I dont get why everyone thinks Ellite is such a grind

That's not what I said, as with the grind your interpretation only exists inside your head.

Doing the same thing over and over again...is...grind. It is the literal definition of grind.

Also, there IS NO WAY to get the engineer modules in a non grindy way. The only way to obtain the needed materials is by repeatedly running the guardian sites. This isn't the lowest effort approach. It is the ONLY approach.
 
Doing the same thing over and over again...is...grind. It is the literal definition of grind.

Also, there IS NO WAY to get the engineer modules in a non grindy way. The only way to obtain the needed materials is by repeatedly running the guardian sites. This isn't the lowest effort approach. It is the ONLY approach.

Don't do it over and over again.
 
' I dont get why everyone thinks Ellite is such a grind'

Because a number of the gameplay elements are horribly grindy ? Pretty straightforward, really.

I think you're missing that there are people that for some strange reason cannot accept that ED has any/many issues and fervently defend the game against any and all criticisms.
Since a lot of players complain about grind in the game because the game is really grindy you get posts pretending there is no grind, blaming the players for grinding (even though there isn't any grind apparently) etc.... anything but the game is somehow not perfect just the way it is.

Some of them maybe only play ED in really short bursts, very infrequently so even though they are grinding over a very long time frame it doesn't feel like a grind to them. I can kinda understand this POV but they could do with being up front about not playing very much, not expect people to play the way they do and generally stop being dismissive of people that play the game like a normal game.

Others convince themselves they are not grinding when they actually are because grinding is bad gameplay and ED cannot be bad because they love it so much so reality is wrong, adjust reality. You can't really do much about these types of people, sometimes they come around and see sense but some terminal cases will still be here defending the game when FD are turning the servers off (probably telling people not to worry because DBOBE promised us the server files, when FD don't provide them they'll just slink off to haunt some other game's forums).
 
I think you're missing that there are people that for some strange reason cannot accept that ED has any/many issues and fervently defend the game against any and all criticisms.
Since a lot of players complain about grind in the game because the game is really grindy you get posts pretending there is no grind, blaming the players for grinding (even though there isn't any grind apparently) etc.... anything but the game is somehow not perfect just the way it is.

Some of them maybe only play ED in really short bursts, very infrequently so even though they are grinding over a very long time frame it doesn't feel like a grind to them. I can kinda understand this POV but they could do with being up front about not playing very much, not expect people to play the way they do and generally stop being dismissive of people that play the game like a normal game.

Others convince themselves they are not grinding when they actually are because grinding is bad gameplay and ED cannot be bad because they love it so much so reality is wrong, adjust reality. You can't really do much about these types of people, sometimes they come around and see sense but some terminal cases will still be here defending the game when FD are turning the servers off (probably telling people not to worry because DBOBE promised us the server files, when FD don't provide them they'll just slink off to haunt some other game's forums).

True to a point, but in the end ED is a leisure activity; a choice. I play it when I want to and stop playing when I no longer want to. I wouldn't ever say, "The nasty game made me do stuff I didn't want to do for hours", because that would just be admitting my own irrationality or addiction. There would be no-one else to blame but me.

I do play a lot, a couple of hours each night when I get the chance, and I haven't taken a significant break in over a year. There are those close to me who might describe me as addicted, but I still won't do anything I don't actually like doing in the game, even for a single play session. It's a thing I do for fun.
 
Or, you know, maybe they're not actually grinding? Nothing in the game says you have to get X ship by such-a-time or that you have to unlock all the engineer stuff all at once. What keeps the game from being a grind is the ability to take these things at whatever pace you like. You don't have to collect all the MFU in one day. You can fly around doing a bit of everything or a whole lot of nothing and the game will progress in almost exactly the same way. It's not like you have to grind out a billion credits before the game gives you the next story-mission.

But hey, those who find the game is a grind and don't like it are more than welcome to go play something else. Personally, having played my share of very very grindy games, I find ED better than most. YMMV. Some people just lack imagination, I think....
 
Or, you know, maybe they're not actually grinding? Nothing in the game says you have to get X ship by such-a-time or that you have to unlock all the engineer stuff all at once. What keeps the game from being a grind is the ability to take these things at whatever pace you like. You don't have to collect all the MFU in one day. You can fly around doing a bit of everything or a whole lot of nothing and the game will progress in almost exactly the same way. It's not like you have to grind out a billion credits before the game gives you the next story-mission.

