Shouldn't Thargoids be interdicting us in supercruise?

We are at war right?

If you drop into one of their instances they will shoot you without hesitation - so they are hostile.

It's weird that we get to choose when we fight them.

In the older games they'd pull you out of Hyperspace into some part of the galaxy between systems (sometimes further than your jump range) where nobody would find you.

Then completely wipe out your ship...
 
You hit the nail on the head..


So I'd argue that because FDev have created a game where the balance is so... well... grossly imbalanced, that those voices are certainly correct in voicing their concern. This. Is. A. Game. It's supposed to be fun and entertaining. And the second the game is not fun and entertaining then the game developers have failed. So should the Thargoid's be intercepting in SC? Sure, if's it's fun and entertaining. Have FDev introduced this? Nope. Can they? Hmmm...
 
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I can't agree, i have tryed to take on 4 Scouts with my usual fast-travelling AspX.
Usually i can take on some serious NPC's but class 1 and 2 weapons do barely any damage to scouts amd they spit corrosive missiles. I was always dead due to corrosive damage with that lightweight armor long before reaching a starport.
I had 3 rebuys in that AspX against Scouts and i surely won't do that again.
In my Gunship/FDL/Anaconda/Corvette with good armor instead....yes no problem. I could fight scouts all day long and even escape Cyclops' without serious danger. But my Cobra MK.IV, Asp, Orca, trade-Python.....it would just end in a rebuy in 99% of all cases.

So i'm the same opinion like tolm.
As long as half-way preparation takes an endless grind or is just not available for some ships due to class/internal error, it should NOT be the case that we can be attacked everywhere everytime.

In the old game you could win with a Cobra MK.III against Thargoids with some skill so this wasn't a problem. This is just NOT possible in this Elite today.
However, when being around in the Pleiades, i would expect also some more hyperdictions and action. But we should be carefull what we wish for.....:D

You can beat them in a Sidewinder

But for you specific bugbear, the missiles
Try to outrun them, it that doesn't work, you can shoot them down, failing that and they hit you and you disengage, turn silent running on, put zero pips to weapons, fire and boost to overheat your ship and it cooks off the caustic enzymes at about 215% heat
 
It's because FDev decided to put Thargoids into a magical realm of "weapons won't work" to create the need for special weapons and more grind. If you outfit for Thargoids, you cannot fight normal players who will grief you if they know you're outfitted for Thargoids. I don't know enough about the rest of the stuff, guardians and all that comic book nonsense, but the game I play in Solo, not one faction ever mentions the Thargoids unless that system or region is under attack.

For that reason, I don't care for them. I don't want to be interdicted by something I cannot fight, for reasons I don't care about. If they force it on me anyhow, I'll beat them all by just not playing ED.

Aren't we already in a situation with meta-build pvp ships vs. stripped cargo or passenger ships? The means to improve engagement/escape from thargoids exist within game already. It just seems weird that the biggest threat to humanity doesn't even have the ability to interdict us in SC.
 
So I'd argue that because FDev have created a game where the balance is so... well... grossly imbalanced, that those voices are certainly correct in voicing their concern. This. Is. A. Game. It's supposed to be fun and entertaining. And the second the game is not fun and entertaining then the game developers have failed. So should the Thargoid's be intercepting in SC? Sure, if's it's fun and entertaining. Have FDev introduced this? Nope. Can they? Hmmm...

It would be ok for thargoids to interdict you do long as the regions at risk are well delimited and signalled. Being able to just do your business in a system crawling with thargoid USS is a tad silly and very much immersion breaking.
 
In general there should be some kind of risk to, well, anything. Every risk and consequence is always optional and easily avoided, which makes the experience far less than it easily could be. In the original, you often were excited and relieved to have made it safely to the station. That feeling must return.
 
It's because there are people ....a subset of players... who would cry so tremendously about not being able to play without risk of death that Fdev has made this combat opt-in.

