I'm tempted to say that this thread is proof that it takes all sorts, and then just leave it at that - but the more I've read, the more I feel compelled to weigh in, because I just can't reconcile what people are saying with what I have read in the past!
For a start, I have always been in favour of nerfing the range of the Advanced Discovery Scanner - in my opinion, it cheapens exploration if we can simply 'press X to explore' - so I fully understand all of the die-hard explorers who are resisting the idea of micro-jumps, calling the idea a 'win button'. But... in the past, it has always been the die-hard explorers who were most vehemently opposed to nerfing the ADS's range, insisting that they need that 'win button' as it is vital to their career path, and telling me that if I don't like it, I can simply choose not to use it! So how can those same explorers object to micro-jumps, since it really is the exact same principle?!
I don't like the ADS, and so I don't use it - I prefer to use parallax to hunt down the various planets in a system, and I've had a lot of fun doing so. But I have been told multiple times by professional explorers that parallax is boring and impractical, and that I should not try to impose my preferred style of play onto others... so it's a bit rich for those same explorers to now insist that flying in a straight line for half an hour is not boring, and that players who don't want to do it should just go and do something else. I am resigned to the fact that, by not using an ADS, I am handicapping myself, and that other players who do use it will make more money more quickly than I will. So why can't explorers simply choose not to use micro-jumps, and resign themselves to the fact that players who do use it will have an advantage? It's exactly the same principle! Only this time, the boot is on the other foot...
And then I see other people advocating for micro-jumps, and lamenting the fact that stick-in-the-mud explorers care more about their IMMURSHUN than about good gameplay. The thing is, I value immersion very highly indeed (it's another reason why I dislike the Infinity Scanner), and yet I am very much in favour of micro-jumps - because it breaks my immersion to not be able to make them! After all, there are lots of star systems that are quite close together, especially near the galactic core, and I can use my Frameshift Drive to Hyperspace from one to the next... so, why shouldn't I be able to Hyperspace to an equally nearby star that happens to be in the same system that I am currently in? There's no logical reason for it, you just can't... so it feels artificial, not immersive at all.
Besides, in one sense, micro-jumps are already in the game. A few months ago I accepted two missions to go to the same star system - one to a station close to the primary, and another to a station much further away, at the secondary star. However, the mission to the secondary star had a fairly short time limit, so I did that one first; and after about 25 minutes in supercruise, I docked at the station and handed it in. I then faced another 25 minute journey back to the primary... but it occurred to me that I could get there faster by simply hyperspacing to another system, and then just hyperspacing straight back, so that's what I did. It took me 25 minutes to travel one way, and only 2 minutes to get back... by any reasonable standard, that's a micro-jump! But I had to go via a completely different system to do it, which is what makes the whole thing ridiculous... I mean if I can jump to the primary from another star system, why couldn't I jump to it from where I was?!
It just seems strange to me, to see people talking about immurshun as if it is holding the game back, which in reality immersion is one of the strongest arguments in favour of micro-jumps - because it would make the game more internally consistent, just like real life!
This is also why I disagree with the people suggesting that the Micro-jump Tech should be a seperate module... they argue that if it was, players who chose not to use it would have a tangible advantage over those who do, and it would represent yet another choice for us to make, adding to the tactical depth of the game. I can scarcely deny that more depth would definitely be welcome - but we already have a Frameshift Drive on our ships! We should already be able to make micro-jumps, and in one sense we already can! We should not have to purchase an additional module to do what we can sort-of do already...
For what it's worth, I want to see the opposite implemented as well - the ability to supercruise from one star system to the next, with no Hyperspace Loading Screen. That would be so cool, and the fact that virtually no one would ever do it is irrelevant... just knowing that it was possible would make my admiration for Elite go through the roof. You could argue that it would not be a worthwhile investment in terms of development time, and I suppose you would be right, but even so, I would still love to see it. (Also, supercruise uses far less fuel than a Hyperspace jump... so, if time was no object, it would actually be more efficient to supercruise from one system to the next! Alas, fuel efficiency is not as important as I wish it was... but, that's a topic for another time.)
At the start of the thread, which seems so long ago now, the OP suggested that we should only be able to make micro-jumps to stars, not planets, and that we could only jump 100k light-seconds at a time - so it would still be necessary to supercruise shorter distances, and the awe-inspiring sense of scale that Elite has could still be preserved. Personally, I have no objection to flying for 5 to 10 minutes, and when mapping systems with parallax I regularly travel for 15 minutes or more, watching tiny dots grow into huge multi-coloured gas giants that fill the screen. But once it starts getting closer to half an hour, I'm afraid that my patience does start to wear thin... and micro-jumps, even if they were only for stars that were at least 100k (200k? 300k?) light-seconds away, would be a very welcome addition to the game.