But hey, those who find the game is a grind and don't like it are more than welcome to go play something else. Personally, having played my share of very very grindy games, I find ED better than most. YMMV. Some people just lack imagination, I think....

Wow, the 'just go play another game', 'you want a win-now button' and 'you lack imagination' arguments, all in a single post! ;)

You say: 'What keeps the game from being a grind is the ability to take these things at whatever pace you like.' But the way I see it it is exactly the INability to decide upon your pace that turns so many aspects of the game into a grind. It's not the player setting the pace, but the RNG.
 
I think you're missing that there are people that for some strange reason cannot accept that ED has any/many issues and fervently defend the game against any and all criticisms.
Since a lot of players complain about grind in the game because the game is really grindy you get posts pretending there is no grind, blaming the players for grinding (even though there isn't any grind apparently) etc.... anything but the game is somehow not perfect just the way it is.

Some of them maybe only play ED in really short bursts, very infrequently so even though they are grinding over a very long time frame it doesn't feel like a grind to them. I can kinda understand this POV but they could do with being up front about not playing very much, not expect people to play the way they do and generally stop being dismissive of people that play the game like a normal game.

Others convince themselves they are not grinding when they actually are because grinding is bad gameplay and ED cannot be bad because they love it so much so reality is wrong, adjust reality. You can't really do much about these types of people, sometimes they come around and see sense but some terminal cases will still be here defending the game when FD are turning the servers off (probably telling people not to worry because DBOBE promised us the server files, when FD don't provide them they'll just slink off to haunt some other game's forums).

Nah, I don't think thats the case. Nearly everyone on the forums has come up with ways on how to improve on what is already there. I think what the people you are referring to and that probably includes me is that we try to play in a way that makes the experience enjoyable. Sure it isn't perfect by a long shot and there are a ton on improvements that could be made to make the base game more varied and enjoyable.

But I try to enjoy my game time as much as possible, and if that means not grinding for my goals and then having some of those goals take three years to achieve is what I will do. My main objective is to have fun and I use what there is to do that. If I find it not fun, then I won't do it.

But I don't think many if anyone thinks that ED is problem free and is perfect.
 
Is this a European saying? I dont get what "popcorn a-poppin" means.

It's an American thing - to watch a film (or argument) requires popcorn (apparently). Although this may well be a media stereotype rather than something people actually do.

With regard to grind, it is what you make it. YOU set the pace, so if you insist on getting top naval rank in two days, you are going to repeat the same actions ad-nauseum. If you play each day doing something different, there is no grind. I've clocked around 2,500 hours and I've never felt the need to grind. The reason my exploration rank is still so low, is that I've never felt the desire to do all that jumping and scanning for day after day.

The statement that "Others convince themselves they are not grinding when they actually are" is a nonsense. I've never played the game to the point of grind and never will. I play in two to three hour sessions each evening. In that time, if I repeat any action more than once and I'm not having fun doing it, I stop and do something else. The game isn't going anywhere. Other than the odd time-limited mission, there's nothing that can't wait. Missions today. Mining tomorrow. Bounty hunting the day after. Is it Thursday? A bit of CG trade so I'm in the top 50% then on to something else. Maybe a bit of canyon racing. Have I got the materials to unlock a tech weapon? No. No worries or Yes, do that then.
 
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DBOBE said sixty hours was the average player time spent in ED, he also said they're not overly interested in content for people with thousands of hours logged. Probably because there's nothing that will ever stay chocolatey in milk for that long.

Oops sorry, I missed this when I replied to Crushdepth's post - yeah that was the comment I was thinking of; if I recall correctly it was made about a year after the game's release and as you said, the average playtime was sixty hours in total.

It's difficult for FDev for sure because you have one school of thought that says players who are throwing over 6,000 hours of their life into a game deserve to have some rewarding content, but given how far away that kind of commitment is from the average it's not really sensible to develop the game aiming at that audience because you're creating content that 99.7% of your players are simply never going to be able to engage with.

