Modes These arguments are tedious.

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So no one can play open until they gain Elite in CQC - sounds fair to me.

:D
So true, I forgot all about CQC, easy mistake to make :)

Doesn't have to be Elite ... just for every hour actively played in CQC, you're allowed to shoot other CMDRs for an hour, if you have influenced the BGS sufficiently.

Enough with these faux PvPers only playing one part of PvP!
 
Aka I dont want to loose so I just press the "I win" button.



Which is a total disaster, by design, and PP "success" prooves how great it is.


You, 90's and a few others are the only ones who think PVE can't loose and have an "I win" button.... and that is only because you view with disdain anyway to play other than your own.
 
Its not PVE mouse.


Hmm... Must have been a player who in Mobius, hiding amongst wreckage, that appeared and jumped me after I scanned a personal data log. Weirdly it wasn't a hollow symbol and didn't have CMDR in front of their name. Oh well... thankfully I was just in a hauler so not a huge rebuy. Well I guess you and Algo are right... it wasn't PVE and I was winning so much I thought I should run for president.
 
Possibly, possibly not - it depends on whether any other players are affected (even slightly). What it is though is the game, as designed, i.e. non-optional potential indirect PvP with entirely optional direct PvP.

Ay, lets stop with the hymnin and hawing over it. You know whats happening here maynard. stop being obtuse about it. You're intentionally injecting "what ifs" and so on. Its simple. People fight over territory. Reward is the same across all 3 modes the risk is not.. The game is unbalanced.

I know you're not dumb because youre able to modify the arguments knowing what the end result would be.

Out if my 25+ years of gaming, schooling and experience. This is by far the stupidest conversations ive been a part of. Not only do you guys admit the risk and reward balance scale over time. You continue to argue against it.

And on top of it, People say they would feel punished if they did balance risk and reward. Like what kinda circle jerk is this? And why do you keep it going?
 
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Go on now, extend the logic there. What are those guys doing? Some trying to stop people? Some working the BGS? Who will win ultimately? The answer is simple, those with more working the BGS. If you have more than enough players to stop another group in their tracks (which would be impossible considering timezones, instancing, etc) then you wouldn't need the PvP to win in the first place, you'd be win a lot quicker without the PvP.

Chances are, no matter how good you are at PvP, there is always the chance on a 1 to 1 basis that an opponent will get through. And once they do, that's it, you are behind in the BGS war. Assuming both sides are knowledgable about the BGS, then its just a numbers game. The more player hours you have in filling the various buckets, the more chance you have of winning. Ultimately, you're just losing time trying to stop people.

I know you want to point to rebuys, but is that really a deterrent these days? Anyone who wants credits already has billions. And to work the BGS you don't even need an expensive ship. You just need to know what you are doing. If in a situation where PvP is possible, a cheap fast ship is probably a lot more useful than a PvP warship. Don't waste your time fighting off PvPers, break the blockade and make your delivery and get on with the show.
I'm like quoting truth over here.

Even if the ludicrous idea of BGS Open only is implemented, little would change. The only change is that gankers get more traders in their sights.

Open only would:
- Not change the dynamic that PvE play trumps PvP play by a large amount, as Agony explained there. The time spent by the PvPer is inefficiently spent, and the same time spent on filling the PvE buckets outweighs it.
- Not bring PvPers back to the game. The PvP interactions would be similar to PvPing in any CG. No gameplay is added. To interest PvP players with more of the same is fruitless. The scenarios that some are imagining will remain imaginary. Before long there will be wailing and gnashing of teeth about meaningful PvP. Threads will be made: PvP was not made for BGS! What was Frontier thinking?
- Frontier will lose a lot of support from PvEers who are active right now working the BGS and PP. They are being robbed of a feature they payed for and have spent a lot of effort in.

It's such a spectacularly bad idea you need to be an absolute potato to argue this foolish notion for years and still think you're making sense.

Frontier are not potatoes.
 
I'm like quoting truth over here.

Even if the ludicrous idea of BGS Open only is implemented, little would change. The only change is that gankers get more traders in their sights.

Open only would:
- Not change the dynamic that PvE play trumps PvP play by a large amount, as Agony explained there. The time spent by the PvPer is inefficiently spent, and the same time spent on filling the PvE buckets outweighs it.
- Not bring PvPers back to the game. The PvP interactions would be similar to PvPing in any CG. No gameplay is added. To interest PvP players with more of the same is fruitless. The scenarios that some are imagining will remain imaginary. Before long there will be wailing and gnashing of teeth about meaningful PvP. Threads will be made: PvP was not made for BGS! What was Frontier thinking?
- Frontier will lose a lot of support from PvEers who are active right now working the BGS and PP. They are being robbed of a feature they payed for and have spent a lot of effort in.

It's such a spectacularly bad idea you need to be an absolute potato to argue this foolish notion for years and still think you're making sense.

Frontier are not potatoes.


Maybe you could give one to 90's so he could practice his circle jerk as he says....

Like what kinda circle jerk is this?
 
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Robert Maynard

Volunteer Moderator
Ay, lets stop with the hymnin and hawing over it. You know whats happening here maynard. stop being obtuse about it. You're intentionally injecting "what ifs" and so on. Its simple. People fight over territory. Reward is the same across all 3 modes the risk is not.. The game is unbalanced.

I know you're not dumb because youre able to modify the arguments knowing what the end result would be.