Not sure what kind of dirty laundry they have against the powers that be, but it seems their opinions hold some pretty strong influence in the direction the game takes.

Sadly all the in-game combat is opt-in. I played the original Elite in 84 and loved the danger of it, never knowing if this run will be your last as you're attacked by space pirates or thargoids, and then breathing a huge sigh of relief once you manage to dock at the other end. ED was heading this way during the beta phase (I came on board with the premium beta) but people complained about the NPC's interdicting them and now it happens very, very rarely if you're playing as a trader... And it makes the game a very dull experience.

Too many people crying because they can't enjoy their milk runs caused the game to go down a route where you can only really find combat if you go looking for it. It very rarely comes looking for you.
 
Sadly all the in-game combat is opt-in. I played the original Elite in 84 and loved the danger of it, never knowing if this run will be your last as you're attacked by space pirates or thargoids, and then breathing a huge sigh of relief once you manage to dock at the other end. ED was heading this way during the beta phase (I came on board with the premium beta) but people complained about the NPC's interdicting them and now it happens very, very rarely if you're playing as a trader... And it makes the game a very dull experience.

Too many people crying because they can't enjoy their milk runs caused the game to go down a route where you can only really find combat if you go looking for it. It very rarely comes looking for you.

Spot on.
 
so they lost the ability to do so from last month where they wud scan you and all the elite games before this one because they cannot handle salty tears?

Well, in the original Elite they were more than winnable fights when they attacked you. The game wasn't that hard. People also tend to omit from memory that you had savegames.

And Frontier Elite II didn't have Thargoids in it (not that did anything anyway), and in First Encounters the Thargoid storylines were optional.
 
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Sadly all the in-game combat is opt-in. I played the original Elite in 84 and loved the danger of it, never knowing if this run will be your last as you're attacked by space pirates or thargoids, and then breathing a huge sigh of relief once you manage to dock at the other end. ED was heading this way during the beta phase (I came on board with the premium beta) but people complained about the NPC's interdicting them and now it happens very, very rarely if you're playing as a trader... And it makes the game a very dull experience.

Too many people crying because they can't enjoy their milk runs caused the game to go down a route where you can only really find combat if you go looking for it. It very rarely comes looking for you.

Not sure how much trading you actually do? 90% of my game time is hauling, can't agree with you unless you think being a trader should mean opting in to combat and constantly dealing with pirates wherever you go.

Trading can understandably attract pirates, however it makes much more sense now.

Previously we would get interdicted for the most ridiculous reasons, hauling 5 tonnes of clothes and half the galaxy is after you, to top it off the interdiction mechanics were broken for years (Yes I said years) We would even get interdicted when carrying no cargo, and system security meant practically nothing.

Fast forward to today, we can haul in relative safety by filtering high security systems: I currently haul high value cargo out of Anarchy primarily, get interdicted a fair bit, however I can evade because interdiction's are no longer broken, you'll get the occasional inexperienced pilot asking for interdiction help over at the newbie forum.

I appreciate ya'll like pew pew every 5 minutes, and even a tesco delivery driver should have to fend off waves of pirates and psychopaths on every delivery, not everyone in the game wants that. Many of us asked for the risk in trading to actually reflect the security level and cargo value, the devs made it happen.

For the record I'd like to see Thargoid SC interdiction's in the future (when there is actually a war) as it currently stands there is no reason for it. All I see is bunch of warmongering pilots looking for a fight.
 
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Jex =TE=

Banned
It's because there are people ....a subset of players... who would cry so tremendously about not being able to play without risk of death that Fdev has made this combat opt-in.

Not sure what kind of dirty laundry they have against the powers that be, but it seems their opinions hold some pretty strong influence in the direction the game takes.

This is exactly the reason - way too much care-bear tears avoidance goes on in this game.
 
I agree Thargoids should be able to interdict us. If you cannot face the threat, do what anyone does on interdiction: either Play the minigame, or submit boost boost highwake.