On the other hand, if the first 20 hours of a game aren't an engaging experience it doesn't really matter whether there's any content available for the 1,000 hours crew because nobody will ever stick with it that long to begin with.
 
Oops sorry, I missed this when I replied to Crushdepth's post - yeah that was the comment I was thinking of; if I recall correctly it was made about a year after the game's release and as you said, the average playtime was sixty hours in total.

It's difficult for FDev for sure because you have one school of thought that says players who are throwing over 6,000 hours of their life into a game deserve to have some rewarding content, but given how far away that kind of commitment is from the average it's not really sensible to develop the game aiming at that audience because you're creating content that 99.7% of your players are simply never going to be able to engage with.

On the other hand, if the first 20 hours of a game aren't an engaging experience it doesn't really matter whether there's any content available for the 1,000 hours crew because nobody will ever stick with it that long to begin with.

In really generalized terms people either get the ED bug just for the love of spaceships or they don't, I think it's a zen thing personally. I've just set off on a long exploration trip for the first time in maybe 18 months, nothing but honking to do and I'm really enjoying it. Just found an iceworld with blue streaky canyons that looks like stilton cheese from orbit and I'm driving down it like an idiot spending half my time with the SRV on it's roof.

I only did it after arguing with NielF about jump times yesterday and realizing trying to speed jump is fun.
 
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If FD wants to increase the player base they will have to change some game design paradigms.
Repetitive tasks are nice to stall for a bit while more content is being produced by the dev guys but I do not think that it is a sustainable practice on the long term.
 
If FD wants to increase the player base they will have to change some game design paradigms.
Repetitive tasks are nice to stall for a bit while more content is being produced by the dev guys but I do not think that it is a sustainable practice on the long term.

They've done very well so far, and people are clamoring for more so I think they are probably OK. I wouldn't hold out for any sort of drastic changes in the basis of the game after four years you need to accept that it is what it is, DLC is possible a complete redesign isn't.
 
I think you're missing that there are people that for some strange reason cannot accept that ED has any/many issues and fervently defend the game against any and all criticisms

-SNIP-

We're on the same page. I said more or less the same thing in a thread last week or so. Wanted to keep it simple in this instance because it's self-evident. Brevity is a beautiful thing...
 
Grind?