Out if my 25+ years of gaming, schooling and experience. This is by far the stupidest conversations ive been a part of. Not only do you guys admit the risk and reward balance scale over time. You continue to argue against it.

The "balancing" proposal usually involves demands to remove bought and paid for access to existing content from two of the three game modes (and therefore from all players on consoles who don't have premium platform access). Frontier chose to make the contentious pan-modal content available in all modes - and they know that not all players agree with that choice. They have not indicated that they are prepared to remove access to existing content from any game mode - the most that was briefly mooted was an Open play bonus for PowerPlay only (and specifically not the BGS).

Hence the discussion goes on....
 
The "balancing" proposal usually involves demands to remove bought and paid for access to existing content from two of the three game modes (and therefore from all players on consoles who don't have premium platform access). Frontier chose to make the contentious pan-modal content available in all modes - and they know that not all players agree with that choice. They have not indicated that they are prepared to remove access to existing content from any game mode - the most that was briefly mooted was an Open play bonus for PowerPlay only (and specifically not the BGS).

Hence the discussion goes on....

Balance always trumps what someone bought in the very beginning maynard. I dont care what game you play.
 
Balance always trumps what someone bought in the very beginning maynard. I dont care what game you play.

What balance problems are you referring to? All are equal in the eyes of the BGS, regardless of mode. You want to affect influence, you run the missions, or kill pirates, or trade, or hand in exploration data. You can do those activities in any mode.

You say there is risk in Open? I thought for people like you there was no risk. You're flying souped up PvP ships, and the only time you die is if you want to die. Any encounter is escapable, cf: Rinzler's video where its not even a PvP ship. If you think Rinzler's video is correct, then you can't actually stop anyone running BGS missions.... or you think Rinzler is wrong?
 
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What balance problems are you referring to? All are equal in the eyes of the BGS, regardless of mode. You want to affect influence, you run the missions, or kill pirates, or trade, or hand in exploration data. You can do those activities in any mode.

Stopping someone doing runs (not that you can be 100% effective at that even if everyone was in open) doesn't help your faction, it just might slow someone else down. They would still beat you. Rebuys don't mean anything these days to most people. Credits flow easily and when working the BGS you're generally not bothered about credits anyway, its that sweet sweet influence you want.

And, as i've noted before, what you going to do? Kill clean CMDRs? Right, because that really doesn't help your ability to work the BGS. It gets you wanted impacting your own effectiveness and if in your system pushes your own faction towards lockdown. Not the cleverest of moves.

Tell you what. I could put you back in a sidewinder if I do it long enough. I could tank your factions rep if you lose passengers or cargo. I could stop someone from UA bombing.

The goal is not to get points while PVPing. Its stopping progress. There is no leaderboards here. There is simple attack and defend mechanics not being used.

How IN THE HELL am I supposed to collect a 100,000,000 bounty in an area that belongs to us? If they are in the other mode. And does the NPC get that bounty if they do kill them? Does the numbers get turned in? DOes the mechanics of a bounty board even matter?

Nope.

The only thing you can do with it is see crime in crime out.

Killing commanders will not trigger a lockdown. Especially if they are there killing our cops, and chances are if they are there to flip a system they are doing more on their own than just killing cops. The people id be going after would be wanted.

As far as Data bombers and such. Those would still be worth stopping for the price.

You attack my area, I attack your area, youd defend your area, Id defend my area.

This is not for stupid people. Its not a hard concept to grasp.

As a matter of fact, Crime and Punishment directly effects everything I am talking about. Crime and punishment doesnt work as intended to some because they arent involved with other players. But if you look at it from a multiplayer standpoint. It makes sense more than it does the single player. Especially with the pilots federation and the notoriety.

If anything these changes in crime and punishment and Engineers 3.0 is all balanced around the multiplayer aspect of the game. Sooner or later they will address this risk and reward.

And guys stop tryna blow smoke up my skirt telling me things about the BGS. Stopping someones progression while my other boys or myself wins the fight and is able to turn in the missions is absolutely what can happen here.

The min maxed builds from both sides would be removed. You'd have to outfit for defenses. People would be rewarded with their time. Modules would be used and have a place because of the new gameplay thats available.

What you guys see(now) and what I see in the (future). And the bread crumbs they laid along they way in prep for change.

You guys should be shaking in your boots. Cause the day the release the flood gates. Im coming down hard.

Better hope they dont fix that escape key...
 
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The three game modes and mode mobility guarantee that participating in a blockade is voluntary in this game.


What good is the blockade if it doesnt work? All that time fighting and trying to stop someone is wasted? They get the reach their end goal anyways?

The only thing a Blockade works on is noobs and farming salt. As soon as they get stopped once. They swap modes. We seen this with the Ceos and Sothis blockades in Operation Sirus business.

If people are going out of their way to blockade. Their efforts should be rewarded in the game. The whole purpose of a blockade is to stop someones progression. And that CANNOT BE DONE.
 
Tell you what. I could put you back in a sidewinder if I do it long enough.

Assuming i made no more money ever again, you would have to kill me 6000 times.

Interesting to note, you don't actually address the second point i made though. Is Rinzler right or wrong? Do you agree with his video or not? I'm sure i've seen you say that video is a good guide. If so, then your posturing means nothing, all it takes is a bit of knowledge, skill, practice, and you never need worry about a PvPer again.... or, are you delcaring Rinzler to be wrong?

And that CANNOT BE DONE.

exc.gif
 
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