I'm actually warming up to the sentiment: you should play all parts of PvP. Not just one part and avoid the other one.
So no one can play open until they gain Elite in CQC - sounds fair to me.
I'm actually warming up to the sentiment: you should play all parts of PvP. Not just one part and avoid the other one.
So true, I forgot all about CQC, easy mistake to makeSo no one can play open until they gain Elite in CQC - sounds fair to me.
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Aka I dont want to loose so I just press the "I win" button.
Which is a total disaster, by design, and PP "success" prooves how great it is.
You, 90's and a few others are the only ones who think PVE can't loose and have an "I win" button.... and that is only because you view with disdain anyway to play other than your own.
Its not PVE mouse.
You have to play the game, to actually win. PvE Buckets wins this game. Fill 'em how you like.
Its not PVE mouse.
Possibly, possibly not - it depends on whether any other players are affected (even slightly). What it is though is the game, as designed, i.e. non-optional potential indirect PvP with entirely optional direct PvP.
I'm like quoting truth over here.Go on now, extend the logic there. What are those guys doing? Some trying to stop people? Some working the BGS? Who will win ultimately? The answer is simple, those with more working the BGS. If you have more than enough players to stop another group in their tracks (which would be impossible considering timezones, instancing, etc) then you wouldn't need the PvP to win in the first place, you'd be win a lot quicker without the PvP.
Chances are, no matter how good you are at PvP, there is always the chance on a 1 to 1 basis that an opponent will get through. And once they do, that's it, you are behind in the BGS war. Assuming both sides are knowledgable about the BGS, then its just a numbers game. The more player hours you have in filling the various buckets, the more chance you have of winning. Ultimately, you're just losing time trying to stop people.
I know you want to point to rebuys, but is that really a deterrent these days? Anyone who wants credits already has billions. And to work the BGS you don't even need an expensive ship. You just need to know what you are doing. If in a situation where PvP is possible, a cheap fast ship is probably a lot more useful than a PvP warship. Don't waste your time fighting off PvPers, break the blockade and make your delivery and get on with the show.
I'm like quoting truth over here.
Even if the ludicrous idea of BGS Open only is implemented, little would change. The only change is that gankers get more traders in their sights.
Open only would:
- Not change the dynamic that PvE play trumps PvP play by a large amount, as Agony explained there. The time spent by the PvPer is inefficiently spent, and the same time spent on filling the PvE buckets outweighs it.
- Not bring PvPers back to the game. The PvP interactions would be similar to PvPing in any CG. No gameplay is added. To interest PvP players with more of the same is fruitless. The scenarios that some are imagining will remain imaginary. Before long there will be wailing and gnashing of teeth about meaningful PvP. Threads will be made: PvP was not made for BGS! What was Frontier thinking?
- Frontier will lose a lot of support from PvEers who are active right now working the BGS and PP. They are being robbed of a feature they payed for and have spent a lot of effort in.
It's such a spectacularly bad idea you need to be an absolute potato to argue this foolish notion for years and still think you're making sense.
Frontier are not potatoes.
Like what kinda circle jerk is this?
Ay, lets stop with the hymnin and hawing over it. You know whats happening here maynard. stop being obtuse about it. You're intentionally injecting "what ifs" and so on. Its simple. People fight over territory. Reward is the same across all 3 modes the risk is not.. The game is unbalanced.
I know you're not dumb because youre able to modify the arguments knowing what the end result would be.
Out if my 25+ years of gaming, schooling and experience. This is by far the stupidest conversations ive been a part of. Not only do you guys admit the risk and reward balance scale over time. You continue to argue against it.
The "balancing" proposal usually involves demands to remove bought and paid for access to existing content from two of the three game modes (and therefore from all players on consoles who don't have premium platform access). Frontier chose to make the contentious pan-modal content available in all modes - and they know that not all players agree with that choice. They have not indicated that they are prepared to remove access to existing content from any game mode - the most that was briefly mooted was an Open play bonus for PowerPlay only (and specifically not the BGS).
Hence the discussion goes on....
Balance always trumps what someone bought in the very beginning maynard. I dont care what game you play.
The moral ones do as well.The legal issues relating to bait and switch practices might disagree with that contention.
The moral ones do as well.
Balance always trumps what someone bought in the very beginning maynard. I dont care what game you play.
What balance problems are you referring to? All are equal in the eyes of the BGS, regardless of mode. You want to affect influence, you run the missions, or kill pirates, or trade, or hand in exploration data. You can do those activities in any mode.
Stopping someone doing runs (not that you can be 100% effective at that even if everyone was in open) doesn't help your faction, it just might slow someone else down. They would still beat you. Rebuys don't mean anything these days to most people. Credits flow easily and when working the BGS you're generally not bothered about credits anyway, its that sweet sweet influence you want.
And, as i've noted before, what you going to do? Kill clean CMDRs? Right, because that really doesn't help your ability to work the BGS. It gets you wanted impacting your own effectiveness and if in your system pushes your own faction towards lockdown. Not the cleverest of moves.
The three game modes and mode mobility guarantee that participating in a blockade is voluntary in this game.
Tell you what. I could put you back in a sidewinder if I do it long enough.
And that CANNOT BE DONE.