How about unplayable...that's my rating of this RNG disaster. There are SO MANY hazards that can 'randomly' happen that it can be hell to even get past 1 million credits. In 8 hours I went from 1,300,000 +/- to 3000 credits TRYING to salvage a black box. "Threat hazard 0" the indicator says when the mission objective is found, but drop in and open a cargo scoop, and you're swarmed with FOUR eagle class fighters that shred you in seconds. ...49k to get my ship back, another 60k to switch things around to be more deadly...FSD DIRECTLY into the blue star that the nav point sits on top of. Go for repairs, try again, dead quicker this time. 49K to start again, buy a fighter and outfit it to deal with the nuisance, fit it up with the top shelf gear available in the market - 780k, oh hey...the mission galaxy map WON'T lock in the destination...must be done manually...FSD malfunction and Im back at the repair center...lock the nav point MANUALLY again, because you know..grind...just like the 'you didn't click the square button, so even though I PROGRAMMED THE ROUTE FOR YOU, I can't make the jump without going an 'economical route' so, back to the dash board, clickity, re-align with the OTHER planet that wasn't AUTO PROGRAMMED IN when you chose the route...space jump, into the blue star again, back to the repair center, off to the target destination that will NO LONGER LOCK IN THE COMPASS, finally you are on your way to the destination, but first, lets drop in on this signal source and shoot at some floating garbage to get a feel for the new weapons set up and timing...but no, as soon as the signal beacon is selected, I'm INSTANTLY at top speed (in thrust control on the right, not on the proximity indicator on the left), and I'm blown completely past the nav point...circle back and try to drop in...same thing, different direction. So, screw it, drop the missions, the game said no. Try to go back to get my other ship...all of my jump points are locked into the missions I just dropped and I HAVE to go there now (remember a few minutes ago when I COULDN'T?) grind...there are enough bugs, breaks, and INCREDIBLY TERRIBLE RNG to make this wonderfully crafted visually hypnotic (for a reason?) graphical experience a COMPLETE WASTE OF TIME. I have played Elite on the commodore Amiga (near thirty years ago in complete wireframe), and on Linux boxes as Oolite - the open source variant, and while both of them are extremely limited graphically, and come with many of the same sorts of bugs, and anomalies one would expect to randomly encounter, THIS little gem takes the cake, leaving me staring at passing stars and solar signals, wondering which one will kill me next without warning. RNG may be treating you well, and you may think I don't know what I'm doing, but I've clocked WELL over 1000hrs on other variants of this game, with MUCH better results. I'm near 100 hours now, and have made it to near a million credits three times, only to see it all WIPED OUT by mission requirements, or random crap that outright steals it all from me for repeated insurance payments, repairs, and upgrades I SHOULDN'T NEED if the missions are matched to the rank, and I've purchased the TOP OF THE LINE equipment and balanced power effectively in the ship's subsystems so it all functions optimally. No no...I have to die again from some random crap, or lock fail on the dashboard that burns out the mission deadline, or some other COMPLETELY unwarranted B.S. plugged into the game by game developers who don't even bother to update tutorials so that they function properly. WHY do I have to be logged on to their servers to play the game? There is no offline mode, why? Perhaps you have escaped the RNG/screw you implant in your game installation, but I'm here to tell you, on my end, it's like there's some dev hiding behind my console screwing with my progress EVERY TIME I log in to start SOLO PLAY. I mean, I could see if there was a pack of malicious people that wanted me to fail in open play, but ALL of what I have described has happened in solo play. I have spent the last 8 hours getting killed, wrecked, burned up, or bought out. I came to the web to find out if there's a solution, the devs are content to send me off to the forums, so...grind...it's all one fabulously graphical GRIND as near as I can tell. I do enjoy playing the game...but I absolutely DETEST the way the game plays me. Build up as much as I can...watch it all go away on some CRAP mission DESIGNED to take it all away. From now on, I'm abandoning all such, without remorse, fines accepted. - Just don't expect to get another red cent of real money on ANYTHING this particular bunch has to sell. I've dropped near a hundred dollars into add ons for other games. I'm DONE spending money on this game. Fix the bugs, get rid of the auto-kill scenarios, for GOD sake make an off line mode, and clean up the waste of time 'automated to fail' issues with navigation. That would be a good start...how long has this version been out now? yeah...grind.
 
I still think there is a very large gap between players who know enough about the game to make it easy and those who are so lost on content that they come on here to whine about it. I still just want to see that large gap to shrink a bit in size. Some of the CMDRs just need to get in with a community. Some just need to stop complaining for more and usually within a week after we just got more. Worst of all, we need the big amazing and awesome pvpers to stop getting off on killing the people who are trying to learn these things. And they go by kill counts to see who is the best. Lol that’s like keeping track of how much candy you stole from babies. Is it not?
 
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Grind isn't the issue, and can actually be a good thing, in my opinion. It's whether or not the game is fun and engaging to you while you work on your grind toward whatever. After all, this game is about playing the game much more than getting end-game content, since it doesn't really provide more ways of playing the game nor meaningful advantages in the game overall, unless your goal in the game is to be a PVP meta wizard or something.

I think people are perhaps too used to getting elite gear in RPGs and the like. I much prefer using the small ships in general in this game and am none the worse off for it.
 
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I dont know what is wrong with people...

UmV14jp.jpg


This is what average trial and error for PvP takes you through. No grind whatsoever. And this grind is implemented in very engaging and entertaining manner, with plentiful skill checks and no blatant time gates. I dont know how people can say that there is any grind the game. :eek:
 
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Grind?

