Powderpanic
Banned
You are making the incorrect assumption that the price and the size of the ship dictate how powerful a ship should be in a video game. But this is a simulation. Not a video game. In video games you follow a progression system that means the more you play the more powerful you are. In these video games you are progressively taking on harder and harder challenges like enemies. But this is a simulation. What you are doing in the beginning of the game is most likely what you will be doing your entire ED career. Things don't get easier over time. Instead everything you can do is available to you at the beginning of the game and you are expected to learn and get better at your chosen profession while customizing your ship to fill the role you have chosen.
Fair is not a consideration in a simulation.
What a load of waffle.
The basic issue is the badly designed combat and ship stats based around pre-engineering ships.
The Vette and Cutter should be considerably stronger, not just tankier than an FDL.
They are tankier for sure but their damage output is not on par with their cost, size and negatives in terms of speed, profile and manuverability.
Because of how hardpoints sizes are, resistance and reload speed. These ships don't even have the edge with getting more shots down range.
Unless you go with lasers but I mean, why would you? Lasers pretty much suck!
Effects on engineering only make it worse... TDLR Engineering SUCKS the big one for PVP
This game isnt a simulation, is a hotch pot of what ever ideas FDEV thinks will sell the next batch of copies to keep them in business.
Lore goes right out the window with every release, magic mechanics are put in to try and combat bad game design and the short comings of their original vision.
Powderpanic
The Voice of Griefing
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