Didn't Frontier add a threshold though for traders, to stop them taking the mick with the BGS?
Otherwise and idiot in a Cutter could trash any system in about an hour with one 726T haul.
So as far as I'm aware, cargo trading isn't the best way to do anything for the BGS - it's more for profit than anything.
As for Data / Passenger Missions, if they don't have a transaction threshold then perhaps they need one, same as cargo trading?
Its all done with +++ Mission and now +++++ or even up to +++++++ in a wing.
They did nail some of this with Scanning Beacons. Like if you have a mission for Data intel against the faction you are at war with. You become wanted for being there getting that scan data.
That part is awesome, you become wanted for that.
Passenger missions when I was in colonia. You board flip until full in missions or people. All +++ in a Python. 3 size 6 slots alone gives you 96 passengers. I think it was around 156 passengers barebones with a FSD and 20 +++ missions. About 2 hauls an hour waiting on the boards.
There is a bug in trading right now. Where basically each transaction is counted instead of how much is delivered(its been around for a long time) I thought they fixed it? Depending on what you trade, it doesnt have to be UA's. It can be Drugs or Slaves or whatever. Those impact numbers as well. You can turn states this way. But it still has an impact on the BGS #'s for incoming and outgoing commodities.
I dont know every specific off the top of my head. I literally need notes to refer to for some of this stuff. I really do like it.
I wish, hard-set times were by default shorter. I think shorter elections and flip cycles will get people involved a bit more. Also a reward for winning a system. Maybe a multiplicative for the systems you control that are connected for trade. Count how many places are in Boom, reward your spiderweb for that too.
I think they did great with the trade routes addition where it took in count where the commanders are. This is all stuff I hope they make out of squadrons. Dont just give us a UI. Give us actual attachment to our systems. Give us the tools to recruit. Give us the tools to place markers on the map for our guilds to see. Reward actual trade routes. Reward Pirating within them.
There is so much they can do with our current tools and content. Instead of people being separated. I think all play-styles would fit together in one place. Everyone would have a purpose, everyone would feel important. I think it would pull communities and friends together. Even though they are fighting over territory in the game. People are still doing it together. With an understanding of what they are doing.
This is what I want to see Frontier communicate with their community.
David Braben was all about working together with your friends. That was in one of the videos too. Well I think we can still do that. While making PVP meaningful in the process. Instead of the greifing we have now. I dont want this griefing as much as you dont want it. But Im seeing a part of this game not being used. And no matter how I try to play it. Im a griefer, Im a griefer because PVP is a "sideshow" with no purpose.
Im looking at what we have now and what we could potentially have in the future. Im dying for this focused feedback on this one.
This game is awesome. And I think it could use a damn good shake up for everyone.