How about unplayable...that's my rating of this RNG disaster. There are SO MANY hazards that can 'randomly' happen that it can be hell to even get past 1 million credits. In 8 hours I went from 1,300,000 +/- to 3000 credits TRYING to salvage a black box. "Threat hazard 0" the indicator says when the mission objective is found, but drop in and open a cargo scoop, and you're swarmed with FOUR eagle class fighters that shred you in seconds. ...49k to get my ship back, another 60k to switch things around to be more deadly...FSD DIRECTLY into the blue star that the nav point sits on top of. Go for repairs, try again, dead quicker this time. 49K to start again, buy a fighter and outfit it to deal with the nuisance, fit it up with the top shelf gear available in the market - 780k, oh hey...the mission galaxy map WON'T lock in the destination...must be done manually...FSD malfunction and Im back at the repair center...lock the nav point MANUALLY again, because you know..grind...just like the 'you didn't click the square button, so even though I PROGRAMMED THE ROUTE FOR YOU, I can't make the jump without going an 'economical route' so, back to the dash board, clickity, re-align with the OTHER planet that wasn't AUTO PROGRAMMED IN when you chose the route...space jump, into the blue star again, back to the repair center, off to the target destination that will NO LONGER LOCK IN THE COMPASS, finally you are on your way to the destination, but first, lets drop in on this signal source and shoot at some floating garbage to get a feel for the new weapons set up and timing...but no, as soon as the signal beacon is selected, I'm INSTANTLY at top speed (in thrust control on the right, not on the proximity indicator on the left), and I'm blown completely past the nav point...circle back and try to drop in...same thing, different direction. So, screw it, drop the missions, the game said no. Try to go back to get my other ship...all of my jump points are locked into the missions I just dropped and I HAVE to go there now (remember a few minutes ago when I COULDN'T?) grind...there are enough bugs, breaks, and INCREDIBLY TERRIBLE RNG to make this wonderfully crafted visually hypnotic (for a reason?) graphical experience a COMPLETE WASTE OF TIME. I have played Elite on the commodore Amiga (near thirty years ago in complete wireframe), and on Linux boxes as Oolite - the open source variant, and while both of them are extremely limited graphically, and come with many of the same sorts of bugs, and anomalies one would expect to randomly encounter, THIS little gem takes the cake, leaving me staring at passing stars and solar signals, wondering which one will kill me next without warning. RNG may be treating you well, and you may think I don't know what I'm doing, but I've clocked WELL over 1000hrs on other variants of this game, with MUCH better results. I'm near 100 hours now, and have made it to near a million credits three times, only to see it all WIPED OUT by mission requirements, or random crap that outright steals it all from me for repeated insurance payments, repairs, and upgrades I SHOULDN'T NEED if the missions are matched to the rank, and I've purchased the TOP OF THE LINE equipment and balanced power effectively in the ship's subsystems so it all functions optimally. No no...I have to die again from some random crap, or lock fail on the dashboard that burns out the mission deadline, or some other COMPLETELY unwarranted B.S. plugged into the game by game developers who don't even bother to update tutorials so that they function properly. WHY do I have to be logged on to their servers to play the game? There is no offline mode, why? Perhaps you have escaped the RNG/screw you implant in your game installation, but I'm here to tell you, on my end, it's like there's some dev hiding behind my console screwing with my progress EVERY TIME I log in to start SOLO PLAY. I mean, I could see if there was a pack of malicious people that wanted me to fail in open play, but ALL of what I have described has happened in solo play. I have spent the last 8 hours getting killed, wrecked, burned up, or bought out. I came to the web to find out if there's a solution, the devs are content to send me off to the forums, so...grind...it's all one fabulously graphical GRIND as near as I can tell. I do enjoy playing the game...but I absolutely DETEST the way the game plays me. Build up as much as I can...watch it all go away on some CRAP mission DESIGNED to take it all away. From now on, I'm abandoning all such, without remorse, fines accepted. - Just don't expect to get another red cent of real money on ANYTHING this particular bunch has to sell. I've dropped near a hundred dollars into add ons for other games. I'm DONE spending money on this game. Fix the bugs, get rid of the auto-kill scenarios, for GOD sake make an off line mode, and clean up the waste of time 'automated to fail' issues with navigation. That would be a good start...how long has this version been out now? yeah...grind.

Sounds like you could learn from a bit of tutorials. Everything you mentioned here can be limited or stopped entirely with a little bit of knowledge of how Elite works. The grind(as in repeating processes or as in it being to hard to do) is all combatted with a little bit of learning of how to do stuff. I am truely sorry that you had such a horrible time and if it was as much of a problem to play Elite then maybe Elite isn’t the game for you. I have taught tons of people how to progress in Elite easily but some still just want to complain and not learn how easily it can be done. I think most people just try to play the game by themselves and forget that you can’t learn this game alone. That would be like expecting a baby to raise itself in the real world without any adults helping them.
 
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