OFC Limit the risk of inter/hyperdiction to the invaded systems.
 
I love the way your write this as if you are an absolute authority on it when you are completely wrong.

According to the games lore, supercruise is when the FSD drive bends and moves space around the ship like an alcubierre drive (not the same). When it hyper jumps, it punches a whole into another dimension which is called witch space or a hyperdrive tunnel, which the thargoids use to travel as well as capital ships due to their size. Capital ships do not use FSD drives due to their size and use older tech.

This is the in game lore. Not too sure where yours comes from.

Here is some infirmation:
https://web.archive.org/web/2016041...gress-report/hyperspace-the-definitive-guide/

Drew like everyone, does the best he can with what he's been given. Which when it comes to lore for the game to explain how ED plays and behaves is lacking. I dont use anyone not employed by Fdev as a canonical answer to anything related to the game.

Frontier has contradicted themselves numerous times on how the FSD behaves and what the difference is between hyperspace jumps and supercruise.

Supercruise in the books, which are considered canon if they were written post-ED kickstarter, does not behave like supercruise behaves in the game. In that supercruise in the books is much more believable and realistically depicted. In the books, you can't detect ships in supercruise, unless you are in supercruise. In the game, this is true as well, but for this to be true at all, it would work both ways.

Ie. In supercruise, a ship wouldn't be able to see objects not in supercruise. Otherwise detection would be possible between the two states. Since we know for sure that detection is not possible, we know that the visual depiction of supercruise in the game is wrong - or the lore is wrong.

Obviously we know the real answer is "gameplay". Throwing any hope of sci fi out of the window. This is why Fdev does so little to try and explain game mechanics in lore.

As for the cap ships confusion, that's because there is a lot of conjecture that is used as fact. I'm using the most recent posts by someone employed by Fdev to be a canonical answer to what capships use and why they behave the way they do as well as Supercruise and how it relates to hyperspace. NOTE: this directly contradicts things that the same person said earlier in development. But we know how Fdev treats lore - it's only valid until it's more convenient to make something else valid.


https://forums.frontier.co.uk/showthread.php?p=4089745&viewfull=1#post4089745

https://forums.frontier.co.uk/showthread.php?p=4088631&viewfull=1#post4088631


So yes, I answered it with authority because i'm completely right. And it completely doesn't matter because none of this is based on sci fi and it's all handwavium gameplay nonsense with little to no attempt to give it any solid lore sci fi foundations. And it's hardly in their interests to do so because it would sound ridiculous. As we have seen.
 
It's because FDev decided to put Thargoids into a magical realm of "weapons won't work" to create the need for special weapons and more grind. If you outfit for Thargoids, you cannot fight normal players who will grief you if they know you're outfitted for Thargoids. I don't know enough about the rest of the stuff, guardians and all that comic book nonsense, but the game I play in Solo, not one faction ever mentions the Thargoids unless that system or region is under attack.

For that reason, I don't care for them. I don't want to be interdicted by something I cannot fight, for reasons I don't care about. If they force it on me anyhow, I'll beat them all by just not playing ED.

Obviously the solution is a multi-step one. 1. You get rid of this opt-in crap. 2. You get rid of this thargoid-specific weapon damage nonsense. 3. You make the AI of the thargoids better at combat than the fish in a barrel npc's we are used to.

Win for the game.

If that's something you would refuse to participate in and would rather not play the game then good. If we could get rid of those kinds of players the game would be healthier and better off for it.
 
Obviously the solution is a multi-step one. 1. You get rid of this opt-in crap. 2. You get rid of this thargoid-specific weapon damage nonsense. 3. You make the AI of the thargoids better at combat than the fish in a barrel npc's we are used to.

Win for the game.

If that's something you would refuse to participate in and would rather not play the game then good. If we could get rid of those kinds of players the game would be healthier and better off for it.

Id say ridding the game of players with a toxic "its all about me" attidtude would be better in the long run.

