Hello everyone,
A quick update on the status of Wing Delivery Missions: we are going to be reducing the units of cargo that these missions can require to 320 – 6120. In addition, we’ll also be increasing the payouts of these missions slightly.
Thank you for your feedback and we’ll continue to observe and balance missions if required.
Hi Will,
Suggestion: instead of making wing hauling and massacre missions the same as solo missions but with the cargo/targets multiplied by a factor of 10, engineer the difficulty of the wing missions to require support from multiple players. This will have two benefits:
1. You won't have to keep adjusting mission rewards on a sliding scale resulting in either solo mission pay getting crippled or wing missions being offered at 1/10 the equivalent price.
2. Providing extra challenge that would logically require CMDRs to fly as a team.
The other night a buddy of mine and I took a pair of unarmed T9's on a wing mission to deliver 1800 tons of survival equipment. Didn't get interdicted once, we basically hauled the gear back and forth until we were done. Even if we had been interdicted, though, it would have been a standard interdiction with the same single Deadly Anaconda or Fer de Lance who shows up on almost every mission. Submit, boost, jump. Wash, rinse, repeat.
Same with Wing Massacre missions, go kill 280 pilots instead of 28. Same resource sites or CZ's, same opponents. Same exact gameplay, except it now takes 10x the time.
Wing missions should spawn wing-worthy obstacles and offer wing-worthy rewards. There should be milk run missions for haulers between high-sec systems, for CMDRs who want to space truck in peace. But there should also be wing haulage missions to/from anarchy systems where the mission description says "The opposition knows you're doing this for us, and will do nothing to stop you." There should be a need fort that loaded Type 9 to have a wing of escort fighters looking to take out interdictors in Supercruise before they can interdict the Type 9, fighting to keep enemies away. Or maybe the haulers just use Vettes or Cutters, each taking a reduced chunk of the haulage mission and fighting on their own. And the enemies should come in wings, too - not just the same boring Anaconda encounter over and over, but squadrons of eagles and sidewinders 8 at a time, or a mixture of vipers and vultures. But the reward should come from the effort it takes to get the goods from point A to point B, especially if its long distance, not just some arbitrary value based on the current market price of the cargo.
Same with Massacres in RES or CZ's... While on a wing mission, there should be dedicated wings of enemies spawning and attacking as a group. A wing mission should make a CMDR desperate to stick close to his wingmates for support, rather than breaking away to do their own thing to make the kill counter go up faster.
Wing Assassination missions got this right, dropping you instantly into a fight with 5-6 ships. If you play it smart, you can solo it, but it's easy to get overwhelmed, even in a wing. Wing Haulage and Massacre missions should have that same kind of threat.
Make the reward a result of conquering a challenge and not just pushing a counter 10x higher.