense but not too brief as to make flying a large ship a little short of useless.

It's not the end of the world if they don't do a pass over it. But at the same time it wouldn't hurt.
 
As I've said every single time TLB is raised, a correctly outfitted and flown big ship still defeats any one medium and most (not all) 2 x medium even under continuous TLB...

...but...

...to have to build the entire ship and almost the entire gameplan around dealing with one single special just seems completely disproportionate to me.

Frontier need to take a long hard look at every special triggered in its full force merely by hitting. Some ships are easier to hit than others. Feedback cascade, force shell, thermal shock, reverberating cascade ... these are all more than binary and the make-up of the target will affect or mitigate the special.

TL;DR: every 'binary' special, like TLB, like corrosive, like emissive, is crude and needs work. But TLB perhaps most of all as it has neither cooldown, nor downside.
 
I bet your problem is not the TLB, but the fact that you being outflown and hit from the side/back by a FAS/FDL that flies exclusively FA OFF.

The big 3 MUST be flown FA off, and make sure you have good roll on your DD5, your turn rate is important. Your primary goal is to face tank the smaller ship, while his goal would be trying to get behind you.

When not facing him, in FA OFF, pips 2-4-0, boost while pitching until facing him, 4-0-2, keep firing even if loosing lock, try to refocus right away, again - 2-4-0 boost FAOff, dont let him fly behind you.

With FA OFF you will be drifting alot, you will have him in your sight for much longer time.

Unless its APA with rapid fire, you should be ok.

Why cant I rep you, but I can rep anyone else?
 
As I've said every single time TLB is raised, a correctly outfitted and flown big ship still defeats any one medium and most (not all) 2 x medium even under continuous TLB...

...but...

...to have to build the entire ship and almost the entire gameplan around dealing with one single special just seems completely disproportionate to me.

Frontier need to take a long hard look at every special triggered in its full force merely by hitting. Some ships are easier to hit than others. Feedback cascade, force shell, thermal shock, reverberating cascade ... these are all more than binary and the make-up of the target will affect or mitigate the special.

TL;DR: every 'binary' special, like TLB, like corrosive, like emissive, is crude and needs work. But TLB perhaps most of all as it has neither cooldown, nor downside.
i add emissive to at least 1 weapon per ship thanks to TLB. I find it useful even in PvE combat.
 
Don't get hit by them. There should be a hard counter to gimbals, and TLB is it, because chaff doesn't fill the role anymore.
Then where is the hard counter to fixed?


Oh right, there is none when it comes to Rails or similar weapons. And no, they aren't hard to use so don't try that excuse with me
 
Then where is the hard counter to fixed?


Oh right, there is none when it comes to Rails or similar weapons. And no, they aren't hard to use so don't try that excuse with me

Fixed weapons are high skill tools; gaining proficiency with them should be rewarded.
 

Powderpanic

Banned
Then where is the hard counter to fixed?


Oh right, there is none when it comes to Rails or similar weapons. And no, they aren't hard to use so don't try that excuse with me

You show us a video of you keeping your fixed weapons on a constantly boosting meta ship target, without being an FAO Lord. Then we can talk.

Do you even PVP bro?

Powderpanic
The Voice of Griefing
 
Fixed weapons are high skill tools; gaining proficiency with them should be rewarded.

At least they used to be. With long range weapons and with the insta-yaw you get from G5 dirty on some ships, I'm not so sure anymore.

Then again, über shields are more or less hard counter to everything. :rolleyes:
 
The point is that TLB (and similar 'binary' specials such as Dispersal, even though that has a cooldown) are in about the right place against medium ships, too weak against small ships, and too strong against big ships.

It's obvious, isn't it, really? Any special that has a simple trigger requirement of 'hitting' is going to affect big ships disproportionately and small ships not enough.

For this reason I still believe the solution is to scale the effect by sensor size and grade. Because big ships have big sensors they should suffer less than smalls (which should suffer more than now). Mediums about as now.

We already have this approach for SCB's and feedback cascade. Why not also for TLB, and a similar approach for some other specials?
 
You show us a video of you keeping your fixed weapons on a constantly boosting meta ship target, without being an FAO Lord. Then we can talk.

Do you even PVP bro?

Powderpanic
The Voice of Griefing
With a bit of practice, you can be effective enough not to suck with fixed weapons. Especially if one is used to using fixed to begin with. So again, where is the answer to my question?
 
You show us a video of you keeping your fixed weapons on a constantly boosting meta ship target, without being an FAO Lord. Then we can talk.

Do you even PVP bro?

Powderpanic
The Voice of Griefing

He is half correct, hitscan is the hard counter to sperg-boosting meta ships, and it's fairly easy to master.

He is incorrect in thinking that fixed weapons need a hard counter though. The only counter to an opponent proficiently hitting you with fixed weapons is for you to hit him even more proficiently with your own fixed weapons.
Skill is rewarded.
 
The Cutter and Corvette are military ships, thus they should be expected to perform better than any other ship in the game in terms of combat, the other benefits such as cargo space come more as a side effect and in the case of the Anaconda it simply is a multipurpose ship. Now I do think there should be drawbacks on them when using them in PvP yet it seems they are a worse choice than an FDL in PvP in general which defeats their purpose.

You are making the incorrect assumption that the price and the size of the ship dictate how powerful a ship should be in a video game. But this is a simulation. Not a video game. In video games you follow a progression system that means the more you play the more powerful you are. In these video games you are progressively taking on harder and harder challenges like enemies. But this is a simulation. What you are doing in the beginning of the game is most likely what you will be doing your entire ED career. Things don't get easier over time. Instead everything you can do is available to you at the beginning of the game and you are expected to learn and get better at your chosen profession while customizing your ship to fill the role you have chosen.

Fair is not a consideration in a simulation.
 
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