Who to start with though.......:p
 
Id say ridding the game of players with a toxic "its all about me" attidtude would be better in the long run.

Who to start with though.......:p

Yea that would be helpful as well. Far too many seem to have Fdev's ear on keeping the game safe and boring. Crowding out the less intrusive players who would rather the game be balanced and biased towards rewarding difficulty and skill vs a blanket reward that is measured by simple participation.
 
Not sure how much trading you actually do? 90% of my game time is hauling, can't agree with you unless you think being a trader should mean opting in to combat and constantly dealing with pirates wherever you go.

Trading can understandably attract pirates, however it makes much more sense now.

Previously we would get interdicted for the most ridiculous reasons, hauling 5 tonnes of clothes and half the galaxy is after you, to top it off the interdiction mechanics were broken for years (Yes I said years) We would even get interdicted when carrying no cargo, and system security meant practically nothing.

Fast forward to today, we can haul in relative safety by filtering high security systems: I currently haul high value cargo out of Anarchy primarily, get interdicted a fair bit, however I can evade because interdiction's are no longer broken, you'll get the occasional inexperienced pilot asking for interdiction help over at the newbie forum.

I appreciate ya'll like pew pew every 5 minutes, and even a tesco delivery driver should have to fend off waves of pirates and psychopaths on every delivery, not everyone in the game wants that. Many of us asked for the risk in trading to actually reflect the security level and cargo value, the devs made it happen.

For the record I'd like to see Thargoid SC interdiction's in the future (when there is actually a war) as it currently stands there is no reason for it. All I see is bunch of warmongering pilots looking for a fight.

Trading is my primary focus. I wander from system to system while trading, and that means I end up in a lot of difference places with different security levels. However, I've not been interdicted by an NPC pirate for months. Players, yes, NPC's no... So something must be wrong somewhere.

The game is good, but occasionally I would like it to surprise me. Sadly, though, if I want to get any excitement other than flying from point a to point b buying and selling stuff, I either have to fly around a nav beacon or res site looking for targets or go and pick a fight with a thargoid.

I don't care about "pew pew every 5 minutes" I want to trade, but I also want to have the occasional "Phew! That was close!" moment to break up the monotony a bit, without having to go out of my way to find trouble. It's not much to ask for is it? Currently it's like playing something like Skyrim, and wandering the wilderness but nothing ever happens. No Wolves, no bandits, no dragons... nothing.

If I wanted a space game that just involves flying about with nothing else to do but look at the pretty planets, I'd be messing around with Space Engine.
 
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Trading is my primary focus. I wander from system to system while trading, and that means I end up in a lot of difference places with different security levels. However, I've not been interdicted by an NPC pirate for months. Players, yes, NPC's no... So something must be wrong somewhere.

The game is good, but occasionally I would like it to surprise me. Sadly, though, if I want to get any excitement other than flying from point a to point b buying and selling stuff, I either have to fly around a nav beacon or res site looking for targets or go and pick a fight with a thargoid.

.


You can always come hang with me, averaging 40 million per 5 minute trip hauling 700+ tonnes, damn NPC's wont leave me alone, I am carrying Silver/Gold/Meta alloys and weapons. Only weird thing I have found is that the Thargoids refuse to hyperdict me, not had a single one.

Out of curiosity, are you flying a smaller freighter? Perhaps the devs changed things for cmdrs in smaller ships, also what is your combat rank? Perhaps that makes a difference, you don't really hear newbies complaining about being killed anymore, just the occasional post.

I know the devs offered traders the chance to reset combat rank, thought that was to force lower ranked NPC's to do the interdicting.


If you haven't had a single interdict in months whilst flying freighters, most people would call that extremely good luck. Especially if you are flying out of lo sec and anarchy.

for example last night I was interdicted by an Elite FAS & Cobra (didn't get the Cobra rank) That was the only cargo run I did yesterday, you earn a little extra cash from the kills to cover any repairs.

Still have the claim in my transactions.

2wnpn41.jpg
 
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