I just found a wormhole that allowed me to cover 7000 LY in one jump!

the last station being the one you just docked with not being a viable last station because you're wanted there is not new.

I'm not sure I believe you, but let's say you're right. If I was wanted out in the Heart Nebula before C&P, I would not respawn there on rebuy, but rather the closest inhabited system, yes? That would not have brought me be back to the Bubble (technically, the California nebula, but that's close enough for me).

Regardless, the scarcity of detention centers and the ability to use them to 'plot a course' is new and potentially powerful IMO.
 
I can't find any evidence easily via search ...too much noise surrounding the topic. C&P talk goes all the way back to July of last year. The mechanics of how respawning locations work currently were outlined then. Hard to find anything related to respawning of players prior to that, that doesn't just refer to the original game behavior of either respawning at your last docked location or choosing a free sidewinder at your starter system. So I'll concede that this is "new behavior" that's been known for almost a year now.

I can't exploit it anyway, my insurance rebuy is too expensive to make losing my ship cost effective. Even i'm not that lazy to spend 30 million to skip 200 jumps. There's nothing at the end of those 200 jumps worth needing to be there now vs next day or next week.
 
the last station being the one you just docked with not being a viable last station because you're wanted there is not new. It predates C&P by a long shot.

I think you may be wrong. Pre-3.0 C&P I never recall having any issues with stations I was wanted at, and am pretty sure I had respawned in stations where the only concern was maybe getting scanned while leaving. Being wanted all seemed a bit irrelevant back then...
 
You just discovered wormholes in elite dangerous.

Well done.

Any chance to get the way to colonial less boring ?

What surprise me is that you didn't loose any discovered data. Normally you lose them if killed ?

Do they change this with C&p ?
 
You just discovered wormholes in elite dangerous.

Well done.

Any chance to get the way to colonial less boring ?

What surprise me is that you didn't loose any discovered data. Normally you lose them if killed ?

Do they change this with C&p ?

He offloaded it before dying.



Stay frosty,



Cmnd Fulsom
 
So now I have a couple of questions. First, what happens to a CMDR with a bounty who dies of 'natural causes', like slamming into a planet? Do you have to be killed by security / bounty hunter to end up in a detention center?
So far as I know, you have to be killed with a detected bounty.

Second, are there detention centers in Colonia? If so, can someone travel just over half way to Colonia with a small bounty and then slam their ship into a planet to create a "wormhole" to take them the rest of the way?
This was noticed and discussed briefly in Beta (I used it to get my Beta commander out to Colonia quickly to do some testing out there) - because of the above, you do need to stop at one of the actual outposts.

Since then they have added extra detention centres adjacent to Rohini and Gandharvi, which doesn't significantly increase the amount of distance you need to travel (at least, when heading outbound) but does triple the cost in terms of rebuys. See https://www.reddit.com/r/EliteCCN/comments/81zpas/fast_travel/ for what appears to be the optimal routes at the moment. Nevertheless, it should be possible to reach Colonia in under an hour with an optimised neutron route and a fast ship.

I agree, it's an interesting side-effect ... and without giving every deep space outpost its own accompanying detention centre, not an easy one to avoid.
 
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In response to the title of this thread OP, it's not EXACTLY a wormhole with fancy graphics is it? It's just another well thought-out game mechanic by FD that's in need of fixing. ;) :D

However OP, it's a good find to say the least. Nicely done! :)
 
Colonia has one. Otherwise if you committed an offence in Colonia you'd be going straight back to the bubble...

Truly, the only way to stop griefing in Colonia. In fact, can we put the only detention center in its own little lepper colony surrounded by permit locked systems out in the black? ;)



Stay frosty,



Cmnd Fulsom
 
FWIW, the main reason this got me excited is that outer spiral, particularly in the direction of telescope-observable nebula (Heart, Soul, Monkey, Crab, etc) is my favorite place to do 'long distance' exploration, so this fast-travel method is quite viable for me. I do this kind of exploring in an armed DBX, so it's both easy and relatively cheap to take advantage of. Whether or not I will actually choose this in the future over 'honest' travel really depends. If I'm deep in space when a really cool CG or in-game event is triggered, then yes, I can see using this to get home quick.
 
Does this also affect Power Play? Aren't they're delivery missions that would benefit from a fast, return trip?
You certainly could use this method to cut travel times within the bubble on certain routes, though there's no guarantee that any of those routes would match to something actually useful for Powerplay. Not being able to carry cargo or uncashed merits through the rebuy limits it further, too.
 

Jex =TE=

Banned
You certainly could use this method to cut travel times within the bubble on certain routes, though there's no guarantee that any of those routes would match to something actually useful for Powerplay. Not being able to carry cargo or uncashed merits through the rebuy limits it further, too.

I thought there was a mission to deliver stuff one way, then you had to fly back and it was a long journey (and a reason against instant ship transfer). So you could, in theory, use this to instant travel after do the delivery and thus cutting the time down so you could then do another mission more quickly - faster than other factions can?
 
I thought there was a mission to deliver stuff one way, then you had to fly back and it was a long journey (and a reason against instant ship transfer). So you could, in theory, use this to instant travel after do the delivery and thus cutting the time down so you could then do another mission more quickly - faster than other factions can?
Certain Powerplay activities do require either taking cargo to A and returning to headquarters or going to A and bringing cargo back to headquarters, yes, and one of the directions is empty.

In practice, though, you'd probably need to fly some of the distance anyway to make sure that the closest detention centre to you (of the appropriate jurisdiction) was the closest to your destination. You'd also need to fly from the detention centre to your destination.

Given that most of the big freighters used for this jump pretty far when they're empty anyway, you'd be perhaps saving a jump or two on the round trip at best ... at a cost of whatever your rebuy is, plus however long it takes you to commit a crime and then be destroyed for it.
 
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