And what will you tell the people who complain about the minute in cooldown?
I know many of these suggestions are meant in good faith, but all of them exemplify in one way or another the very core of complaints. People wanting to change optional things because they don't like them, while completely overlooking the beauty of the design, which is if you don't like it, there is no compelling reason to do it. There is no inherent advantage to doing the Hutton run, no is there are drawback for not doing so. This, I think is the root of the issues with engineers actually. They got away from that design idea. Engineers actually gave significant tangible benefits, rather than being an additional option. And just look at the complaints about the Guardian Modules. People got used to engineers as then got bent when the guardian modules offered more of a side grade, optional thing, with no compelling reason for or against. And all that gets back to the root of why some people have such a difficult time with Elite in general. There is no narrative, no direction, no progression. Too many choices and options for some people to cope with.