Are you sure about that?
Then what defines a Wing?
Must a wing always have 4 members?
Why cannot we say that a single individual is a Wing of One?
And if that is the case, why are Wings of less than 4 being unfairly and capriciously being disadvantaged with unequal payment?
Example (as is now):
Do X - Advertised payment of $10 mCr
Wing of 1 gets paid $10 Mcr
Wing of 2 gets $20 mCr
Wing of 3 gets $30 mCr
Wing of 4 gets $40 mCr
What I am advocating would make the same mission thus:
Do X - Advertised Payment $40 mCr (apply Magic Multiplier UP FRONT where it belongs)
Wing of 1 gets $40 mCr
Wing of 2 gets $40 mCr (each share $20 mCr)
Wing of 3 gets $40 mCr (each share $13.33 mCr)
Wing of 4 gets $40 mCr (each share $10 mCr)
NOW do you understand? I am simply advocating that WE get to choose our own level of Risk v Reward v Challenge and get paid equitably based upon that CHOICE.
This is what is needed. Then add time bonuses to the equation. With the wing of 4 being able to do it 4 times faster with an incentive, everything seems to start making sense and then there is nothing to balance. A much simpler system that can be used for all missions without the need to continually rebalance everything as every mission will just become shareable.
There could be missions that are wing recommended (some base attack or assaination missions as an example), but at the end of the day it is up to the you whether you take that risk of not.
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